1test_global3.bsp = Map 1 1test_global4.bsp = Map 2 In Map 1, the left hand button sets the global variable and turns on the green sprite. The right hand button clears the global variable and turns off the sprite. Walking directly forward in either map triggers a changelevel to the alternate map. The sprite in the alternate map should mirror the state of the one in the previous map. (To view current globalstates set sv_cheats 2, developer 1 + impulse 104 in console.) Sparks