Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: abone_template1.mdl QC Script: .\abone_template1\abone_template1.qc Reference: .\abone_template1\ABONE_Template1.smd Sequence: .\abone_template1\idle.smd Texture: .\abone_template1\ABONE1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: aflock.mdl QC Script: .\aflock\aflock.qc Reference: .\aflock\Aflock_reference.smd Sequence: .\aflock\idle.smd Sequence: .\aflock\fly.smd Sequence: .\aflock\fly2.smd Sequence: .\aflock\bankL.smd Sequence: .\aflock\bankR.smd Sequence: .\aflock\hit.smd Sequence: .\aflock\wounded.smd Sequence: .\aflock\crash.smd Texture: .\aflock\flockface.bmp Texture: .\aflock\flockeyes.bmp Texture: .\aflock\flocktop.bmp Texture: .\aflock\flockbot.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: agibs.mdl QC Script: .\agibs\agibs.qc Reference: .\agibs\aliengeneric1.smd Reference: .\agibs\aliengeneric2.smd Reference: .\agibs\aliengeneric3.smd Reference: .\agibs\aliengeneric4.smd Sequence: .\agibs\idle1.smd Texture: .\agibs\aliengeneric1.bmp Texture: .\agibs\aliengeneric2.bmp Texture: .\agibs\aliengeneric3.bmp Texture: .\agibs\aliengeneric4.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: agrunt.mdl WARNING: Sequence name "victorysquat" is repeated 2 times. WARNING: Sequence name "attack3" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\agrunt\agrunt.qc Reference: .\agrunt\AGRUNT_Template_Model(Gun_body)3.smd Reference: .\agrunt\AGRUNT_Template_Model(Gun_arm)2.smd Reference: .\agrunt\AGRUNT_Template_Model(Bare_arm)4.smd Sequence: .\agrunt\idle1.smd Sequence: .\agrunt\threat.smd Sequence: .\agrunt\walk.smd Sequence: .\agrunt\run.smd Sequence: .\agrunt\turnl.smd Sequence: .\agrunt\turnr.smd Sequence: .\agrunt\smallflinch.smd Sequence: .\agrunt\bigflinch.smd Sequence: .\agrunt\mattack2.smd Sequence: .\agrunt\mattack3.smd Sequence: .\agrunt\victorysquat_1.smd Sequence: .\agrunt\victoryeat.smd Sequence: .\agrunt\victorysquat_2.smd Sequence: .\agrunt\larmflinch.smd Sequence: .\agrunt\llegflinch.smd Sequence: .\agrunt\rarmflinch.smd Sequence: .\agrunt\rlegflinch.smd Sequence: .\agrunt\attack3_1.smd Sequence: .\agrunt\attack3_2.smd Sequence: .\agrunt\hornetattack_blend1.smd Sequence: .\agrunt\hornetattack_blend2.smd Sequence: .\agrunt\quickshoot_blend1.smd Sequence: .\agrunt\quickshoot_blend2.smd Sequence: .\agrunt\longshoot_blend1.smd Sequence: .\agrunt\longshoot_blend2.smd Sequence: .\agrunt\diehead.smd Sequence: .\agrunt\diegut.smd Sequence: .\agrunt\dieforward.smd Sequence: .\agrunt\diesimple.smd Sequence: .\agrunt\diebackward.smd Sequence: .\agrunt\float.smd Sequence: .\agrunt\scare.smd Sequence: .\agrunt\bigopen.smd Sequence: .\agrunt\smashrail.smd Sequence: .\agrunt\landhard.smd Texture: .\agrunt\AGRNT_Chest1.bmp Texture: .\agrunt\In_Mouth1.bmp Texture: .\agrunt\Face2.bmp Texture: .\agrunt\Tounge1.bmp Texture: .\agrunt\Chrome2.bmp Texture: .\agrunt\Jaw1.bmp Texture: .\agrunt\Teeth1.bmp Texture: .\agrunt\C-Deltiod.bmp Texture: .\agrunt\Smll_Arm2.bmp Texture: .\agrunt\Hnd-Top1.bmp Texture: .\agrunt\Back1.bmp Texture: .\agrunt\Throat2.bmp Texture: .\agrunt\Lft-Arm-Fnt1.bmp Texture: .\agrunt\Lft-Arm-Bck1.bmp Texture: .\agrunt\B_Calf1.bmp Texture: .\agrunt\Toe_Clip1.bmp Texture: .\agrunt\FPrint1.bmp Texture: .\agrunt\Thigh1.bmp Texture: .\agrunt\Claw1.bmp Texture: .\agrunt\Side1.bmp Texture: .\agrunt\Small_Tth1.bmp Texture: .\agrunt\Gun_Top1.bmp Texture: .\agrunt\Gun_Back1.bmp Texture: .\agrunt\Gun_Back2.bmp Texture: .\agrunt\Gun_Jaw1.bmp Texture: .\agrunt\Gun_Top2.bmp Texture: .\agrunt\GUN_Cheek1.bmp Texture: .\agrunt\GUN_Mouth1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: agrunt01.mdl ERROR: agrunt01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: agruntt.mdl ERROR: agruntt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: apache.mdl WARNING: This model uses the $flags keyword set to 768 QC Script: .\apache\apache.qc Reference: .\apache\Apache_Template_Biped1.smd Sequence: .\apache\idle.smd Texture: .\apache\APCHE_Side2.bmp Texture: .\apache\APCHE_Tail1.bmp Texture: .\apache\APCHE_TailRotor1.bmp Texture: .\apache\APCHE_Tail_Fin1.bmp Texture: .\apache\APCHE_Front1.bmp Texture: .\apache\APCHE_Side3.bmp Texture: .\apache\APCHE_Wheel&Gun1.bmp Texture: .\apache\APCHE_Missles1.bmp Texture: .\apache\APCHE_Pod_Fnt1.bmp Texture: .\apache\APCHE_Top1.bmp Texture: .\apache\APCHE_Top_Rotor1.bmp Texture: .\apache\APCHE_Side4.bmp Texture: .\apache\APCHE_Bottom1.bmp Texture: .\apache\APCHE_Front2.bmp Texture: .\apache\APCHE_TopCanopy1.bmp Texture: .\apache\APCHE_Eside1.bmp Texture: .\apache\APCHE_Exhaust2.bmp Texture: .\apache\APCHE_Exhaust1.bmp Texture: .\apache\APCHE_Brace1.bmp Texture: .\apache\APCHE_Wing1.bmp Texture: .\apache\APCHE_Extra1.bmp Texture: .\apache\APCHE_Pod1.bmp Texture: .\apache\APCHE_Blade1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: apachet.mdl ERROR: apachet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: archer.mdl WARNING: Gived name to 25 unnamed bone(s). QC Script: .\archer\archer.qc Reference: .\archer\archer_template_biped1.smd Sequence: .\archer\idle1.smd Sequence: .\archer\idle2.smd Sequence: .\archer\idle3.smd Sequence: .\archer\burst(small).smd Sequence: .\archer\swim.smd Sequence: .\archer\swim_fast.smd Sequence: .\archer\bite.smd Sequence: .\archer\flinch1.smd Sequence: .\archer\flinch2.smd Sequence: .\archer\die1.smd Sequence: .\archer\die2.smd Sequence: .\archer\shoot.smd Sequence: .\archer\surface.smd Sequence: .\archer\sink.smd Sequence: .\archer\dead_float.smd Sequence: .\archer\180left.smd Sequence: .\archer\180right.smd Texture: .\archer\ARCH_Eyes1.bmp Texture: .\archer\ARCH_Face1.BMP Texture: .\archer\ARCH_Side3.BMP Texture: .\archer\ARCH_Side2.BMP Texture: .\archer\ARCHER_Teeth1.BMP Texture: .\archer\ARCH_Fin1.BMP Texture: .\archer\ARCH_Brow1.BMP Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: baby_headcrab.mdl QC Script: .\baby_headcrab\baby_headcrab.qc Reference: .\baby_headcrab\baby_headcrab.smd Sequence: .\baby_headcrab\idle1.smd Sequence: .\baby_headcrab\idle2.smd Sequence: .\baby_headcrab\idle3.smd Sequence: .\baby_headcrab\walk.smd Sequence: .\baby_headcrab\run.smd Sequence: .\baby_headcrab\angry.smd Sequence: .\baby_headcrab\flinch.smd Sequence: .\baby_headcrab\dieback.smd Sequence: .\baby_headcrab\180_left.smd Sequence: .\baby_headcrab\180_right.smd Sequence: .\baby_headcrab\jump.smd Sequence: .\baby_headcrab\jump_variation1.smd Sequence: .\baby_headcrab\jump_variation2.smd Texture: .\baby_headcrab\babychrome.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barnacle.mdl QC Script: .\barnacle\barnacle.qc Reference: .\barnacle\body_ref.smd Reference: .\barnacle\tongue_ref.smd Sequence: .\barnacle\idle1.smd Sequence: .\barnacle\idle2.smd Sequence: .\barnacle\idle3.smd Sequence: .\barnacle\flinch_sm.smd Sequence: .\barnacle\attack1.smd Sequence: .\barnacle\chewcycle.smd Sequence: .\barnacle\death.smd Texture: .\barnacle\mouth_teeth.bmp Texture: .\barnacle\gums.bmp Texture: .\barnacle\sidemap.bmp Texture: .\barnacle\teeth.bmp Texture: .\barnacle\tounge.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barnaclet.mdl ERROR: barnaclet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barney.mdl QC Script: .\barney\barney.qc Reference: .\barney\BARNEY-X_Template_Biped1.smd Reference: .\barney\BARNEY-X_Template_Biped(Gun-Hlstr)1.smd Reference: .\barney\BARNEY-X_Template_Biped(Gun)1.smd Sequence: .\barney\idle1.smd Sequence: .\barney\idle2.smd Sequence: .\barney\idle3.smd Sequence: .\barney\idle4.smd Sequence: .\barney\walk.smd Sequence: .\barney\run.smd Sequence: .\barney\shootgun_blend1.smd Sequence: .\barney\shootgun_blend2.smd Sequence: .\barney\shootgun2_blend1.smd Sequence: .\barney\shootgun2_blend2.smd Sequence: .\barney\draw.smd Sequence: .\barney\disarm.smd Sequence: .\barney\reload.smd Sequence: .\barney\turnleft.smd Sequence: .\barney\turnright.smd Sequence: .\barney\laflinch.smd Sequence: .\barney\raflinch.smd Sequence: .\barney\llflinch.smd Sequence: .\barney\rlflinch.smd Sequence: .\barney\smlflinch.smd Sequence: .\barney\cower_stand.smd Sequence: .\barney\locked_door.smd Sequence: .\barney\fall_loop.smd Sequence: .\barney\barn_wave.smd Sequence: .\barney\beat_grunt.smd Sequence: .\barney\beat_gruntidle.smd Sequence: .\barney\flashlight.smd Sequence: .\barney\diesimple.smd Sequence: .\barney\dieviolent.smd Sequence: .\barney\diegutshot.smd Sequence: .\barney\dieforward.smd Sequence: .\barney\diebackward.smd Sequence: .\barney\diecrump.smd Sequence: .\barney\barnaclehit.smd Sequence: .\barney\barnaclepull.smd Sequence: .\barney\barnaclecrunch.smd Sequence: .\barney\barnaclechew.smd Sequence: .\barney\lying_on_back.smd Sequence: .\barney\lying_on_side.smd Sequence: .\barney\lying_on_stomach.smd Sequence: .\barney\stuffed_in_vent.smd Sequence: .\barney\standing_idle.smd Sequence: .\barney\cprbarney.smd Sequence: .\barney\cprbarneyrevive.smd Sequence: .\barney\barney_dragvent.smd Sequence: .\barney\dying_barney.smd Sequence: .\barney\dying_barneyidle.smd Sequence: .\barney\dying_friend.smd Sequence: .\barney\dying_friendidle.smd Sequence: .\barney\c1a3_bidle.smd Sequence: .\barney\c1a3_ventb.smd Sequence: .\barney\c1a3_emergeidle.smd Sequence: .\barney\c1a3_emerge.smd Sequence: .\barney\haulbarney.smd Sequence: .\barney\intropush.smd Sequence: .\barney\fence.smd Sequence: .\barney\sit1.smd Sequence: .\barney\almostidle.smd Sequence: .\barney\almost.smd Sequence: .\barney\laseridle.smd Sequence: .\barney\laser_top.smd Sequence: .\barney\laser_bottom.smd Sequence: .\barney\barneyfallidle.smd Sequence: .\barney\barneyfall.smd Sequence: .\barney\c3a2_draw.smd Sequence: .\barney\unlatch.smd Sequence: .\barney\retina.smd Sequence: .\barney\relaxstand.smd Sequence: .\barney\assassinated.smd Sequence: .\barney\trackswitch.smd Sequence: .\barney\pepsiswing.smd Sequence: .\barney\pepsipush.smd Sequence: .\barney\buttonpush.smd Texture: .\barney\BX_Front_Mid1.bmp Texture: .\barney\BX_Front_Bot1.bmp Texture: .\barney\BX_Back_Mid1.bmp Texture: .\barney\BX_Back_Bot1.bmp Texture: .\barney\BX_Foot_Btm1.bmp Texture: .\barney\BX_Pits1.bmp Texture: .\barney\BX_Front_Top1.bmp Texture: .\barney\BX_Back_Top1.bmp Texture: .\barney\BX_Holster1.bmp Texture: .\barney\BX_F-Side1.bmp Texture: .\barney\BX_Face1.bmp Texture: .\barney\BX_Tounge.bmp Texture: .\barney\BX_Teeth.bmp Texture: .\barney\BX_Hlm-Sde1.bmp Texture: .\barney\BX_Chrome1.bmp Texture: .\barney\BX_Hlm-Btm1.bmp Texture: .\barney\BX_Arm1.bmp Texture: .\barney\BX_Knuckles.bmp Texture: .\barney\BX_Hand1.bmp Texture: .\barney\BX_Pstl.bmp Texture: .\barney\BX_GunTip1.bmp Texture: .\barney\BX_Palm1.bmp Texture: .\barney\BX_Hsd1.bmp Texture: .\barney\BX_Knuc.bmp Texture: .\barney\BX_GTip1.bmp Texture: .\barney\BX_Gxttra1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barney01.mdl ERROR: barney01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barney02.mdl ERROR: barney02.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barney03.mdl ERROR: barney03.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: barneyt.mdl ERROR: barneyt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: base.mdl QC Script: .