** Executing... ** Command: Change Directory ** Parameters: C:\Games\Half Life\tds2 ** Executing... ** Command: Copy File ** Parameters: "C:\Sierra\The dark secret II" ** Executing... ** Command: C:\Sierra\Worldcraft 3.3\qcsg.exe ** Parameters: "C:\Games\Half Life\tds2\maps" qcsg.exe v2.8 (Jan 31 2003) ---- qcsg ---- entering C:\Games\Half Life\tds2\maps\.map" CreateBrush: 0...1...2...3...4...5...6...7...8...9... (5) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1) Using WAD File: \games\half life\valve\halflife.wad Using WAD File: \games\half life\valve\cs_assault.wad Using WAD File: \games\half life\valve\cs_cbble.wad Using WAD File: \games\half life\valve\cs_office.wad Using WAD File: \games\half life\valve\cstrike.wad Using WAD File: \games\half life\valve\itsitaly2.wad Using WAD File: \games\half life\valve\itsitaly.wad Using WAD File: \games\half life\tds2\ds2.wad Using WAD File: \games\half life\valve\decals.wad Using WAD File: \games\half life\tds2\ds2xeno.wad added 25 additional animating textures. 7 seconds elapsed ** Executing... ** Command: C:\Sierra\Worldcraft 3.3\qbsp2.exe ** Parameters: "C:\Games\Half Life\tds2" qbsp2.exe v2.2 (Dec 28 2003) ---- qbsp2 ---- writing : MakeNodePortal:new portal was clipped away from node@(-1598,-1984,-832)-(-1411,-1884,-560) writing C:\Games\Half Life\tds2\maps.prt 3 seconds elapsed ** Executing... ** Command: C:\Sierra\Worldcraft 3.3\vis.exe ** Parameters: "C:\Games\Half Life\tds2" vis.exe v1.3 (Dec 30 2003) ---- vis ---- 1 thread(s) 631 portalleafs 1969 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (3) LeafThread: 0...1...2...3...4...5...6...7...8...9... (93) average leafs visible: 141 visdatasize:33467 compressed from 49849 96.0 seconds elapsed ** Executing... ** Command: C:\Sierra\Worldcraft 3.3\qrad.exe ** Parameters: -extra "C:\Games\Half Life\tds2\maps" qrad.exe v 1.5 (Apr 6 2003) ----- Radiosity ---- 1 threads [Reading texlights from 'C:\Sierra\Worldcraft 3.3\lights.'] [1 texlights parsed from 'C:\Sierra\Worldcraft 3.3\lights.'] 4298 faces 215996 square feet [31103554.00 square inches] 16591 patches after subdivision 18 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (36) visibility matrix: 16.4 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (62) MakeScales: 0...1...2...3...4...5...6...7...8...9... (36) transfer lists: 63.9 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (6) GatherLight: 0...1...2...3...4...5...6...7...8...9... (1) Bounce #1 added RGB(0, 0, 0) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (3) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 74/400 4736/25600 (18.5) planes 9078/32767 181560/655340 (27.7) vertexes 6181/65535 74172/786420 ( 9.4) nodes 2245/32767 53880/786408 ( 6.9) texinfos 726/8192 29040/327680 ( 8.9) faces 4298/65535 85960/1310700 ( 6.6) clipnodes 7021/32767 56168/262136 (21.4) leaves 1538/8192 43064/229376 (18.8) marksurfaces 5381/65535 10762/131070 ( 8.2) surfedges 19719/512000 78876/2048000 ( 3.9) edges 10936/256000 43744/1024000 ( 4.3) texdata [variable] 5152/2097152 ( 0.2) lightdata [variable] 852240/2097152 (40.6) visdata [variable] 33467/2097152 ( 1.6) entdata [variable] 17120/131072 (13.1) === Total BSP file data space used: 1569941 bytes === 144 seconds elapsed