//To disable a weapon: set gid:#:1 to gid:#:0
//Weapons are values 1-7
//And gid #8 is damage multiplier. You can choose from 1-5. 1 is underpowered, 5 is overpowered.
//so you can choose how powerful the weapon damage is
//to disable weapons for a specific map, go to your svencoop/maps and copy this config with a new name:
//name it MAP_NAME.wmp.cfg, so if the new map name is svencoop1.bsp, the cfg name is svencoop1.wmp.cfg
//then change the values accordingly... (map cfg will always override global cfg)
//***this is an example of a map configuration ***
globals

gid:1:1 ;WMP_GLauncher
gid:2:0 ;WMP_ShockRifle
gid:3:0 ;WMP_Ripper
gid:4:1 ;WMP_PulseGun
gid:5:0 ;WMP_FusionGun
gid:6:0 ;WMP_Pulverizer
gid:7:0 ;WMP_BioGun
gid:8:3 ;globaldamage

end

config:1 
globalmodellist ../../maps/darkfuture.gmr 
globalsoundlist ../../maps/darkfuture.gsr 
starthealth 100 
maxhealth 100 
startarmor 100 
maxarmor 100 
mp_weapon_respawndelay 180 
mp_ammo_respawndelay 180 
mp_item_respawndelay 180 
mp_falldamage 1 