\base\base.qc Reference: .\base\TBASE_Template_Biped1.smd Sequence: .\base\idle1.smd Texture: .\base\Head1.bmp Texture: .\base\M_Body1.bmp Texture: .\base\Jaw1.bmp Texture: .\base\Fin1.bmp Texture: .\base\Spine1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bigrat.mdl QC Script: .\bigrat\bigrat.qc Reference: .\bigrat\Rat_Template_Biped1.smd Sequence: .\bigrat\idle4.smd Sequence: .\bigrat\idle5.smd Sequence: .\bigrat\idle6.smd Sequence: .\bigrat\idle7.smd Sequence: .\bigrat\walk2.smd Sequence: .\bigrat\jump.smd Sequence: .\bigrat\eat.smd Sequence: .\bigrat\die1.smd Texture: .\bigrat\R_Side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: big_mom.mdl WARNING: Sequence name "claw" is repeated 3 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\big_mom\big_mom.qc Reference: .\big_mom\reference.smd Sequence: .\big_mom\idle1.smd Sequence: .\big_mom\idle2.smd Sequence: .\big_mom\walk.smd Sequence: .\big_mom\run.smd Sequence: .\big_mom\death.smd Sequence: .\big_mom\claw_1.smd Sequence: .\big_mom\claw_2.smd Sequence: .\big_mom\claw_3.smd Sequence: .\big_mom\spawn.smd Sequence: .\big_mom\mortar.smd Sequence: .\big_mom\flinch.smd Sequence: .\big_mom\defend.smd Sequence: .\big_mom\jump.smd Sequence: .\big_mom\angry1.smd Sequence: .\big_mom\angry2.smd Sequence: .\big_mom\angry3.smd Sequence: .\big_mom\breakwall.smd Sequence: .\big_mom\fall1.smd Sequence: .\big_mom\fall2.smd Sequence: .\big_mom\falldeath.smd Texture: .\big_mom\sid1.bmp Texture: .\big_mom\leg1.bmp Texture: .\big_mom\top1.bmp Texture: .\big_mom\crown.bmp Texture: .\big_mom\crown2.bmp Texture: .\big_mom\bottom.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: big_momgibs.mdl QC Script: .\big_momgibs\big_momgibs.qc Reference: .\big_momgibs\big_mom_shellgib.smd Reference: .\big_momgibs\big_mom_sacgib.smd Reference: .\big_momgibs\big_mom_leggib.smd Sequence: .\big_momgibs\idle1.smd Texture: .\big_momgibs\sid1.bmp Texture: .\big_momgibs\aliengeneric3.bmp Texture: .\big_momgibs\top1.bmp Texture: .\big_momgibs\crown.bmp Texture: .\big_momgibs\crown2.bmp Texture: .\big_momgibs\leg1.bmp Texture: .\big_momgibs\bottom.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: big_momt.mdl ERROR: big_momt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: big_rock.mdl QC Script: .\big_rock\big_rock.qc Reference: .\big_rock\large_rock_reference.smd Sequence: .\big_rock\idle1.smd Texture: .\big_rock\rock.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bleachbones.mdl QC Script: .\bleachbones\bleachbones.qc Reference: .\bleachbones\BSKULL_Template1.smd Reference: .\bleachbones\JawBone1.smd Reference: .\bleachbones\PELVIS_Template1.smd Reference: .\bleachbones\Ribcage1.smd Reference: .\bleachbones\Riblet1.smd Sequence: .\bleachbones\idle1.smd Texture: .\bleachbones\SKL_Side1.bmp Texture: .\bleachbones\SKL_Face1.bmp Texture: .\bleachbones\Jaw1.bmp Texture: .\bleachbones\PELVIS_Side1.bmp Texture: .\bleachbones\Rib1.bmp Texture: .\bleachbones\Rib-X1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bm_leg.mdl QC Script: .\bm_leg\bm_leg.qc Reference: .\bm_leg\big_mom_leggib.smd Sequence: .\bm_leg\idle1.smd Texture: .\bm_leg\sid1.bmp Texture: .\bm_leg\leg1.bmp Texture: .\bm_leg\aliengeneric3.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bm_sack.mdl QC Script: .\bm_sack\bm_sack.qc Reference: .\bm_sack\big_mom_sacgib.smd Sequence: .\bm_sack\idle1.smd Texture: .\bm_sack\sid1.bmp Texture: .\bm_sack\bottom.bmp Texture: .\bm_sack\aliengeneric3.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bm_shell.mdl QC Script: .\bm_shell\bm_shell.qc Reference: .\bm_shell\big_mom_shellgib.smd Sequence: .\bm_shell\idle1.smd Texture: .\bm_shell\sid1.bmp Texture: .\bm_shell\aliengeneric3.bmp Texture: .\bm_shell\top1.bmp Texture: .\bm_shell\crown.bmp Texture: .\bm_shell\crown2.bmp Texture: .\bm_shell\leg1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: boid.mdl QC Script: .\boid\boid.qc Reference: .\boid\bird_fly1.smd Sequence: .\boid\idle.smd Texture: .\boid\B_Top1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bonegibs.mdl WARNING: Gived name to 2 unnamed bone(s). QC Script: .\bonegibs\bonegibs.qc Reference: .\bonegibs\bone1.smd Reference: .\bonegibs\bone2.smd Reference: .\bonegibs\bone3.smd Reference: .\bonegibs\bone4.smd Reference: .\bonegibs\bone5.smd Sequence: .\bonegibs\idle1.smd Texture: .\bonegibs\bone.bmp Texture: .\bonegibs\SK_Skl-side1.bmp Texture: .\bonegibs\SK_Face1.bmp Texture: .\bonegibs\SK_Spine1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bookgibs.mdl QC Script: .\bookgibs\bookgibs.qc Reference: .\bookgibs\book1.smd Reference: .\bookgibs\book2.smd Reference: .\bookgibs\book3.smd Reference: .\bookgibs\book4.smd Reference: .\bookgibs\book5.smd Reference: .\bookgibs\book6.smd Reference: .\bookgibs\book7.smd Reference: .\bookgibs\book8.smd Reference: .\bookgibs\book9.smd Reference: .\bookgibs\book10.smd Reference: .\bookgibs\book11.smd Reference: .\bookgibs\book12.smd Reference: .\bookgibs\book13.smd Reference: .\bookgibs\book14.smd Reference: .\bookgibs\book11.smd Reference: .\bookgibs\book12.smd Sequence: .\bookgibs\idle.smd Texture: .\bookgibs\cover2.bmp Texture: .\bookgibs\cover1.bmp Texture: .\bookgibs\page2.bmp Texture: .\bookgibs\page1.bmp Texture: .\bookgibs\page3.bmp Texture: .\bookgibs\cover3.bmp Texture: .\bookgibs\page4.bmp Texture: .\bookgibs\page5.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: breather.mdl QC Script: .\breather\breather.qc Reference: .\breather\breather_ref.smd Sequence: .\breather\spin.smd Texture: .\breather\floorplate.bmp Texture: .\breather\roundness.bmp Texture: .\breather\wedge.bmp Texture: .\breather\endcaps.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bskull_template1.mdl QC Script: .\bskull_template1\bskull_template1.qc Reference: .\bskull_template1\BSKULL_Template1.smd Sequence: .\bskull_template1\idle.smd Texture: .\bskull_template1\SKL_Side1.bmp Texture: .\bskull_template1\SKL_Face1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bullsquid.mdl QC Script: .\bullsquid\bullsquid.qc Reference: .\bullsquid\newreference.smd Sequence: .\bullsquid\walk.smd Sequence: .\bullsquid\run.smd Sequence: .\bullsquid\suprisedhop.smd Sequence: .\bullsquid\flinchs.smd Sequence: .\bullsquid\flinchb.smd Sequence: .\bullsquid\turnleft.smd Sequence: .\bullsquid\turnright.smd Sequence: .\bullsquid\idle.smd Sequence: .\bullsquid\whip.smd Sequence: .\bullsquid\bite.smd Sequence: .\bullsquid\range.smd Sequence: .\bullsquid\look.smd Sequence: .\bullsquid\seecrab.smd Sequence: .\bullsquid\eat.smd Sequence: .\bullsquid\inspectdown.smd Sequence: .\bullsquid\sniff.smd Sequence: .\bullsquid\die.smd Sequence: .\bullsquid\die1.smd Sequence: .\bullsquid\bulljump.smd Sequence: .\bullsquid\draggruntidle.smd Sequence: .\bullsquid\draggrunt.smd Sequence: .\bullsquid\scare.smd Sequence: .\bullsquid\squidfallidle.smd Sequence: .\bullsquid\squidfall.smd Texture: .\bullsquid\bottommap.bmp Texture: .\bullsquid\tailside.bmp Texture: .\bullsquid\toptail.bmp Texture: .\bullsquid\bodytop.bmp Texture: .\bullsquid\tentacletop.bmp Texture: .\bullsquid\eye.bmp Texture: .\bullsquid\legside.bmp Texture: .\bullsquid\tentside.bmp Texture: .\bullsquid\mouth.bmp Texture: .\bullsquid\teeth.bmp Texture: .\bullsquid\eye2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bullsquid01.mdl ERROR: bullsquid01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: bullsquidt.mdl ERROR: bullsquidt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: cactusgibs.mdl WARNING: Gived name to 3 unnamed bone(s). QC Script: .\cactusgibs\cactusgibs.qc Reference: .\cactusgibs\cactus_1.smd Reference: .\cactusgibs\cactus_2.smd Reference: .\cactusgibs\cactus_3.smd Reference: .\cactusgibs\cactus_4.smd Sequence: .\cactusgibs\idle1.smd Texture: .\cactusgibs\cactus.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: can.mdl QC Script: .\can\can.qc Reference: .\can\gensoda1.smd Sequence: .\can\idle.smd Texture: .\can\canbutt.bmp Texture: .\can\gensoda1.bmp Texture: .\can\cantop.bmp Texture: .\can\gensoda2.bmp Texture: .\can\gensoda3.bmp Texture: .\can\gensoda4.bmp Texture: .\can\gensoda5.bmp Texture: .\can\gensoda6.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: catwalkgibs.mdl QC Script: .\catwalkgibs\catwalkgibs.qc Reference: .\catwalkgibs\CW_Tiny1.smd Reference: .\catwalkgibs\CW_Small1.smd Reference: .\catwalkgibs\CW_Medium1.smd Reference: .\catwalkgibs\CW_Large1.smd Sequence: .\catwalkgibs\idle1.smd Texture: .\catwalkgibs\Catwalk2.bmp Texture: .\catwalkgibs\Catwalk3.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: ceilinggibs.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\ceilinggibs\ceilinggibs.qc Reference: .\ceilinggibs\Ceiling_Tiny1.smd Reference: .\ceilinggibs\Ceiling_Small1.smd Reference: .\ceilinggibs\Ceiling_Medium1.smd Reference: .\ceilinggibs\Ceiling_Large1.smd Sequence: .\ceilinggibs\idle1.smd Texture: .\ceilinggibs\tnnl_flr5c.bmp Texture: .\ceilinggibs\Ceiling1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: chromegibs.mdl QC Script: .\chromegibs\chromegibs.qc Reference: .\chromegibs\mp1.smd Reference: .\chromegibs\mp2.smd Reference: .\chromegibs\mp3.smd Reference: .\chromegibs\mp4.smd Reference: .\chromegibs\mp3.smd Reference: .\chromegibs\mp4.smd Reference: .\chromegibs\mp5.smd Reference: .\chromegibs\mp6.smd Reference: .\chromegibs\mp7.smd Reference: .\chromegibs\mp8.smd Reference: .\chromegibs\mp9.smd Reference: .\chromegibs\mp10.smd Reference: .\chromegibs\mp11.smd Sequence: .\chromegibs\idle1.smd Texture: .\chromegibs\mgib_CHROME.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: chumtoad.mdl WARNING: Sequence name "hop" is repeated 2 times. WARNING: Sequence name "pdwiggle" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). WARNING: Gived name to 30 unnamed bone(s). QC Script: .\chumtoad\chumtoad.qc Reference: .\chumtoad\Chub_Template_Biped1.smd Sequence: .\chumtoad\idle.smd Sequence: .\chumtoad\idle2.smd Sequence: .\chumtoad\idle3.smd Sequence: .\chumtoad\flinch1.smd Sequence: .\chumtoad\flinch2.smd Sequence: .\chumtoad\hop_1.smd Sequence: .\chumtoad\hop_2.smd Sequence: .\chumtoad\swim.smd Sequence: .\chumtoad\die3.smd Sequence: .\chumtoad\pdwiggle_1.smd Sequence: .\chumtoad\playdead1.smd Sequence: .\chumtoad\pdwiggle_2.smd Sequence: .\chumtoad\playdead2.smd Texture: .\chumtoad\CHB_Side1.bmp Texture: .\chumtoad\CHB_Eye1.bmp Texture: .\chumtoad\CHB_Tounge1.bmp Texture: .\chumtoad\CHB_Eye(Blink2).bmp Texture: .\chumtoad\CHB_Eye(Blink3).bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: cindergibs.mdl QC Script: .\cindergibs\cindergibs.qc Reference: .\cindergibs\Nugget_Small1.smd Reference: .\cindergibs\Nugget_Big1.smd Reference: .\cindergibs\Nugget_Small1.smd Reference: .\cindergibs\Nugget_Big1.smd Reference: .\cindergibs\Half_Block1.smd Reference: .\cindergibs\Whole_Block1.smd Reference: .\cindergibs\threequarterblock.smd Reference: .\cindergibs\Whole_block2.smd Reference: .\cindergibs\Half_Block1.smd Sequence: .\cindergibs\idle1.smd Texture: .\cindergibs\brokencinder.bmp Texture: .