/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

zombie.mdl

Original internal name:
"pink_panther.mdl"

==============================================================================
*/

$modelname "zombie.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "body" "dio_body"
$body "eyes" "dio_eyes"
$body "null" "neu1"

$texrendermode "transparent.bmp" "masked" 

// 19 hit box(es)
// 19 hit box(es)
$hbox 0 "Bip01 Pelvis" -13.810000 -12.310000 -7.490000 1.610000 0.830000 4.040000
$hbox 0 "Bip01 L Leg" 0.000000 -1.590000 -1.640000 18.045725 1.030000 2.990000
$hbox 0 "Bip01 L Leg1" 0.000000 -0.970000 -1.670000 18.610001 2.280000 0.910000
$hbox 0 "Bip01 L Foot" 0.000000 -2.610000 -3.560000 5.200000 9.910000 2.760000
$hbox 0 "Bip01 R Leg" 0.000000 -1.740000 -2.730000 18.045725 0.970000 1.330000
$hbox 0 "Bip01 R Leg1" 0.000000 -0.980000 -0.850000 18.530001 2.270000 1.870000
$hbox 0 "Bip01 R Foot" 0.000000 -2.620000 -2.430000 5.000000 9.920000 3.890000
$hbox 0 "Bip01 Spine" 0.000000 -3.090000 -4.680000 5.309685 1.660000 4.410000
$hbox 0 "Bip01 Spine1" 0.000000 -2.630000 -4.200000 4.826789 1.560000 3.930000
$hbox 0 "Bip01 Spine2" 0.000000 -2.730000 -4.200000 5.792765 0.980000 3.940000
$hbox 0 "Bip01 Spine3" -0.370000 -3.140000 -4.680000 6.662323 2.030000 4.400000
$hbox 0 "Bip01 Neck" -4.640000 -1.150000 -4.140396 2.046983 2.220000 4.341911
$hbox 0 "Bip01 Head" -0.860000 -6.520000 -7.190000 7.380000 5.400000 7.190000
$hbox 0 "Bip01 L Arm" 0.000000 0.000000 -0.600000 4.827231 1.400000 1.280000
$hbox 0 "Bip01 L Arm1" 0.000000 -0.670000 -0.350000 11.139762 0.640000 0.860000
$hbox 0 "Bip01 L Hand" 0.000000 -1.030000 -1.702246 2.975833 0.490000 1.310000
$hbox 0 "Bip01 R Arm" 0.000000 0.000000 -1.120000 4.972048 1.420000 0.760000
$hbox 0 "Bip01 R Arm1" 0.000000 -0.670000 -0.690000 11.585351 0.640000 0.520000
$hbox 0 "Bip01 R Hand" 0.000000 -0.990000 -1.310000 2.683748 0.560000 1.664491

// 8 animation sequence(s)
$sequence "idle1" "idle1" fps 2 loop ACT_IDLE 1 
$sequence "walk1" "walk1" LX fps 16 loop ACT_WALK 1 
$sequence "attack1" "attack1" fps 36 ACT_MELEE_ATTACK1 5 { event 1 4 } 
$sequence "dieheadshot" "dieheadshot" X fps 20 ACT_DIE_HEADSHOT 1 { event 2001 3 } 
$sequence "dieheadshot2" "dieheadshot2" fps 22 ACT_DIE_GUTSHOT 1 { event 2001 3 } 
$sequence "diesimple" "diesimple" X fps 20 ACT_DIESIMPLE 1 { event 2001 3 } 
$sequence "diebackward" "diebackward" fps 18 ACT_DIEBACKWARD 1 { event 2001 3 } 
$sequence "dieforward" "dieforward" X fps 18 ACT_DIEFORWARD 1 { event 2001 3 } 

// End of QC script.
