/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

garg.mdl

Original internal name:
"valve/models/garg.mdl"

==============================================================================
*/

$modelname "garg.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures

$externaltextures

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 139.000000


//reference mesh(es)
$body "studio" "garg_template_biped1"


// 3 attachment(s)
$attachment 0 "Bip01 Head" 10.000000 17.000000 0.000000
$attachment 1 "Bip01 R Arm2" 53.000000 5.000000 0.000000
$attachment 2 "Bip01 L Arm2" 53.000000 5.000000 0.000000

// 2 bone controller(s)
$controller 0 "Bip01 Spine" XR -60.000000 60.000000
$controller 1 "Bip01 Spine" ZR -35.000000 35.000000

// 43 hit box(es)
$hbox 0 "Bip01 Pelvis" -32.139999 -41.990002 -33.619999 102.139999 43.810001 36.090000
$hbox 0 "Bip01 L Leg" -15.190000 -22.760000 -9.050000 50.060001 16.420000 15.990000
$hbox 0 "Bip01 L Leg1" 0.000000 -23.190001 -9.210000 37.020000 16.799999 12.410000
$hbox 0 "Bip01 L Foot" -5.780000 -28.020000 -21.430000 25.570000 49.799999 17.840000
$hbox 0 "Bip01 L Toe0" -1.640000 0.000000 -12.730000 10.480000 7.430000 13.370000
$hbox 0 "Bip01 L Toe1" 0.000000 -0.730000 -11.490000 21.219999 10.270000 8.010000
$hbox 0 "Bip01 L Toe2" -3.300000 -0.080000 -13.690000 8.830000 7.150000 12.410000
$hbox 0 "Bip01 R Leg" -15.140000 -22.750000 -13.170000 49.779999 16.370001 8.730000
$hbox 0 "Bip01 R Leg1" 0.000000 -23.139999 -11.520000 37.020000 16.910000 10.280000
$hbox 0 "Bip01 R Foot" -5.780000 -28.049999 -18.750000 25.570000 45.619999 20.980000
$hbox 0 "Bip01 R Toe0" -4.190000 0.000000 -13.380000 10.040000 7.600000 12.720000
$hbox 0 "Bip01 R Toe1" 0.000000 -0.730000 -8.920000 21.190001 10.270000 10.780000
$hbox 0 "Bip01 R Toe2" -2.390000 -0.080000 -12.430000 9.730000 7.160000 13.660000
$hbox 0 "Bip01 Spine" -2.880000 -59.950001 -34.810001 35.320000 31.889999 36.709999
$hbox 0 "Bip01 Spine1" -4.050000 -71.680000 -33.430000 43.220001 54.099998 35.889999
$hbox 0 "Bip01 Spine2" 0.000000 -76.400002 -38.529999 37.290001 16.820000 41.000000
$hbox 0 "Bip01 Spine3" -12.170000 -62.480000 -43.389999 26.090000 36.900002 45.000000
$hbox 0 "Bip01 Spine4" -14.530000 -46.619999 -34.950001 19.410000 33.410000 37.419998
$hbox 1 "Bip01 Head" -1.520000 -24.040001 -10.170000 16.000000 15.000000 13.050000
$hbox 3 "Bone07" -12.490000 -16.000000 -8.820000 0.000000 4.000000 8.540000
$hbox 0 "Bip01 L Arm" -4.560000 -26.700001 -34.310001 12.610000 25.900000 16.290001
$hbox 0 "Bip01 L Arm1" -7.240000 -18.860001 -18.459999 57.549999 16.320000 21.879999
$hbox 0 "Bip01 L Arm2" -0.830000 -15.960000 -19.030001 73.730003 20.160000 19.459999
$hbox 0 "Bone36" -16.969999 -27.860001 -0.090000 0.000000 0.000000 5.610000
$hbox 0 "Bone26" -36.099998 -26.510000 -5.840000 0.000000 0.000000 10.030000
$hbox 0 "Bone23" -17.379999 -45.290001 0.000000 0.000000 0.000000 14.030000
$hbox 0 "Bip01 R Arm" -3.830000 -21.850000 -16.580000 11.710000 26.160000 33.919998
$hbox 0 "Bip01 R Arm1" -7.110000 -19.389999 -21.440001 57.119999 17.059999 16.469999
$hbox 0 "Bip01 R Arm2" -0.800000 -14.970000 -20.240000 73.730003 19.309999 18.150000
$hbox 0 "Bone33" -17.559999 -27.430000 -5.240000 0.000000 0.000000 0.460000
$hbox 0 "Bone20" -18.170000 -44.950001 -13.920000 0.000000 2.870000 1.180000
$hbox 0 "Bone29" -36.889999 -25.389999 -8.110000 0.000000 0.000000 7.620000
$hbox 0 "Bone39" -3.750000 0.000000 -9.530000 6.960000 12.260000 9.760000
$hbox 0 "Bone15" -9.960000 -15.400000 -3.210000 7.030000 9.050000 5.860000
$hbox 0 "Bone16" -17.299999 -9.500000 -3.630000 0.000000 0.000000 2.970000
$hbox 0 "Bone17" -13.430000 -22.430000 -2.960000 4.600000 5.070000 4.480000
$hbox 0 "Bone10" -9.740000 -15.220000 -5.850000 2.140000 9.230000 3.220000
$hbox 0 "Bone11" -20.620001 -9.320000 -2.960000 1.890000 0.000000 3.640000
$hbox 0 "Bone12" -13.590000 -22.530001 -2.500000 4.440000 0.890000 3.090000
$hbox 0 "Bone01" -6.590000 -4.930000 -4.240000 0.000000 0.200000 2.340000
$hbox 0 "Bone02" -12.040000 -8.520000 -3.250000 0.000000 0.000000 1.470000
$hbox 0 "Bone03" -11.660000 -8.410000 -2.720000 0.000000 0.000000 0.030000
$hbox 0 "Bone04" -10.590000 -7.480000 -1.600000 0.000000 0.000000 0.000000