\cindergibs\cinder.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: cindergibs_green.mdl QC Script: .\cindergibs_green\cindergibs_green.qc Reference: .\cindergibs_green\Nugget_Small1.smd Reference: .\cindergibs_green\Nugget_Big1.smd Reference: .\cindergibs_green\Nugget_Small1.smd Reference: .\cindergibs_green\Half_Block1.smd Reference: .\cindergibs_green\Whole_Block1.smd Reference: .\cindergibs_green\threequarterblock.smd Reference: .\cindergibs_green\Whole_block2.smd Sequence: .\cindergibs_green\idle1.smd Texture: .\cindergibs_green\brokencinder.bmp Texture: .\cindergibs_green\cinder.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: cindergibs_yellow.mdl QC Script: .\cindergibs_yellow\cindergibs_yellow.qc Reference: .\cindergibs_yellow\Nugget_Small1.smd Reference: .\cindergibs_yellow\Nugget_Big1.smd Reference: .\cindergibs_yellow\Nugget_Small1.smd Reference: .\cindergibs_yellow\Half_Block1.smd Reference: .\cindergibs_yellow\Whole_Block1.smd Reference: .\cindergibs_yellow\threequarterblock.smd Reference: .\cindergibs_yellow\Whole_block2.smd Sequence: .\cindergibs_yellow\idle1.smd Texture: .\cindergibs_yellow\brokencinder.bmp Texture: .\cindergibs_yellow\cinder.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: computergibs.mdl QC Script: .\computergibs\computergibs.qc Reference: .\computergibs\comp1.smd Reference: .\computergibs\comp2.smd Reference: .\computergibs\comp3.smd Reference: .\computergibs\comp4.smd Reference: .\computergibs\comp3.smd Reference: .\computergibs\comp4.smd Reference: .\computergibs\comp5.smd Reference: .\computergibs\comp6.smd Reference: .\computergibs\comp7.smd Reference: .\computergibs\comp8.smd Reference: .\computergibs\comp9.smd Reference: .\computergibs\comp10.smd Reference: .\computergibs\comp11.smd Reference: .\computergibs\comp12.smd Reference: .\computergibs\comp13.smd Sequence: .\computergibs\idle1.smd Texture: .\computergibs\circboard1.bmp Texture: .\computergibs\circboard2.bmp Texture: .\computergibs\grey2.bmp Texture: .\computergibs\red.bmp Texture: .\computergibs\blue.bmp Texture: .\computergibs\grey1.bmp Texture: .\computergibs\hdd.bmp Texture: .\computergibs\keybd.bmp Texture: .\computergibs\case.bmp Texture: .\computergibs\powersup.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: concretegibs.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\concretegibs\concretegibs.qc Reference: .\concretegibs\chunk1_big.smd Reference: .\concretegibs\chunk1_biggest.smd Reference: .\concretegibs\chunk1_small.smd Sequence: .\concretegibs\idle1.smd Texture: .\concretegibs\concrete.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: concrete_gibs.mdl QC Script: .\concrete_gibs\concrete_gibs.qc Reference: .\concrete_gibs\concgibs1.smd Reference: .\concrete_gibs\concgibs2.smd Reference: .\concrete_gibs\concgibs3.smd Reference: .\concrete_gibs\concgibs4.smd Reference: .\concrete_gibs\concgibs5.smd Reference: .\concrete_gibs\concgibs6.smd Reference: .\concrete_gibs\concgibs7.smd Reference: .\concrete_gibs\concgibs8.smd Reference: .\concrete_gibs\concgibs9.smd Reference: .\concrete_gibs\concgibs10.smd Reference: .\concrete_gibs\concgibs11.smd Reference: .\concrete_gibs\concgibs12.smd Reference: .\concrete_gibs\concgibs13.smd Reference: .\concrete_gibs\concgibs14.smd Reference: .\concrete_gibs\concgibs15.smd Reference: .\concrete_gibs\concgibs16.smd Reference: .\concrete_gibs\concgibs17.smd Reference: .\concrete_gibs\concgibs18.smd Sequence: .\concrete_gibs\idle.smd Texture: .\concrete_gibs\c3.bmp Texture: .\concrete_gibs\c1.bmp Texture: .\concrete_gibs\c4.bmp Texture: .\concrete_gibs\c2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: construction.mdl WARNING: Sequence name "idle3" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). WARNING: Gived name to 21 unnamed bone(s). QC Script: .\construction\construction.qc Reference: .\construction\construction_reference.smd Sequence: .\construction\inspect_floor.smd Sequence: .\construction\c1a4_bottom.smd Sequence: .\construction\idle1.smd Sequence: .\construction\idle2.smd Sequence: .\construction\idle3_1.smd Sequence: .\construction\idle3_2.smd Sequence: .\construction\walk.smd Sequence: .\construction\run.smd Sequence: .\construction\diesimple.smd Sequence: .\construction\dieforward.smd Sequence: .\construction\diebackward.smd Sequence: .\construction\dieviolent.smd Sequence: .\construction\diecrump.smd Sequence: .\construction\barnaclehit.smd Sequence: .\construction\barnaclepull.smd Sequence: .\construction\barnaclecrunch.smd Sequence: .\construction\barnaclechew.smd Sequence: .\construction\lying_on_back.smd Sequence: .\construction\lying_on_side.smd Sequence: .\construction\lying_on_stomach.smd Texture: .\construction\BARN_Chest1.bmp Texture: .\construction\BARN_Trim1.bmp Texture: .\construction\BARN_Back-Spare1.bmp Texture: .\construction\BARN_S_tip1.bmp Texture: .\construction\BARN_Arm1.bmp Texture: .\construction\BARN_Arm2.bmp Texture: .\construction\BARN_Knuck1.bmp Texture: .\construction\BARN_Face1.bmp Texture: .\construction\BARN_Cheek1.bmp Texture: .\construction\BARN_HelmRim1.bmp Texture: .\construction\BARN_Helmet2.bmp Texture: .\construction\BARN_Helmet1.bmp Texture: .\construction\BARN_Pants-fnt1.bmp Texture: .\construction\BARN_Pants-back1.bmp Texture: .\construction\BARN_Foot_Btm1.bmp Texture: .\construction\BARN_Boot1.bmp Texture: .\construction\BARN_Side1.bmp Texture: .\construction\BARN_Hand1.bmp Texture: .\construction\BARN_BBuckle1.bmp Texture: .\construction\BARN_Bootside1.bmp Texture: .\construction\BARN_Card1.bmp Texture: .\construction\BARN_Mouth1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: controller.mdl WARNING: This model uses the $flags keyword set to 256 QC Script: .\controller\controller.qc Reference: .\controller\CONTROLLER_Biped-Template1.smd Sequence: .\controller\attack1.smd Sequence: .\controller\attack2.smd Sequence: .\controller\throw.smd Sequence: .\controller\idle2.smd Sequence: .\controller\block.smd Sequence: .\controller\shoot.smd Sequence: .\controller\flinch1.smd Sequence: .\controller\flinch2.smd Sequence: .\controller\fall.smd Sequence: .\controller\forward.smd Sequence: .\controller\backward.smd Sequence: .\controller\up.smd Sequence: .\controller\down.smd Sequence: .\controller\right.smd Sequence: .\controller\left.smd Sequence: .\controller\float.smd Sequence: .\controller\walk.smd Sequence: .\controller\run.smd Sequence: .\controller\die1.smd Texture: .\controller\Back_1.bmp Texture: .\controller\Spine_1.bmp Texture: .\controller\Chest_Frnt1.bmp Texture: .\controller\C_Small-Arm1.bmp Texture: .\controller\Head_Sde1.bmp Texture: .\controller\Head_Sde2.bmp Texture: .\controller\Legs_1.bmp Texture: .\controller\Foot_Btm1.bmp Texture: .\controller\Chrome_1.bmp Texture: .\controller\C_Spare1.bmp Texture: .\controller\C_Finger1.bmp Texture: .\controller\C_Arm-Fnt1.bmp Texture: .\controller\C_Palm1.bmp Texture: .\controller\C_Arm-Fnt2.bmp Texture: .\controller\Head-face1.bmp Texture: .\controller\C_In-Mouth1.bmp Texture: .\controller\C_Lid-Fnt1.bmp Texture: .\controller\Teeth_1.bmp Texture: .\controller\C_Cheek1.bmp Texture: .\controller\C_Head-Lip1.bmp Texture: .\controller\C_Head-Lip2.bmp Texture: .\controller\Prong1.bmp Texture: .\controller\C_InHead_Base1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: controllert.mdl ERROR: controllert.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: crossbow_bolt.mdl QC Script: .\crossbow_bolt\crossbow_bolt.qc Reference: .\crossbow_bolt\crossbow_bolt.smd Sequence: .\crossbow_bolt\idle.smd Texture: .\crossbow_bolt\boltCHROME.bmp Texture: .\crossbow_bolt\finCHOME.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: crystal.mdl QC Script: .\crystal\crystal.qc Reference: .\crystal\crystal_reference.smd Sequence: .\crystal\spin.smd Texture: .\crystal\side.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: dead_osprey.mdl QC Script: .\dead_osprey\dead_osprey.qc Reference: .\dead_osprey\dead_osprey.smd Sequence: .\dead_osprey\fly.smd Sequence: .\dead_osprey\crash.smd Texture: .\dead_osprey\fuselage_side_dead.bmp Texture: .\dead_osprey\fuselage_top_dead.bmp Texture: .\dead_osprey\fuselage_bottom_dead.bmp Texture: .\dead_osprey\cockpit_dead.bmp Texture: .\dead_osprey\bulhead_dead.bmp Texture: .\dead_osprey\cabinpanel.bmp Texture: .\dead_osprey\dead_interior.bmp Texture: .\dead_osprey\OSP_wing_dead.bmp Texture: .\dead_osprey\seats_dead.bmp Texture: .\dead_osprey\tail_side_dead.bmp Texture: .\dead_osprey\engine_side_dead.bmp Texture: .\dead_osprey\intake.bmp Texture: .\dead_osprey\Spinner.bmp Texture: .\dead_osprey\prop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: filecabinet.mdl QC Script: .\filecabinet\filecabinet.qc Reference: .\filecabinet\headcrab_scene_file_model.smd Sequence: .\filecabinet\idle.smd Sequence: .\filecabinet\headcrabbed.smd Texture: .\filecabinet\file2.bmp Texture: .\filecabinet\file1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fleshgibs.mdl QC Script: .\fleshgibs\fleshgibs.qc Reference: .\fleshgibs\Flesh1.smd Reference: .\fleshgibs\Flesh2.smd Reference: .\fleshgibs\Flesh3.smd Reference: .\fleshgibs\Flesh4.smd Sequence: .\fleshgibs\idle1.smd Texture: .\fleshgibs\Flesh1.bmp Texture: .\fleshgibs\Flesh1(Top).bmp Texture: .\fleshgibs\Flesh2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: floater.mdl QC Script: .\floater\floater.qc Reference: .\floater\reference.smd Sequence: .\floater\idle1.smd Texture: .\floater\midside.bmp Texture: .\floater\botside.bmp Texture: .\floater\peashooter.bmp Texture: .\floater\topside.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: forklift.mdl QC Script: .\forklift\forklift.qc Reference: .\forklift\forklift.smd Sequence: .\forklift\dummy.smd Sequence: .\forklift\drive.smd Sequence: .\forklift\drive2.smd Sequence: .\forklift\jockey.smd Sequence: .\forklift\idle2.smd Sequence: .\forklift\patha.smd Sequence: .\forklift\pathb.smd Texture: .\forklift\fl_side.bmp Texture: .\forklift\fl_back.bmp Texture: .\forklift\fl_top.bmp Texture: .\forklift\fl_grey.bmp Texture: .\forklift\fl_front.bmp Texture: .\forklift\fl_tire.bmp Texture: .\forklift\fl_gate.bmp Texture: .\forklift\fl_lift.bmp Texture: .\forklift\gus_face.bmp Texture: .\forklift\gus_headside.bmp Texture: .\forklift\gus_arm.bmp Texture: .\forklift\gus_torso.bmp Texture: .\forklift\gus_legside.bmp Texture: .\forklift\gus_hands.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: friendly.mdl WARNING: Gived name to 35 unnamed bone(s). QC Script: .\friendly\friendly.qc Reference: .\friendly\reference.smd Sequence: .\friendly\idle1.smd Sequence: .\friendly\walk.smd Sequence: .\friendly\smallflinch.smd Sequence: .\friendly\smallflinch2.smd Sequence: .\friendly\attack.smd Sequence: .\friendly\doublewhip.smd Sequence: .\friendly\diesimple.smd Sequence: .\friendly\vomit.smd Texture: .\friendly\rleg.bmp Texture: .\friendly\rightleg.bmp Texture: .\friendly\butt.bmp Texture: .\friendly\tentfront.bmp Texture: .\friendly\tentacle.bmp Texture: .\friendly\face.bmp Texture: .\friendly\belly.bmp Texture: .\friendly\torsoside.bmp Texture: .