attack ACT_MELEE_ATTACK1 { 3 4 "test option" } death ACT_DIESIMPLE deathb ACT_DIEFORWARD pain ACT_SMALL_FLINCH painb ACT_SMALL_FLINCH run ACT_RUN speed 300 looped leap ACT_RANGE_ATTACK1 stand ACT_IDLE looped walk ACT_WALK speed 100 looped