Instalation: extract the zip file to [default] c:/sierra/halflife ----------------- CHANGING THE LOGO: ----------------- Extraxt the 58th logo from the wad file. Make you're own logo with the exact same size. Give it the same name as the 58th logo. Delete the 58th logo from the wad and replace it with yours. The wad file must have the same name or the map will not find it! The .bsp file may be renamed ti you're clan (I think it does not give any problems). The rmf version of the map is also included for additional changes. The rmf can only be loaded witch WC 3.3 or higher. If WC 3.3 locks up when loading that means you extracted the sprites to see them in wc 3.3, rename that foler or delete the sprites. Seems it gives this problem with the fire sprites. Some weird bug I guess and probebly only on a few systems. ================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : 58th training-tryout map FILENAME : 58TH.bsp AUTHOR : Bluestrike McQueen DATE : 19.aug.1999 Revisions: Version2 : 3.aug.2000 GAME : HL-Team Fortress Classic EMAIL ADDRESS : Inspiratie@hotmail.com HOMEPAGE URL : http://58th.shrimpwars.be http://bluestrike.shrimpwars.be -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- This map is developed for the clan 58th wildcards to practice jump skill's and 1-1 combat simulations. I release this level for other interested clan's. There's an rmf file included so clans can adjust the logo's to their own if they have a member with mapping expirience. But! I expect to have this readme included in the distribution of the modified map. The 58th.wad file can be modified with a new logo what replaces the old. TEAM FORTRESS CLASSIC : 4 Teams SUGGESTED PLAYER LOAD : unlimited its just a practice map NEW TEXTURES : yes a few :) NEW SOUNDS : No CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : version 1 ;) PREFABS USED : none EDITOR(S) USED : Wordcraft 2.1 Revision on WC 3.3 OTHER UTILITIES USED : Q2 beaver to compile. KNOWN BUGS : None yet COMPILE MACHINE : P2 400MHz 256 MB RAM Win98 compile time: +- 1.5 hour -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- TFC: DFbases Dhhunt HZgame Bhill Supply Station Wellfort (latest) CS: es_jail cs_jail cs_beirut (under construction) cs_embassy (under construcation) -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Extract the contents of the zip file to sierra/halflife the files are placed in the right folder automatic CHANGING THE LOGO: Extraxt the 58th logo from the wad file. Make you're own logo with the exact same size. Give it the same name as the 58th logo. Delete the 58th logo from the wad and replace it with yours. The wad file must have the same name or the map will not find it! The .bsp file may be renamed ti you're clan (I think it does not give any problems). -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- VAlve for their awesome game All othet map makers and tutorial makers. Special thanks to the people who playtested this map. [58th]Ryan,[58th]Capt.Gibb,[WWC]cenobite,[BMC]parsec,[BID]Iceman,[58th]N0cturnus,[58th]Wave [58th}muad'dib,[58th]Predator, and the ones i might have forgotten. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors may modify this map, without my permission, but this readme file must be includde in all times! An rmf version of the map is included to apply changes. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.