\friendly\spine.bmp Texture: .\friendly\mouth.bmp Texture: .\friendly\black.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fungus(large).mdl QC Script: .\fungus(large)\fungus(large).qc Reference: .\fungus(large)\fungusref.smd Sequence: .\fungus(large)\idle1.smd Texture: .\fungus(large)\fungusside.bmp Texture: .\fungus(large)\fungustop.bmp Texture: .\fungus(large)\fungusbottom.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fungus(large)t.mdl ERROR: fungus(large)t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fungus(small).mdl QC Script: .\fungus(small)\fungus(small).qc Reference: .\fungus(small)\fungusref.smd Sequence: .\fungus(small)\idle1.smd Texture: .\fungus(small)\fungusside.bmp Texture: .\fungus(small)\fungustop.bmp Texture: .\fungus(small)\fungusbottom.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fungus(small)t.mdl ERROR: fungus(small)t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fungus.mdl QC Script: .\fungus\fungus.qc Reference: .\fungus\fungusref.smd Sequence: .\fungus\idle1.smd Texture: .\fungus\fungusside.bmp Texture: .\fungus\fungustop.bmp Texture: .\fungus\fungusbottom.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: fungust.mdl ERROR: fungust.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: garbagegibs.mdl QC Script: .\garbagegibs\garbagegibs.qc Reference: .\garbagegibs\waxpaper.smd Reference: .\garbagegibs\waxpaper2.smd Reference: .\garbagegibs\wad.smd Reference: .\garbagegibs\wad2.smd Reference: .\garbagegibs\styrocup.smd Reference: .\garbagegibs\sandwich.smd Reference: .\garbagegibs\apple.smd Reference: .\garbagegibs\banana.smd Reference: .\garbagegibs\newspaper.smd Reference: .\garbagegibs\envelope1.smd Reference: .\garbagegibs\envelope2.smd Reference: .\garbagegibs\can.smd Sequence: .\garbagegibs\idle1.smd Texture: .\garbagegibs\waxpaper.bmp Texture: .\garbagegibs\styrofoam.bmp Texture: .\garbagegibs\bread.bmp Texture: .\garbagegibs\cheese.bmp Texture: .\garbagegibs\green.bmp Texture: .\garbagegibs\grbgM1CL.bmp Texture: .\garbagegibs\banana.bmp Texture: .\garbagegibs\newspaper.bmp Texture: .\garbagegibs\envelope.bmp Texture: .\garbagegibs\canbutt.bmp Texture: .\garbagegibs\sprite.bmp Texture: .\garbagegibs\cantop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: garg.mdl QC Script: .\garg\garg.qc Reference: .\garg\garg_template_biped1.smd Sequence: .\garg\idle3.smd Sequence: .\garg\idle2.smd Sequence: .\garg\idle1.smd Sequence: .\garg\idle4.smd Sequence: .\garg\walk.smd Sequence: .\garg\run.smd Sequence: .\garg\shootflames1.smd Sequence: .\garg\shootflames2.smd Sequence: .\garg\Attack.smd Sequence: .\garg\stomp.smd Sequence: .\garg\180left.smd Sequence: .\garg\180right.smd Sequence: .\garg\Flinchlight.smd Sequence: .\garg\Flinchheavy.smd Sequence: .\garg\die.smd Sequence: .\garg\bitehead.smd Sequence: .\garg\throwbody.smd Sequence: .\garg\smash.smd Sequence: .\garg\rollcar.smd Sequence: .\garg\kickcar.smd Sequence: .\garg\pushcar.smd Sequence: .\garg\bust.smd Texture: .\garg\GARG_Pelvis1.bmp Texture: .\garg\GARG_S-Rim1.bmp Texture: .\garg\GARG_Temple1.bmp Texture: .\garg\GARG_Face1.bmp Texture: .\garg\GARG_Spine3.bmp Texture: .\garg\GARG_Coccyx1.bmp Texture: .\garg\GARG_Spine1.bmp Texture: .\garg\GARG_Jaw1.bmp Texture: .\garg\GARG_Throat1.bmp Texture: .\garg\GARG_Leg1.bmp Texture: .\garg\GARG_Stomach1.bmp Texture: .\garg\GARG_SClaw1.bmp Texture: .\garg\GARG_Jaw2.bmp Texture: .\garg\GARG_Side1.bmp Texture: .\garg\GARG_Side2.bmp Texture: .\garg\GARG_BFoot1.bmp Texture: .\garg\GARG_Arms1.bmp Texture: .\garg\GARG_Claw1.bmp Texture: .\garg\GARG_Chrome2.bmp Texture: .\garg\Tounge1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gargt.mdl ERROR: gargt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gasbag.mdl WARNING: Gived name to 9 unnamed bone(s). QC Script: .\gasbag\gasbag.qc Reference: .\gasbag\gasbag_ref.smd Sequence: .\gasbag\spin.smd Sequence: .\gasbag\squash.smd Texture: .\gasbag\xeno_6aw1c.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gib_b_bone.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\gib_b_bone\gib_b_bone.qc Reference: .\gib_b_bone\GIB_B_Bone1.smd Sequence: .\gib_b_bone\idle.smd Texture: .\gib_b_bone\B_Bone1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gib_b_gib.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\gib_b_gib\gib_b_gib.qc Reference: .\gib_b_gib\GIB_B_Gib1.smd Sequence: .\gib_b_gib\idle.smd Texture: .\gib_b_gib\B_Gib1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gib_hgrunt.mdl QC Script: .\gib_hgrunt\gib_hgrunt.qc Reference: .\gib_hgrunt\gruntgib.smd Sequence: .\gib_hgrunt\idle.smd Texture: .\gib_hgrunt\legfront.bmp Texture: .\gib_hgrunt\bootfront.bmp Texture: .\gib_hgrunt\bootside.bmp Texture: .\gib_hgrunt\footbottom.bmp Texture: .\gib_hgrunt\limbsection.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gib_legbone.mdl WARNING: Gived name to 2 unnamed bone(s). QC Script: .\gib_legbone\gib_legbone.qc Reference: .\gib_legbone\GIB_Legbone1.smd Sequence: .\gib_legbone\idle.smd Texture: .\gib_legbone\G_legbone1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gib_lung.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\gib_lung\gib_lung.qc Reference: .\gib_lung\GIB_Lung1.smd Sequence: .\gib_lung\idle.smd Texture: .\gib_lung\Lung1.bmp Texture: .\gib_lung\Rib1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gib_skull.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\gib_skull\gib_skull.qc Reference: .\gib_skull\GIB_Skull1.smd Sequence: .\gib_skull\idle.smd Texture: .\gib_skull\Skull1.bmp Texture: .\gib_skull\Side_Bone1.bmp Texture: .\gib_skull\Skin_Side1.bmp Texture: .\gib_skull\Neck_1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: glassgibs.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\glassgibs\glassgibs.qc Reference: .\glassgibs\shard1.smd Reference: .\glassgibs\shard2.smd Reference: .\glassgibs\shard3.smd Reference: .\glassgibs\shard4.smd Reference: .\glassgibs\shard5.smd Reference: .\glassgibs\shard6.smd Reference: .\glassgibs\shard7.smd Reference: .\glassgibs\shard8.smd Sequence: .\glassgibs\idle1.smd Texture: .\glassgibs\chome_glass.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gman.mdl QC Script: .\gman\gman.qc Reference: .\gman\gman_reference.smd Sequence: .\gman\idle01.smd Sequence: .\gman\idlebrush.smd Sequence: .\gman\idlelook.smd Sequence: .\gman\idle02.smd Sequence: .\gman\open.smd Sequence: .\gman\stand.smd Sequence: .\gman\walk.smd Sequence: .\gman\yes.smd Sequence: .\gman\no.smd Sequence: .\gman\bigno.smd Sequence: .\gman\bigyes.smd Sequence: .\gman\listen.smd Sequence: .\gman\lookdown.smd Sequence: .\gman\lookdown2.smd Texture: .\gman\GMan_Back2.bmp Texture: .\gman\GMan_PantsBck1.bmp Texture: .\gman\GMan_Cheek1.bmp Texture: .\gman\GMan_BArm-1.bmp Texture: .\gman\GMan_SuitTop2.bmp Texture: .\gman\GMan_Pelvis1.bmp Texture: .\gman\GMan_Shoe1.bmp Texture: .\gman\GMAN_Face2.bmp Texture: .\gman\GMan_Collar1.bmp Texture: .\gman\GMan_Mouth1.bmp Texture: .\gman\GMan_Arm-R1.bmp Texture: .\gman\GMan_Shin1.bmp Texture: .\gman\GMan_Arm-L1.bmp Texture: .\gman\GMan_FootBtm1.bmp Texture: .\gman\GMan_Hair1.bmp Texture: .\gman\GMan_Hand-Top1.bmp Texture: .\gman\GMan_Hand-Btm1.bmp Texture: .\gman\GMan_PantsBtm1.bmp Texture: .\gman\GMan_SlvTip1.bmp Texture: .\gman\GMan_Case1.bmp Texture: .\gman\inside_1.bmp Texture: .\gman\GMan_Teeth1.bmp Texture: .\gman\inside_2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: gmant.mdl ERROR: gmant.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: grenade.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\grenade\grenade.qc Reference: .\grenade\grenade1_update.smd Sequence: .\grenade\idle1.smd Texture: .\grenade\Side1.bmp Texture: .\grenade\Tip1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hair.mdl QC Script: .\hair\hair.qc Reference: .\hair\hair.smd Sequence: .\hair\spin.smd Texture: .\hair\black.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hairt.mdl ERROR: hairt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hassassin.mdl QC Script: .\hassassin\hassassin.qc Reference: .\hassassin\reference.smd Reference: .\hassassin\gunreference.smd Sequence: .\hassassin\idle1.smd Sequence: .\hassassin\idle3.smd Sequence: .\hassassin\idle2.smd Sequence: .\hassassin\run.smd Sequence: .\hassassin\walk.smd Sequence: .\hassassin\shoot_blend1.smd Sequence: .\hassassin\shoot_blend2.smd Sequence: .\hassassin\grenadethrow.smd Sequence: .\hassassin\kick.smd Sequence: .\hassassin\kickshort.smd Sequence: .\hassassin\death_during_run.smd Sequence: .\hassassin\die_backwards.smd Sequence: .\hassassin\die_simple.smd Sequence: .\hassassin\jump.smd Sequence: .\hassassin\fly_up.smd Sequence: .\hassassin\fly_down.smd Sequence: .\hassassin\fly_attack.smd Sequence: .\hassassin\landfromjump.smd Texture: .\hassassin\quiver.bmp Texture: .\hassassin\Clone of bootside.bmp Texture: .\hassassin\chrome_latex.bmp Texture: .\hassassin\chestfront.bmp Texture: .\hassassin\back.bmp Texture: .\hassassin\footbottom.bmp Texture: .\hassassin\face.bmp Texture: .\hassassin\chrome_scratch.bmp Texture: .\hassassin\headback.bmp Texture: .\hassassin\lens_chrome.bmp Texture: .\hassassin\lgpouch.bmp Texture: .\hassassin\front of large pouch.bmp Texture: .\hassassin\ammopack.bmp Texture: .\hassassin\Handback.bmp Texture: .\hassassin\handfront.bmp Texture: .\hassassin\handgrip.bmp Texture: .\hassassin\grenade_side.bmp Texture: .\hassassin\grenade_skin.bmp Texture: .\hassassin\glockside.bmp Texture: .\hassassin\glockback.bmp Texture: .\hassassin\glocktop1.bmp Texture: .\hassassin\glockfront.bmp Texture: .\hassassin\chrome.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hassassint.mdl ERROR: hassassint.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hassault.mdl WARNING: Sequence name "idle" is repeated 2 times. WARNING: Sequence name "turn" is repeated 2 times. WARNING: Sequence name "small_pain" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). WARNING: Gived name to 26 unnamed bone(s). QC Script: .\hassault\hassault.qc Reference: .\hassault\reference(final).smd Reference: .\hassault\gunreference.smd Sequence: .\hassault\idle_1.smd Sequence: .\hassault\idle_2.smd Sequence: .\hassault\creeping_walk.smd Sequence: .\hassault\turn_1.smd Sequence: .\hassault\turn_2.smd Sequence: .\hassault\attack.smd Sequence: .\hassault\small_pain_1.smd Sequence: .\hassault\small_pain_2.smd Sequence: .\hassault\die_backwards.smd Sequence: .\hassault\die_crumple.smd Sequence: .\hassault\die_violent.smd Sequence: .\hassault\heavy_ambush.smd Texture: .\hassault\pants.bmp Texture: .\hassault\bootfront.bmp Texture: .\hassault\bootside.bmp Texture: .\hassault\chest.bmp Texture: .\hassault\armortop.bmp Texture: .\hassault\newchest.bmp Texture: .\hassault\v2arm.bmp Texture: .\hassault\handgrip.bmp Texture: .\hassault\Handback.bmp Texture: .\hassault\handfront.bmp Texture: .\hassault\headmap.bmp Texture: .\hassault\cigar.bmp Texture: .\hassault\ammopackside.bmp Texture: .\hassault\ammoback.bmp Texture: .\hassault\beltfront.bmp Texture: .\hassault\belttop.bmp Texture: .\hassault\beltside.bmp Texture: .