## SvenCo-op map CFG file - Barney's Beach
## Map Author: [Barney]_Mouge (aka Rob, lutzhaus@gdi.net)

globalsoundlist ../../maps/darkfuture.gsr
weapon_usp
weapon_ins2knuckles

ammo_9mm 15

## 'Skill 1' is normal, 'Skill 2' makes monsters harder to kill,
## 'Skill 3' makes monsters harder to kill, and players easier to kill.
skill 1

## Set to 0 if there's only one spawnpoint (Use for single-player maps)
mp_multiplespawn 1

## Radio: 0=Grunt voice, 1=Scientist voice, -1=Disabled
mp_radiovoice 1

## 1 allows poeple to jump higher using Gauss gun
mp_allowgaussjump 1

## Set to 0 if you DON'T want players to get frags for killing monsters
mp_monsterpoints 1

## Map time limit, in minutes
mp_timelimit 24

## Map frag limit. Not recommended in most circumstances!
mp_fraglimit 0

## File with list of maps to cycle through, in order
mapcyclefile mapcycle.txt

## Setting of 1 allows players to use flashlight
mp_flashlight 1

## Setting of 1 enables 'realistic' falling damage
mp_falldamage 1

## Setting of 1 forces players to respawn about a sec after death
mp_forcerespawn 0

## Setting of 0 makes weapons disappear after they're picked up
## Weapons will respawn after a while, like ammo does.
mp_weaponstay 0


## Physics stuff. 
## Don't change unless you know what Ur doing!
sv_accelerate 10
sv_airaccelerate 10
sv_airmove 1
sv_friction 4
sv_gravity 800
sv_maxspeed 270
sv_wateraccelerate 10
sv_waterfriction 1


 
globalmodellist ../../maps/darkfuture.gmr 
globalsoundlist ../../maps/darkfuture.gsr 
starthealth 100 
maxhealth 100 
startarmor 100 
maxarmor 100 
mp_weapon_respawndelay 180 
mp_ammo_respawndelay 180 
mp_item_respawndelay 180 
mp_falldamage 1 