// 22 animation sequence(s)
$sequence "idle3" "idle3" fps 10 loop ACT_IDLE 3 { event 6 8 } 
$sequence "idle2" "idle2" fps 10 loop ACT_IDLE 1 { event 1008 7 "garg/gar_attack1.wav" } 
$sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1 
$sequence "idle4" "idle4" fps 10 loop ACT_IDLE 1 
$sequence "walk" "walk" LX fps 20 loop ACT_WALK 1 {
  { event 3 1 } 
  { event 6 7 } 
  { event 4 18 } 
 }
$sequence "run" "run" LX fps 18 loop ACT_RUN 1 { event 3 9 } { event 4 19 } 
$sequence "shootflames1" "shootflames1" fps 15 ACT_SIGNAL1 1 
$sequence "shootflames2" "shootflames2" fps 8 loop ACT_MELEE_ATTACK2 1 
$sequence "Attack" "Attack" fps 36 ACT_MELEE_ATTACK1 1 { event 1 28 } 
$sequence "stomp" "stomp" fps 14 ACT_RANGE_ATTACK1 1 { event 5 19 } 
$sequence "180left" "180left" fps 15 ACT_TURN_LEFT 1 
$sequence "180right" "180right" fps 15 ACT_TURN_RIGHT 1 
$sequence "Flinchlight" "Flinchlight" fps 14 ACT_SMALL_FLINCH 1 
$sequence "Flinchheavy" "Flinchheavy" fps 14 ACT_BIG_FLINCH 1 
$sequence "die" "die" fps 15 ACT_DIESIMPLE 1 
$sequence "bitehead" "bitehead" AX AY AZR fps 16 
$sequence "throwbody" "throwbody" AX AY AZR fps 16 
$sequence "smash" "smash" AX AY AZR fps 16 
$sequence "rollcar" "rollcar" fps 18 {
  { event 1003 19 "roll" } 
  { event 1003 10 "roar3" } 
  { event 1003 22 "stomp1" } 
 }
$sequence "kickcar" "kickcar" fps 22 {
  { event 1003 9 "kick" } 
  { event 1003 9 "stomp" } 
  { event 1003 13 "roar1" } 
 }
$sequence "pushcar" "pushcar" fps 22 {
  { event 1003 10 "push" } 
  { event 1003 10 "step1" } 
  { event 1003 24 "step2" } 
  { event 1003 25 "roar2" } 
  { event 1003 45 "step1" } 
 }
$sequence "bust" "bust" fps 22 { event 1003 10 "stomp" } 

// End of QC script.