\hassault\tube.bmp Texture: .\hassault\muzzlebrake.bmp Texture: .\hassault\bodytop.bmp Texture: .\hassault\bodyfront.bmp Texture: .\hassault\bodyside.bmp Texture: .\hassault\muzzlefront.bmp Texture: .\hassault\handle.bmp Texture: .\hassault\barrell.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: headcrab.mdl QC Script: .\headcrab\headcrab.qc Reference: .\headcrab\reference.smd Sequence: .\headcrab\idle1.smd Sequence: .\headcrab\idle2.smd Sequence: .\headcrab\idle3.smd Sequence: .\headcrab\walk.smd Sequence: .\headcrab\run.smd Sequence: .\headcrab\angry.smd Sequence: .\headcrab\flinch.smd Sequence: .\headcrab\dieback.smd Sequence: .\headcrab\180_left.smd Sequence: .\headcrab\180_right.smd Sequence: .\headcrab\jump.smd Sequence: .\headcrab\jump_variation1.smd Sequence: .\headcrab\jump_variation2.smd Sequence: .\headcrab\yaw_adjustment.smd Sequence: .\headcrab\headcrabbed#1.smd Sequence: .\headcrab\headcrabbed#2.smd Sequence: .\headcrab\headidle.smd Sequence: .\headcrab\crashidle.smd Sequence: .\headcrab\crash.smd Sequence: .\headcrab\hstruggleidle.smd Sequence: .\headcrab\hstruggle.smd Texture: .\headcrab\lowerside.bmp Texture: .\headcrab\bottom.bmp Texture: .\headcrab\front.bmp Texture: .\headcrab\butt.bmp Texture: .\headcrab\transparent section.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: headcrabt.mdl ERROR: headcrabt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hgibs.mdl QC Script: .\hgibs\hgibs.qc Reference: .\hgibs\HGIB_Skull1.smd Reference: .\hgibs\HGIB_HMeat1.smd Reference: .\hgibs\HGIB_Guts1.smd Reference: .\hgibs\HGIB_Lung1.smd Reference: .\hgibs\HGIB_Legbone1.smd Reference: .\hgibs\HGIB_B_Gib1.smd Reference: .\hgibs\HGIB_B_Bone1.smd Reference: .\hgibs\Flesh1.smd Reference: .\hgibs\Flesh2.smd Reference: .\hgibs\Flesh3.smd Reference: .\hgibs\Flesh4.smd Sequence: .\hgibs\idle1.smd Texture: .\hgibs\Skull1.bmp Texture: .\hgibs\Side_Bone1.bmp Texture: .\hgibs\Skin_Side1.bmp Texture: .\hgibs\Neck_1.bmp Texture: .\hgibs\HMEAT1_Front1.bmp Texture: .\hgibs\GUTS1_Top1.bmp Texture: .\hgibs\Lung1.bmp Texture: .\hgibs\Rib1.bmp Texture: .\hgibs\G_legbone1.bmp Texture: .\hgibs\B_Gib1.bmp Texture: .\hgibs\B_Bone1.bmp Texture: .\hgibs\Flesh1.bmp Texture: .\hgibs\Flesh1(Top).bmp Texture: .\hgibs\Flesh2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hgrunt.mdl QC Script: .\hgrunt\hgrunt.qc Reference: .\hgrunt\gruntbody.smd Reference: .\hgrunt\grunthead.smd Reference: .\hgrunt\commanderhead.smd Reference: .\hgrunt\shotgunhead.smd Reference: .\hgrunt\m203_head.smd Reference: .\hgrunt\gunreference.smd Reference: .\hgrunt\gunreference(shotgun).smd Sequence: .\hgrunt\walk1.smd Sequence: .\hgrunt\run.smd Sequence: .\hgrunt\victorydance.smd Sequence: .\hgrunt\cower.smd Sequence: .\hgrunt\smflinch.smd Sequence: .\hgrunt\leftlegsmflinch.smd Sequence: .\hgrunt\rightlegsmflinch.smd Sequence: .\hgrunt\rightarmflinch.smd Sequence: .\hgrunt\leftarmflinch.smd Sequence: .\hgrunt\launchgrenade.smd Sequence: .\hgrunt\throwgrenade.smd Sequence: .\hgrunt\idle1.smd Sequence: .\hgrunt\idle2.smd Sequence: .\hgrunt\combatidle.smd Sequence: .\hgrunt\frontkick.smd Sequence: .\hgrunt\crouching_idle.smd Sequence: .\hgrunt\crouching_wait.smd Sequence: .\hgrunt\crouching_mp5_blend1.smd Sequence: .\hgrunt\crouching_mp5_blend2.smd Sequence: .\hgrunt\standing_mp5_blend1.smd Sequence: .\hgrunt\standing_mp5_blend2.smd Sequence: .\hgrunt\reload_mp5.smd Sequence: .\hgrunt\crouching_shotgun_blend1.smd Sequence: .\hgrunt\crouching_shotgun_blend2.smd Sequence: .\hgrunt\standing_shotgun_blend1.smd Sequence: .\hgrunt\standing_shotgun_blend2.smd Sequence: .\hgrunt\reload_shotgun.smd Sequence: .\hgrunt\advance_signal.smd Sequence: .\hgrunt\flank_signal.smd Sequence: .\hgrunt\retreat_signal.smd Sequence: .\hgrunt\drop_grenade.smd Sequence: .\hgrunt\limpingwalk.smd Sequence: .\hgrunt\limpingrun.smd Sequence: .\hgrunt\180L.smd Sequence: .\hgrunt\180R.smd Sequence: .\hgrunt\strafeleft.smd Sequence: .\hgrunt\straferight.smd Sequence: .\hgrunt\dieback1.smd Sequence: .\hgrunt\dieforward.smd Sequence: .\hgrunt\diesimple.smd Sequence: .\hgrunt\diebackwards.smd Sequence: .\hgrunt\dieheadshot.smd Sequence: .\hgrunt\diegutshot.smd Sequence: .\hgrunt\barnacled1.smd Sequence: .\hgrunt\barnacled2.smd Sequence: .\hgrunt\barnacled3.smd Sequence: .\hgrunt\barnacled4.smd Sequence: .\hgrunt\dead_on_stomach.smd Sequence: .\hgrunt\deadstomach.smd Sequence: .\hgrunt\deadside.smd Sequence: .\hgrunt\deadsitting.smd Sequence: .\hgrunt\repel_jump.smd Sequence: .\hgrunt\repel_repel.smd Sequence: .\hgrunt\repel_shoot_blend1.smd Sequence: .\hgrunt\repel_shoot_blend2.smd Sequence: .\hgrunt\repel_land.smd Sequence: .\hgrunt\repel_die.smd Sequence: .\hgrunt\dragholeidle.smd Sequence: .\hgrunt\draghole.smd Sequence: .\hgrunt\bustwall.smd Sequence: .\hgrunt\hoprail.smd Sequence: .\hgrunt\converse1.smd Sequence: .\hgrunt\converse2.smd Sequence: .\hgrunt\startleleft.smd Sequence: .\hgrunt\startleright.smd Sequence: .\hgrunt\divecover.smd Sequence: .\hgrunt\defuse.smd Sequence: .\hgrunt\corner1.smd Sequence: .\hgrunt\corner2.smd Sequence: .\hgrunt\stone_toss.smd Sequence: .\hgrunt\cliffdie.smd Sequence: .\hgrunt\diveaside_idle.smd Sequence: .\hgrunt\diveaside.smd Sequence: .\hgrunt\kneeldive_idle.smd Sequence: .\hgrunt\kneeldive.smd Sequence: .\hgrunt\WM_button.smd Sequence: .\hgrunt\WM_moatjump.smd Sequence: .\hgrunt\bustwindow.smd Sequence: .\hgrunt\dragleft.smd Sequence: .\hgrunt\dragright.smd Sequence: .\hgrunt\trackwave.smd Sequence: .\hgrunt\trackdive.smd Sequence: .\hgrunt\flyback.smd Sequence: .\hgrunt\impaled.smd Sequence: .\hgrunt\jumptracks.smd Sequence: .\hgrunt\pipetoss.smd Sequence: .\hgrunt\plunger.smd Texture: .\hgrunt\bodyarmorfnt.bmp Texture: .\hgrunt\armortop.bmp Texture: .\hgrunt\pantfront.bmp Texture: .\hgrunt\pack.bmp Texture: .\hgrunt\newarm.bmp Texture: .\hgrunt\bootfront.bmp Texture: .\hgrunt\bootside.bmp Texture: .\hgrunt\handgrip.bmp Texture: .\hgrunt\Handback.bmp Texture: .\hgrunt\handfront.bmp Texture: .\hgrunt\filterfront.bmp Texture: .\hgrunt\filterside.bmp Texture: .\hgrunt\helmet.bmp Texture: .\hgrunt\face.bmp Texture: .\hgrunt\headside.bmp Texture: .\hgrunt\face2.bmp Texture: .\hgrunt\hatright.bmp Texture: .\hgrunt\hatleft.bmp Texture: .\hgrunt\hatfront.bmp Texture: .\hgrunt\hattop.bmp Texture: .\hgrunt\goggle_chrome.bmp Texture: .\hgrunt\shotgunheadgoggletrim.bmp Texture: .\hgrunt\shotgunheadside.bmp Texture: .\hgrunt\headmap.bmp Texture: .\hgrunt\cigar.bmp Texture: .\hgrunt\MP5sideview.bmp Texture: .\hgrunt\M203.bmp Texture: .\hgrunt\shotside.bmp Texture: .\hgrunt\shotdark.bmp Texture: .\hgrunt\shothole.bmp Texture: .\hgrunt\shottop.bmp Texture: .\hgrunt\newarm(dark).bmp Texture: .\hgrunt\handback(dark).bmp Texture: .\hgrunt\helmet(dark).bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hgrunt01.mdl ERROR: hgrunt01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hgrunt02.mdl ERROR: hgrunt02.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hgrunt03.mdl ERROR: hgrunt03.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hgruntt.mdl ERROR: hgruntt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: holo.mdl WARNING: Sequence name "troom_talkidle" is repeated 2 times. WARNING: Sequence name "divetalk" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\holo\holo.qc Reference: .\holo\hologram.smd Sequence: .\holo\walk.smd Sequence: .\holo\longjump.smd Sequence: .\holo\troom_talkidle_1.smd Sequence: .\holo\troom_quadjump.smd Sequence: .\holo\troom_intro.smd Sequence: .\holo\quadtalk.smd Sequence: .\holo\troom_talkidle_2.smd Sequence: .\holo\cjump_hole.smd Sequence: .\holo\scharge.smd Sequence: .\holo\crouch_hole.smd Sequence: .\holo\jump_module.smd Sequence: .\holo\longjumptalk.smd Sequence: .\holo\healthkit.smd Sequence: .\holo\completed.smd Sequence: .\holo\target.smd Sequence: .\holo\kickup.smd Sequence: .\holo\treadwater.smd Sequence: .\holo\dive.smd Sequence: .\holo\divetalk_1.smd Sequence: .\holo\aqua_exit.smd Sequence: .\holo\divetalk_2.smd Sequence: .\holo\train.smd Sequence: .\holo\crate.smd Sequence: .\holo\pull_box.smd Sequence: .\holo\crate_exit.smd Sequence: .\holo\bust_wall.smd Sequence: .\holo\ladder.smd Texture: .\holo\PLAYER_Chrome1.bmp Texture: .\holo\PLAYER_Deltoid1.bmp Texture: .\holo\PLAYER_Back1.bmp Texture: .\holo\PLAYER_Legs1.bmp Texture: .\holo\PLAYER_LegBck1.bmp Texture: .\holo\PLAYER_FootBtm1.bmp Texture: .\holo\PLAYER_Chest1.bmp Texture: .\holo\PLAYER_Shoulders1.bmp Texture: .\holo\PLAYER_Bicep1.bmp Texture: .\holo\PLAYER_ForeArm1.bmp Texture: .\holo\PLAYER_Knee-Bck1.bmp Texture: .\holo\PLAYER_Calf1.bmp Texture: .\holo\PLAYER_Boots.bmp Texture: .\holo\PLAYER_FootTop1.bmp Texture: .\holo\PLAYER_Hand-Btm1.bmp Texture: .\holo\PLAYER_Hand-Top1.bmp Texture: .\holo\PLAYER_Cuff1.bmp Texture: .\holo\PLAYER_Shldr-Joint.bmp Texture: .\holo\olderside.bmp Texture: .\holo\olderface.bmp Texture: .\holo\headside.bmp Texture: .\holo\PLAYER_Teeth1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hornet.mdl WARNING: Gived name to 2 unnamed bone(s). QC Script: .\hornet\hornet.qc Reference: .\hornet\HG_BULLET_Template_Pose1.smd Sequence: .\hornet\idle.smd Texture: .\hornet\HGP_Side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: houndeye.mdl WARNING: Sequence name "run" is repeated 3 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\houndeye\houndeye.qc Reference: .\houndeye\reference4.smd Sequence: .\houndeye\idle1.smd Sequence: .\houndeye\idle2.smd Sequence: .\houndeye\idle3.smd Sequence: .\houndeye\run_1.smd Sequence: .\houndeye\run_2.smd Sequence: .\houndeye\run_3.smd Sequence: .\houndeye\die.smd Sequence: .\houndeye\die1.smd Sequence: .\houndeye\die2.smd Sequence: .\houndeye\die3.smd Sequence: .\houndeye\attack.smd Sequence: .\houndeye\flinch_small.smd Sequence: .\houndeye\flinch_small2.smd Sequence: .\houndeye\die_crumple.smd Sequence: .\houndeye\walk_limp.smd Sequence: .\houndeye\walk2.smd Sequence: .\houndeye\leaderlook.smd Sequence: .\houndeye\sleep.smd Sequence: .\houndeye\gotosleep.smd Sequence: .\houndeye\sleeptostand.smd Sequence: .\houndeye\madidle.smd Sequence: .\houndeye\madidle2.smd Sequence: .\houndeye\madidle3.smd Sequence: .\houndeye\inspect.smd Sequence: .\houndeye\eat.smd Sequence: .\houndeye\180l.smd Sequence: .\houndeye\180r.smd Sequence: .\houndeye\jumpback.smd Sequence: .\houndeye\wakefast.smd Sequence: .\houndeye\whimper.smd Sequence: .\houndeye\jumpwindow.smd Texture: .\houndeye\rleg.bmp Texture: .\houndeye\fleg.bmp Texture: .\houndeye\insidelegs.bmp Texture: .\houndeye\belly.bmp Texture: .\houndeye\eye.bmp Texture: .\houndeye\side.bmp Texture: .\houndeye\hoof.bmp Texture: .\houndeye\rleg_inside.bmp Texture: .\houndeye\eye1.bmp Texture: .\houndeye\eye2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: houndeyet.mdl ERROR: houndeyet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: hvr.mdl QC Script: .\hvr\hvr.qc Reference: .\hvr\HVR.smd Sequence: .\hvr\idle1.smd Texture: .\hvr\HVR.bmp Texture: .\hvr\HVRfin.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: icky.mdl QC Script: .\icky\icky.qc Reference: .\icky\reference.smd Sequence: .\icky\idle.smd Sequence: .\icky\swim_blend1.smd Sequence: .\icky\swim_blend2.smd Sequence: .\icky\thrust_blend1.smd Sequence: .\icky\thrust_blend2.smd Sequence: .\icky\die1.smd Sequence: .\icky\die2.smd Sequence: .\icky\smflinch.smd Sequence: .\icky\bgflinch.smd Sequence: .\icky\bellyup.smd Sequence: .\icky\bite_r.smd Sequence: .\icky\bite_l.smd Sequence: .\icky\srattack1.smd Sequence: .\icky\rturn.smd Sequence: .\icky\lturn.smd Sequence: .\icky\180turn.smd Sequence: .\icky\hitcage.smd Sequence: .\icky\new_ickyjump.smd Texture: .\icky\mouth.bmp Texture: .\icky\frontquarterpanel.bmp Texture: .\icky\mad_eye.bmp Texture: .\icky\Headmap.bmp Texture: .\icky\belly.bmp Texture: .\icky\rearquarterpanel.bmp Texture: .\icky\leftarm.bmp Texture: .\icky\Rightarm.bmp Texture: .\icky\chrome_tooth.bmp Texture: .\icky\baseeye.bmp Texture: .\icky\close_eye.bmp Texture: .\icky\back_eye.bmp Texture: .\icky\look_eye.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: ickyt.mdl ERROR: ickyt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: in_teleport.mdl QC Script: .\in_teleport\in_teleport.qc Reference: .\in_teleport\reference.smd Sequence: .\in_teleport\idle.smd Texture: .\in_teleport\map.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: islave.mdl QC Script: .\islave\islave.qc Reference: .\islave\ISLAVE_Template_Model-1.smd Sequence: .\islave\idle1.smd Sequence: .\islave\idle2.smd Sequence: .\islave\idle3.smd Sequence: .\islave\crouch.smd Sequence: .\islave\walk1.smd Sequence: .\islave\walk2.smd Sequence: .\islave\run1.smd Sequence: .\islave\right.smd Sequence: .\islave\left.smd Sequence: .\islave\jump.smd Sequence: .\islave\stairsup.smd Sequence: .\islave\attack1.smd Sequence: .\islave\zapattack1.smd Sequence: .\islave\flinch2.smd Sequence: .\islave\laflinch.smd Sequence: .\islave\raflinch.smd Sequence: .\islave\llflinch.smd Sequence: .\islave\rlflinch.smd Sequence: .\islave\dieheadshot.smd Sequence: .\islave\diesimple.smd Sequence: .\islave\diebackward.smd Sequence: .\islave\dieforward.smd Sequence: .\islave\collar1.smd Sequence: .\islave\collar2.smd Sequence: .\islave\pushup.smd Sequence: .\islave\grab.smd Sequence: .\islave\updown.smd Sequence: .\islave\downup.smd Sequence: .\islave\jibber.smd Sequence: .\islave\jabber.smd Texture: .\islave\Shldrs1.bmp Texture: .\islave\Back1.bmp Texture: .\islave\Hip1.bmp Texture: .\islave\Pelvis_Fnt.bmp Texture: .\islave\Eye1.bmp Texture: .\islave\Pelvis_Back1.bmp Texture: .\islave\Jaw_1.bmp Texture: .\islave\Chrome_1.bmp Texture: .\islave\Nostrils1.bmp Texture: .\islave\Out-Arm1.bmp Texture: .\islave\Hand_Side1.bmp Texture: .\islave\Hand_Top_Sm1.bmp Texture: .\islave\Chest1.bmp Texture: .\islave\Palm1.bmp Texture: .\islave\Hand1.bmp Texture: .\islave\Leg_Out1.bmp Texture: .\islave\FootPrint1.bmp Texture: .\islave\Toes1.bmp Texture: .\islave\Head_Top1.bmp Texture: .\islave\Side1.bmp Texture: .\islave\Mouth1.bmp Texture: .\islave\Nose1.bmp Texture: .\islave\B-Small_Arm1.bmp Texture: .\islave\Sml_Arm_Fnt1.bmp Texture: .\islave\In_Arm1.bmp Texture: .\islave\Heel1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: islave01.mdl ERROR: islave01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: islave02.mdl ERROR: islave02.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: islavet.mdl ERROR: islavet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: islave_gibs1.mdl QC Script: .\islave_gibs1\islave_gibs1.qc Reference: .\islave_gibs1\ISLAVE_Gibs1.smd Sequence: .\islave_gibs1\idle.smd Texture: .\islave_gibs1\Hand_Side1.bmp Texture: .\islave_gibs1\Hand_Top_Sm1.bmp Texture: .\islave_gibs1\B-Small_Arm1.bmp Texture: .\islave_gibs1\Sml_Arm_Fnt1.bmp Texture: .\islave_gibs1\Cntrlr_Jib1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: kingpin.mdl WARNING: Gived name to 50 unnamed bone(s). QC Script: .\kingpin\kingpin.qc Reference: .\kingpin\reference.smd Sequence: .\kingpin\idle1.smd Sequence: .\kingpin\walk.smd Sequence: .\kingpin\run.smd Texture: .\kingpin\tailback.bmp Texture: .\kingpin\lowertail.bmp Texture: .\kingpin\headside.bmp Texture: .\kingpin\front.bmp Texture: .\kingpin\sac.bmp Texture: .\kingpin\forehead.bmp Texture: .\kingpin\eye.bmp Texture: .\kingpin\sting.bmp Texture: .\kingpin\armfront.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: leech.mdl QC Script: .\leech\leech.qc Reference: .\leech\reference.smd Sequence: .\leech\swim.smd Sequence: .\leech\swim2.smd Sequence: .\leech\attack.smd Sequence: .\leech\hover.smd Sequence: .\leech\leftturn.smd Sequence: .\leech\rightturn.smd Sequence: .\leech\death.smd Sequence: .\leech\death_end.smd Texture: .\leech\mouth2.bmp Texture: .\leech\Sidemap.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: light.mdl QC Script: .\light\light.qc Reference: .\light\light.smd Sequence: .\light\idle1.smd Sequence: .\light\retract.smd Sequence: .\light\delpoy.smd Sequence: .\light\hide.smd Texture: .\light\lightside.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: lightt.mdl ERROR: lightt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: loader.mdl QC Script: .\loader\loader.qc Reference: .\loader\body.smd Reference: .\loader\leg1.smd Reference: .\loader\leg2.smd Reference: .\loader\leg3.smd Reference: .\loader\leg4.smd Sequence: .\loader\idle.smd Sequence: .\loader\boxwalk.smd Sequence: .\loader\run2.smd Sequence: .\loader\heroidle.smd Sequence: .\loader\freeze.smd Sequence: .\loader\herodie.smd Sequence: .\loader\rampwalk.smd Texture: .\loader\rubbersleeve.bmp Texture: .\loader\loader_base.bmp Texture: .\loader\radiator.bmp Texture: .\loader\loader_base_sides.bmp Texture: .\loader\loader_base_panels.bmp Texture: .\loader\small_generic_outside.bmp Texture: .\loader\loader_leg_hydro.bmp Texture: .\loader\cockpit_side.bmp Texture: .\loader\med_generic_inside.bmp Texture: .\loader\loader_darkCHROME.bmp Texture: .\loader\claw_outside.bmp Texture: .\loader\loader_steelchrome1.bmp Texture: .\loader\loader_head.bmp Texture: .\loader\forearm_top.bmp Texture: .\loader\bicep_side.bmp Texture: .\loader\loaderCHROME.bmp Texture: .\loader\forearm_side.bmp Texture: .\loader\claw_top.bmp Texture: .\loader\loader_body_side.bmp Texture: .\loader\loader_body_hatch.bmp Texture: .\loader\crate02b.bmp Texture: .\loader\crate02.bmp Texture: .\loader\foot_side_bmp.bmp Texture: .\loader\foot_top.bmp Texture: .\loader\loader_leg_hydro_cut.bmp Texture: .\loader\loader_leg_side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: mbarrel.mdl QC Script: .\mbarrel\mbarrel.qc Reference: .\mbarrel\MBarrel_Gib1.smd Reference: .\mbarrel\MBarrel_Gib2.smd Reference: .\mbarrel\MBarrel_Gib3.smd Reference: .\mbarrel\MBarrel_Gib4.smd Reference: .\mbarrel\MBarrel_Gib5.smd Sequence: .\mbarrel\idle1.smd Texture: .\mbarrel\MBrrl1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: mechgibs.mdl QC Script: .\mechgibs\mechgibs.qc Reference: .\mechgibs\Metal1_Template1.smd Reference: .\mechgibs\Metal2_Template1.smd Reference: .\mechgibs\Metal3_Template1.smd Reference: .\mechgibs\Metal4_Template1.smd Reference: .\mechgibs\Metal5_Template1.smd Reference: .\mechgibs\Metal6_Template1.smd Sequence: .\mechgibs\idle1.smd Texture: .\mechgibs\METAL2_Top1.bmp Texture: .\mechgibs\METAL3_Top1.bmp Texture: .\mechgibs\METAL4_Top1.bmp Texture: .\mechgibs\METAL5.bmp Texture: .\mechgibs\Metal6.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: med_crategibs.mdl QC Script: .\med_crategibs\med_crategibs.qc Reference: .\med_crategibs\wood1.smd Reference: .\med_crategibs\wood2.smd Reference: .\med_crategibs\wood3.smd Reference: .\med_crategibs\wood4.smd Reference: .\med_crategibs\wood3.smd Reference: .\med_crategibs\wood4.smd Reference: .\med_crategibs\syringe.smd Reference: .\med_crategibs\packet1.smd Reference: .\med_crategibs\bandaid.smd Reference: .\med_crategibs\bandaid2.smd Reference: .\med_crategibs\bandaid3.smd Reference: .\med_crategibs\tongued.smd Reference: .\med_crategibs\wood2.smd Reference: .\med_crategibs\wood1.smd Reference: .\med_crategibs\therm.smd Reference: .\med_crategibs\tissues.smd Reference: .\med_crategibs\gauze.smd Sequence: .\med_crategibs\idle1.smd Texture: .\med_crategibs\Image9.bmp Texture: .\med_crategibs\canteenstrap.bmp Texture: .\med_crategibs\syringe.bmp Texture: .\med_crategibs\pack1.bmp Texture: .\med_crategibs\bandaid.bmp Texture: .\med_crategibs\atherm.bmp Texture: .\med_crategibs\gauze.bmp Texture: .\med_crategibs\tissuebox.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: metalgibs.mdl QC Script: .\metalgibs\metalgibs.qc Reference: .\metalgibs\Metal1_Template1.smd Reference: .\metalgibs\Metal2_Template1.smd Reference: .\metalgibs\Metal3_Template1.smd Reference: .\metalgibs\Metal4_Template1.smd Reference: .\metalgibs\Metal5_Template1.smd Reference: .\metalgibs\Metal6_Template1.smd Sequence: .\metalgibs\idle1.smd Texture: .\metalgibs\METAL2_Top1.bmp Texture: .\metalgibs\METAL3_Top1.bmp Texture: .\metalgibs\METAL4_Top1.bmp Texture: .\metalgibs\METAL5.bmp Texture: .\metalgibs\Metal6.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: metalplategibs.mdl QC Script: .\metalplategibs\metalplategibs.qc Reference: .\metalplategibs\mp1.smd Reference: .\metalplategibs\mp2.smd Reference: .\metalplategibs\mp3.smd Reference: .\metalplategibs\mp4.smd Reference: .\metalplategibs\mp3.smd Reference: .\metalplategibs\mp4.smd Reference: .\metalplategibs\mp5.smd Reference: .\metalplategibs\mp6.smd Reference: .\metalplategibs\mp7.smd Reference: .\metalplategibs\mp8.smd Reference: .\metalplategibs\mp9.smd Reference: .\metalplategibs\mp10.smd Reference: .\metalplategibs\mp11.smd Sequence: .\metalplategibs\idle1.smd Texture: .\metalplategibs\metal2.bmp Texture: .\metalplategibs\metal1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: metalplategibs_dark.mdl QC Script: .\metalplategibs_dark\metalplategibs_dark.qc Reference: .\metalplategibs_dark\mp1.smd Reference: .\metalplategibs_dark\mp2.smd Reference: .\metalplategibs_dark\mp3.smd Reference: .\metalplategibs_dark\mp4.smd Reference: .\metalplategibs_dark\mp3.smd Reference: .\metalplategibs_dark\mp4.smd Reference: .\metalplategibs_dark\mp5.smd Reference: .\metalplategibs_dark\mp6.smd Reference: .\metalplategibs_dark\mp7.smd Reference: .\metalplategibs_dark\mp8.smd Reference: .\metalplategibs_dark\mp9.smd Reference: .\metalplategibs_dark\mp10.smd Reference: .\metalplategibs_dark\mp11.smd Sequence: .\metalplategibs_dark\idle1.smd Texture: .\metalplategibs_dark\metal2.bmp Texture: .\metalplategibs_dark\metal1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: metalplategibs_green.mdl QC Script: .\metalplategibs_green\metalplategibs_green.qc Reference: .\metalplategibs_green\mp1.smd Reference: .\metalplategibs_green\mp2.smd Reference: .\metalplategibs_green\mp3.smd Reference: .\metalplategibs_green\mp4.smd Reference: .\metalplategibs_green\mp3.smd Reference: .\metalplategibs_green\mp4.smd Reference: .\metalplategibs_green\mp5.smd Reference: .\metalplategibs_green\mp6.smd Reference: .\metalplategibs_green\mp7.smd Reference: .\metalplategibs_green\mp8.smd Reference: .\metalplategibs_green\mp9.smd Reference: .\metalplategibs_green\mp10.smd Reference: .\metalplategibs_green\mp11.smd Sequence: .\metalplategibs_green\idle1.smd Texture: .\metalplategibs_green\metal2.bmp Texture: .\metalplategibs_green\metal1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: mil_crate.mdl QC Script: .\mil_crate\mil_crate.qc Reference: .\mil_crate\wood3.smd Reference: .\mil_crate\wood4.smd Reference: .\mil_crate\wood1.smd Reference: .\mil_crate\wood2.smd Reference: .\mil_crate\wood3.smd Reference: .\mil_crate\boot2.smd Reference: .\mil_crate\mre1.smd Reference: .\mil_crate\pouch1.smd Reference: .\mil_crate\helmet2.smd Reference: .\mil_crate\spade.smd Reference: .\mil_crate\wood1.smd Reference: .\mil_crate\canteen.smd Reference: .\mil_crate\wood2.smd Reference: .\mil_crate\helmet1.smd Reference: .\mil_crate\mre2.smd Reference: .\mil_crate\bedroll.smd Reference: .\mil_crate\pouch2.smd Sequence: .\mil_crate\idle1.smd Texture: .\mil_crate\canteenstrap.bmp Texture: .\mil_crate\Image9.bmp Texture: .\mil_crate\bootside.bmp Texture: .\mil_crate\helmet_bottom.bmp Texture: .\mil_crate\mreside.bmp Texture: .\mil_crate\mre1.bmp Texture: .\mil_crate\pouch.bmp Texture: .\mil_crate\helmet_top.bmp Texture: .\mil_crate\spade.bmp Texture: .\mil_crate\canteentop.bmp Texture: .\mil_crate\mre2.bmp Texture: .\mil_crate\bedroll.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: mil_crategibs.mdl QC Script: .\mil_crategibs\mil_crategibs.qc Reference: .\mil_crategibs\wood3.smd Reference: .\mil_crategibs\wood4.smd Reference: .\mil_crategibs\wood1.smd Reference: .\mil_crategibs\wood2.smd Reference: .\mil_crategibs\wood3.smd Reference: .\mil_crategibs\boot2.smd Reference: .\mil_crategibs\mre1.smd Reference: .\mil_crategibs\pouch1.smd Reference: .\mil_crategibs\helmet2.smd Reference: .\mil_crategibs\spade.smd Reference: .\mil_crategibs\wood1.smd Reference: .\mil_crategibs\canteen.smd Reference: .\mil_crategibs\wood2.smd Reference: .\mil_crategibs\helmet1.smd Reference: .\mil_crategibs\mre2.smd Reference: .\mil_crategibs\bedroll.smd Reference: .\mil_crategibs\pouch2.smd Sequence: .\mil_crategibs\idle1.smd Texture: .\mil_crategibs\canteenstrap.bmp Texture: .\mil_crategibs\Image9.bmp Texture: .\mil_crategibs\bootside.bmp Texture: .\mil_crategibs\helmet_bottom.bmp Texture: .\mil_crategibs\mreside.bmp Texture: .\mil_crategibs\mre1.bmp Texture: .\mil_crategibs\pouch.bmp Texture: .\mil_crategibs\helmet_top.bmp Texture: .\mil_crategibs\spade.bmp Texture: .\mil_crategibs\canteentop.bmp Texture: .\mil_crategibs\mre2.bmp Texture: .\mil_crategibs\bedroll.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: miniturret.mdl QC Script: .\miniturret\miniturret.qc Reference: .\miniturret\mturret_template1.smd Sequence: .\miniturret\idle_off.smd Sequence: .\miniturret\fire.smd Sequence: .\miniturret\spin.smd Sequence: .\miniturret\deploy.smd Sequence: .\miniturret\retire.smd Sequence: .\miniturret\die.smd Texture: .\miniturret\MT_Swivel1.bmp Texture: .\miniturret\Chrome2.bmp Texture: .\miniturret\MT_Top1.bmp Texture: .\miniturret\MT_Bttm1.bmp Texture: .\miniturret\MT_GunFrnt1.bmp Texture: .\miniturret\MT_GunBody1.bmp Texture: .\miniturret\MT_Nozzle1.bmp Texture: .\miniturret\MT_Tip1.bmp Texture: .\miniturret\MT_Base1.bmp Texture: .\miniturret\MT_Front1.bmp Texture: .\miniturret\MT_Side1.bmp Texture: .\miniturret\null.bmp Texture: .\miniturret\MT_Side2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: miniturrett.mdl ERROR: miniturrett.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: nihilanth.mdl WARNING: This model uses the $flags keyword set to 1792 QC Script: .\nihilanth\nihilanth.qc Reference: .\nihilanth\Nihilanth(reference).smd Sequence: .\nihilanth\float.smd Sequence: .\nihilanth\attack1.smd Sequence: .\nihilanth\attack2.smd Sequence: .\nihilanth\throw.smd Sequence: .\nihilanth\block.smd Sequence: .\nihilanth\recharge.smd Sequence: .\nihilanth\float_open.smd Sequence: .\nihilanth\attack1_open.smd Sequence: .\nihilanth\attack2_open.smd Sequence: .\nihilanth\flinch1.smd Sequence: .\nihilanth\flinch2.smd Sequence: .\nihilanth\fall.smd Sequence: .\nihilanth\die1.smd Sequence: .\nihilanth\walk_f.smd Sequence: .\nihilanth\walk_b.smd Sequence: .\nihilanth\walk_u.smd Sequence: .\nihilanth\walk_d.smd Sequence: .\nihilanth\walk_r.smd Sequence: .\nihilanth\walk_l.smd Sequence: .\nihilanth\walk.smd Sequence: .\nihilanth\shoot.smd Texture: .\nihilanth\back.bmp Texture: .\nihilanth\torso(side).bmp Texture: .\nihilanth\front_torso.bmp Texture: .\nihilanth\leg.bmp Texture: .\nihilanth\chrome_nihilanth.bmp Texture: .\nihilanth\arm.bmp Texture: .\nihilanth\handback.bmp Texture: .\nihilanth\forehead.bmp Texture: .\nihilanth\centerarm.bmp Texture: .\nihilanth\headside.bmp Texture: .\nihilanth\face2.bmp Texture: .\nihilanth\C_InHead_Base1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: office_gibs.mdl QC Script: .\office_gibs\office_gibs.qc Reference: .\office_gibs\office1.smd Reference: .\office_gibs\office2.smd Reference: .\office_gibs\office3.smd Reference: .\office_gibs\office4.smd Reference: .\office_gibs\office5.smd Reference: .\office_gibs\office6.smd Reference: .\office_gibs\office7.smd Reference: .\office_gibs\office8.smd Reference: .\office_gibs\office9.smd Reference: .\office_gibs\office10.smd Reference: .\office_gibs\office11.smd Reference: .\office_gibs\office12.smd Reference: .\office_gibs\office13.smd Reference: .\office_gibs\office14.smd Reference: .\office_gibs\office15.smd Reference: .\office_gibs\office16.smd Sequence: .\office_gibs\idle.smd Texture: .\office_gibs\paper1.bmp Texture: .\office_gibs\paper2.bmp Texture: .\office_gibs\paper3.bmp Texture: .\office_gibs\paper4.bmp Texture: .\office_gibs\paper5.bmp Texture: .\office_gibs\paper6.bmp Texture: .\office_gibs\paper7.bmp Texture: .\office_gibs\binder1.bmp Texture: .\office_gibs\binder2.bmp Texture: .\office_gibs\binder3.bmp Texture: .\office_gibs\null.bmp Texture: .\office_gibs\filefolder1.bmp Texture: .\office_gibs\filefront.bmp Texture: .\office_gibs\slide1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: osprey.mdl WARNING: This model uses the $flags keyword set to 768 QC Script: .\osprey\osprey.qc Reference: .\osprey\osprey_reference_smalltx.smd Sequence: .\osprey\rotor.smd Texture: .\osprey\osprey_overall1.bmp Texture: .\osprey\osprey_overall2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: ospreyt.mdl ERROR: ospreyt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: osprey_bodygibs.mdl QC Script: .\osprey_bodygibs\osprey_bodygibs.qc Reference: .\osprey_bodygibs\body1.smd Reference: .\osprey_bodygibs\body2.smd Reference: .\osprey_bodygibs\body3.smd Reference: .\osprey_bodygibs\body4.smd Reference: .\osprey_bodygibs\body5.smd Reference: .\osprey_bodygibs\body6.smd Reference: .\osprey_bodygibs\body7.smd Reference: .\osprey_bodygibs\body8.smd Reference: .\osprey_bodygibs\body9.smd Reference: .\osprey_bodygibs\body10.smd Reference: .\osprey_bodygibs\body11.smd Reference: .\osprey_bodygibs\body12.smd Reference: .\osprey_bodygibs\body13.smd Reference: .\osprey_bodygibs\body14.smd Reference: .\osprey_bodygibs\body15.smd Reference: .\osprey_bodygibs\body16.smd Reference: .\osprey_bodygibs\body17.smd Sequence: .\osprey_bodygibs\idle.smd Texture: .\osprey_bodygibs\cockpit_dead.bmp Texture: .\osprey_bodygibs\dead_interior.bmp Texture: .\osprey_bodygibs\fuselage_side_dead.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: osprey_enginegibs.mdl QC Script: .\osprey_enginegibs\osprey_enginegibs.qc Reference: .\osprey_enginegibs\engine1.smd Reference: .\osprey_enginegibs\engine2.smd Reference: .\osprey_enginegibs\engine3.smd Reference: .\osprey_enginegibs\engine4.smd Reference: .\osprey_enginegibs\engine5.smd Reference: .\osprey_enginegibs\engine6.smd Reference: .\osprey_enginegibs\engine7.smd Reference: .\osprey_enginegibs\engine8.smd Reference: .\osprey_enginegibs\engine9.smd Reference: .\osprey_enginegibs\engine10.smd Reference: .\osprey_enginegibs\engine11.smd Sequence: .\osprey_enginegibs\idle.smd Texture: .\osprey_enginegibs\seats_dead.bmp Texture: .\osprey_enginegibs\engine_side_dead.bmp Texture: .\osprey_enginegibs\cabinpanel.bmp Texture: .\osprey_enginegibs\dead_interior.bmp Texture: .\osprey_enginegibs\Spinner.bmp Texture: .\osprey_enginegibs\prop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: osprey_tailgibs.mdl QC Script: .\osprey_tailgibs\osprey_tailgibs.qc Reference: .\osprey_tailgibs\tail1.smd Reference: .\osprey_tailgibs\tail3.smd Reference: .\osprey_tailgibs\tail4.smd Reference: .\osprey_tailgibs\tail5.smd Reference: .\osprey_tailgibs\tail6.smd Reference: .\osprey_tailgibs\tail7.smd Reference: .\osprey_tailgibs\tail8.smd Reference: .\osprey_tailgibs\tail9.smd Sequence: .\osprey_tailgibs\idle.smd Texture: .\osprey_tailgibs\tail_side_dead.bmp Texture: .\osprey_tailgibs\fuselage_top_dead.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: out_teleport.mdl QC Script: .\out_teleport\out_teleport.qc Reference: .\out_teleport\reference_out.smd Sequence: .\out_teleport\idle.smd Texture: .\out_teleport\map_red.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: pelvis.mdl QC Script: .\pelvis\pelvis.qc Reference: .\pelvis\PELVIS_Template1.smd Sequence: .\pelvis\idle.smd Texture: .\pelvis\PELVIS_Side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: pipe_bubbles.mdl WARNING: Gived name to 11 unnamed bone(s). QC Script: .\pipe_bubbles\pipe_bubbles.qc Reference: .\pipe_bubbles\pipe_bubbles_ref.smd Sequence: .\pipe_bubbles\flow.smd Texture: .\pipe_bubbles\bubble.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: player.mdl QC Script: .\player\player.qc Reference: .\player\player_template_biped(No_Head)1.smd Reference: .\player\player_template_biped(Gordon_Head)1.smd Reference: .\player\player_template_biped(Helmet)1.smd Sequence: .\player\look_idle.smd Sequence: .\player\idle.smd Sequence: .\player\deep_idle.smd Sequence: .\player\run2.smd Sequence: .\player\walk2handed.smd Sequence: .\player\2handshoot.smd Sequence: .\player\crawl.smd Sequence: .\player\crouch_idle.smd Sequence: .\player\jump.smd Sequence: .\player\long_jump.smd Sequence: .\player\swim.smd Sequence: .\player\treadwater.smd Sequence: .\player\run.smd Sequence: .\player\walk.smd Sequence: .\player\aim_2_blend1.smd Sequence: .\player\aim_2_blend2.smd Sequence: .\player\shoot_2_blend1.smd Sequence: .\player\shoot_2_blend2.smd Sequence: .\player\aim_1_blend1.smd Sequence: .\player\aim_1_blend2.smd Sequence: .\player\shoot_1_blend1.smd Sequence: .\player\shoot_1_blend2.smd Sequence: .\player\die_simple.smd Sequence: .\player\die_backwards1.smd Sequence: .\player\die_backwards.smd Sequence: .\player\die_forwards.smd Sequence: .\player\headshot.smd Sequence: .\player\die_spin.smd Sequence: .\player\gutshot.smd Sequence: .\player\ref_aim_crowbar_blend1.smd Sequence: .\player\ref_aim_crowbar_blend2.smd Sequence: .\player\ref_shoot_crowbar_blend1.smd Sequence: .\player\ref_shoot_crowbar_blend2.smd Sequence: .\player\crouch_aim_crowbar_blend1.smd Sequence: .\player\crouch_aim_crowbar_blend2.smd Sequence: .\player\crouch_shoot_crowbar_blend1.smd Sequence: .\player\crouch_shoot_crowbar_blend2.smd Sequence: .\player\ref_aim_trip_blend1.smd Sequence: .\player\ref_aim_trip_blend2.smd Sequence: .\player\ref_shoot_trip_blend1.smd Sequence: .\player\ref_shoot_trip_blend2.smd Sequence: .\player\crouch_aim_trip_blend1.smd Sequence: .\player\crouch_aim_trip_blend2.smd Sequence: .\player\crouch_shoot_trip_blend1.smd Sequence: .\player\crouch_shoot_trip_blend2.smd Sequence: .\player\ref_aim_onehanded_blend1.smd Sequence: .\player\ref_aim_onehanded_blend2.smd Sequence: .\player\ref_shoot_onehanded_blend1.smd Sequence: .\player\ref_shoot_onehanded_blend2.smd Sequence: .\player\crouch_aim_onehanded_blend1.smd Sequence: .\player\crouch_aim_onehanded_blend2.smd Sequence: .\player\crouch_shoot_onehanded_blend1.smd Sequence: .\player\crouch_shoot_onehanded_blend2.smd Sequence: .\player\ref_aim_python_blend1.smd Sequence: .\player\ref_aim_python_blend2.smd Sequence: .\player\ref_shoot_python_blend1.smd Sequence: .\player\ref_shoot_python_blend2.smd Sequence: .\player\crouch_aim_python_blend1.smd Sequence: .\player\crouch_aim_python_blend2.smd Sequence: .\player\crouch_shoot_python_blend1.smd Sequence: .\player\crouch_shoot_python_blend2.smd Sequence: .\player\ref_aim_shotgun_blend1.smd Sequence: .\player\ref_aim_shotgun_blend2.smd Sequence: .\player\ref_shoot_shotgun_blend1.smd Sequence: .\player\ref_shoot_shotgun_blend2.smd Sequence: .\player\crouch_aim_shotgun_blend1.smd Sequence: .\player\crouch_aim_shotgun_blend2.smd Sequence: .\player\crouch_shoot_shotgun_blend1.smd Sequence: .\player\crouch_shoot_shotgun_blend2.smd Sequence: .\player\ref_aim_gauss_blend1.smd Sequence: .\player\ref_aim_gauss_blend2.smd Sequence: .\player\ref_shoot_gauss_blend1.smd Sequence: .\player\ref_shoot_gauss_blend2.smd Sequence: .\player\crouch_aim_gauss_blend1.smd Sequence: .\player\crouch_aim_gauss_blend2.smd Sequence: .\player\crouch_shoot_gauss_blend1.smd Sequence: .\player\crouch_shoot_gauss_blend2.smd Sequence: .\player\ref_aim_mp5_blend1.smd Sequence: .\player\ref_aim_mp5_blend2.smd Sequence: .\player\ref_shoot_mp5_blend1.smd Sequence: .\player\ref_shoot_mp5_blend2.smd Sequence: .\player\crouch_aim_mp5_blend1.smd Sequence: .\player\crouch_aim_mp5_blend2.smd Sequence: .\player\crouch_shoot_mp5_blend1.smd Sequence: .\player\crouch_shoot_mp5_blend2.smd Sequence: .\player\ref_aim_rpg_blend1.smd Sequence: .\player\ref_aim_rpg_blend2.smd Sequence: .\player\ref_shoot_rpg_blend1.smd Sequence: .\player\ref_shoot_rpg_blend2.smd Sequence: .\player\crouch_aim_rpg_blend1.smd Sequence: .\player\crouch_aim_rpg_blend2.smd Sequence: .\player\crouch_shoot_rpg_blend1.smd Sequence: .\player\crouch_shoot_rpg_blend2.smd Sequence: .\player\ref_aim_egon_blend1.smd Sequence: .\player\ref_aim_egon_blend2.smd Sequence: .\player\ref_shoot_egon_blend1.smd Sequence: .\player\ref_shoot_egon_blend2.smd Sequence: .\player\crouch_aim_egon_blend1.smd Sequence: .\player\crouch_aim_egon_blend2.smd Sequence: .\player\crouch_shoot_egon_blend1.smd Sequence: .\player\crouch_shoot_egon_blend2.smd Sequence: .\player\ref_aim_squeak_blend1.smd Sequence: .\player\ref_aim_squeak_blend2.smd Sequence: .\player\ref_shoot_squeak_blend1.smd Sequence: .\player\ref_shoot_squeak_blend2.smd Sequence: .\player\crouch_aim_squeak_blend1.smd Sequence: .\player\crouch_aim_squeak_blend2.smd Sequence: .\player\crouch_shoot_squeak_blend1.smd Sequence: .\player\crouch_shoot_squeak_blend2.smd Sequence: .\player\ref_aim_hive_blend1.smd Sequence: .\player\ref_aim_hive_blend2.smd Sequence: .\player\ref_shoot_hive_blend1.smd Sequence: .\player\ref_shoot_hive_blend2.smd Sequence: .\player\crouch_aim_hive_blend1.smd Sequence: .\player\crouch_aim_hive_blend2.smd Sequence: .\player\crouch_shoot_hive_blend1.smd Sequence: .\player\crouch_shoot_hive_blend2.smd Sequence: .\player\ref_aim_bow_blend1.smd Sequence: .\player\ref_aim_bow_blend2.smd Sequence: .\player\ref_shoot_bow_blend1.smd Sequence: .\player\ref_shoot_bow_blend2.smd Sequence: .\player\crouch_aim_bow_blend1.smd Sequence: .\player\crouch_aim_bow_blend2.smd Sequence: .\player\crouch_shoot_bow_blend1.smd Sequence: .\player\crouch_shoot_bow_blend2.smd Sequence: .\player\deadback.smd Sequence: .\player\deadsitting.smd Sequence: .\player\deadstomach.smd Sequence: .\player\deadtable.smd Texture: .\player\PLAYER_Chrome1.bmp Texture: .\player\PLAYER_Deltoid1.bmp Texture: .\player\PLAYER_Back1.bmp Texture: .\player\PLAYER_Legs1.bmp Texture: .\player\PLAYER_LegBck1.bmp Texture: .\player\PLAYER_FootBtm1.bmp Texture: .\player\PLAYER_Chest1.bmp Texture: .\player\PLAYER_Shoulders1.bmp Texture: .\player\PLAYER_Bicep1.bmp Texture: .\player\PLAYER_ForeArm1.bmp Texture: .\player\PLAYER_Knee-Bck1.bmp Texture: .\player\PLAYER_Calf1.bmp Texture: .\player\PLAYER_Boots.bmp Texture: .\player\PLAYER_FootTop1.bmp Texture: .\player\PLAYER_Hand-Btm1.bmp Texture: .\player\PLAYER_Hand-Top1.bmp Texture: .\player\PLAYER_Cuff1.bmp Texture: .\player\PLAYER_Shldr-Joint.bmp Texture: .\player\PLAYER_FaceSide1.bmp Texture: .\player\PLAYER_Face1.bmp Texture: .\player\PLAYER_FaceTop1.bmp Texture: .\player\PLAYER_Inmouth1.bmp Texture: .\player\PLAYER_Teeth1.bmp Texture: .\player\PLAYER_Helm(Top).bmp Texture: .\player\PLAYER_Helm(Fnt)1.bmp Texture: .\player\PLAYER_Helm(Sde1.bmp Texture: .\player\PLAYER_Helm(Rim)1.bmp Texture: .\player\PLAYER_Helm(Rim2).bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: playert.mdl ERROR: playert.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: protozoa.mdl QC Script: .\protozoa\protozoa.qc Reference: .\protozoa\protozoa_ref.smd Sequence: .\protozoa\orbit.smd Texture: .\protozoa\glowskin_red.bmp Texture: .\protozoa\glowskin.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_357.mdl QC Script: .\p_357\p_357.qc Reference: .\p_357\reference_python.smd Sequence: .\p_357\idle.smd Texture: .\p_357\wrld_python.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_9mmar.mdl QC Script: .\p_9mmar\p_9mmar.qc Reference: .\p_9mmar\reference_mp5.smd Sequence: .\p_9mmar\idle.smd Texture: .\p_9mmar\MP5sideview.BMP Texture: .\p_9mmar\M203.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_9mmhandgun.mdl QC Script: .\p_9mmhandgun\p_9mmhandgun.qc Reference: .\p_9mmhandgun\reference_9mm.smd Sequence: .\p_9mmhandgun\idle.smd Texture: .\p_9mmhandgun\glockside.bmp Texture: .\p_9mmhandgun\glockback.bmp Texture: .\p_9mmhandgun\glocktop1.bmp Texture: .\p_9mmhandgun\glockfront.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_crossbow.mdl QC Script: .\p_crossbow\p_crossbow.qc Reference: .\p_crossbow\reference_crossbow.smd Sequence: .\p_crossbow\idle.smd Texture: .\p_crossbow\stock.bmp Texture: .\p_crossbow\world_shoulder.bmp Texture: .\p_crossbow\sightcyl.bmp Texture: .\p_crossbow\mechanismside.bmp Texture: .\p_crossbow\world_grip.bmp Texture: .\p_crossbow\world_slide.bmp Texture: .\p_crossbow\receiverside.bmp Texture: .\p_crossbow\bowCHROME.bmp Texture: .\p_crossbow\clip_side.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_crowbar.mdl QC Script: .\p_crowbar\p_crowbar.qc Reference: .\p_crowbar\reference_crowbar.smd Sequence: .\p_crowbar\idle.smd Texture: .\p_crowbar\crowbar.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_egon.mdl QC Script: .\p_egon\p_egon.qc Reference: .\p_egon\reference_egon.smd Sequence: .\p_egon\idle.smd Texture: .\p_egon\world_egon_combined.bmp Texture: .\p_egon\egonchrome2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_gauss.mdl QC Script: .\p_gauss\p_gauss.qc Reference: .\p_gauss\reference_guass.smd Sequence: .\p_gauss\idle.smd Texture: .\p_gauss\body_side.bmp Texture: .\p_gauss\body_rear.bmp Texture: .\p_gauss\stock.bmp Texture: .\p_gauss\rubbertube.bmp Texture: .\p_gauss\barrelCHROME.bmp Texture: .\p_gauss\bottle.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_glock.mdl QC Script: .\p_glock\p_glock.qc Reference: .\p_glock\reference_9mm.smd Sequence: .\p_glock\idle.smd Texture: .\p_glock\glockside.bmp Texture: .\p_glock\glockback.bmp Texture: .\p_glock\glocktop1.bmp Texture: .\p_glock\glockfront.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_grenade.mdl QC Script: .\p_grenade\p_grenade.qc Reference: .\p_grenade\reference_grenade.smd Sequence: .\p_grenade\idle.smd Texture: .\p_grenade\grenade_side.bmp Texture: .\p_grenade\grenade_skin.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_hgun.mdl QC Script: .\p_hgun\p_hgun.qc Reference: .\p_hgun\reference_hgun.smd Sequence: .\p_hgun\idle.smd Texture: .\p_hgun\Gun_Back2.bmp Texture: .\p_hgun\Gun_Jaw1.bmp Texture: .\p_hgun\Gun_Top2.bmp Texture: .\p_hgun\GUN_Cheek1.bmp Texture: .\p_hgun\GUN_Mouth1.bmp Texture: .\p_hgun\Gun_Top1.bmp Texture: .\p_hgun\HG_Side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_rpg.mdl QC Script: .\p_rpg\p_rpg.qc Reference: .\p_rpg\reference_rpg.smd Sequence: .\p_rpg\idle.smd Texture: .\p_rpg\new_worldrpg_combo.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_satchel.mdl QC Script: .\p_satchel\p_satchel.qc Reference: .\p_satchel\reference_satchel.smd Sequence: .\p_satchel\idle.smd Texture: .\p_satchel\wrldsatchel.bmp Texture: .\p_satchel\tag.bmp Texture: .\p_satchel\radioside.bmp Texture: .\p_satchel\black.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_satchel_radio.mdl QC Script: .\p_satchel_radio\p_satchel_radio.qc Reference: .\p_satchel_radio\reference_detonator.smd Sequence: .\p_satchel_radio\idle.smd Texture: .\p_satchel_radio\satchel.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_shotgun.mdl QC Script: .\p_shotgun\p_shotgun.qc Reference: .\p_shotgun\reference_shotgun.smd Sequence: .\p_shotgun\idle.smd Texture: .\p_shotgun\shotside.bmp Texture: .\p_shotgun\shotdark.bmp Texture: .\p_shotgun\shothole.bmp Texture: .\p_shotgun\shottop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_squeak.mdl QC Script: .\p_squeak\p_squeak.qc Reference: .\p_squeak\reference_squeak.smd Sequence: .\p_squeak\idle.smd Texture: .\p_squeak\SQK_Side1.bmp Texture: .\p_squeak\SQK_Eye1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: p_tripmine.mdl QC Script: .\p_tripmine\p_tripmine.qc Reference: .\p_tripmine\reference_tripmine.smd Sequence: .\p_tripmine\idle.smd Texture: .\p_tripmine\side.bmp Texture: .\p_tripmine\box.bmp Texture: .\p_tripmine\light.bmp Texture: .\p_tripmine\face.bmp Texture: .\p_tripmine\lensCHROME.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: rengine.mdl QC Script: .\rengine\rengine.qc Reference: .\rengine\REngine_Template_Biped1.smd Sequence: .\rengine\idle_off.smd Sequence: .\rengine\Ignite.smd Sequence: .\rengine\retire.smd Texture: .\rengine\RE_Port1.bmp Texture: .\rengine\RE_Exhaust1.bmp Texture: .\rengine\RE_Main1.bmp Texture: .\rengine\RE_Brace1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: renginet.mdl ERROR: renginet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: ribcage.mdl QC Script: .\ribcage\ribcage.qc Reference: .\ribcage\RIBCAGE1.smd Sequence: .\ribcage\idle.smd Texture: .\ribcage\Rib1.bmp Texture: .\ribcage\Rib-X1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: riblet1.mdl QC Script: .\riblet1\riblet1.qc Reference: .\riblet1\Riblet1.smd Sequence: .\riblet1\idle.smd Texture: .\riblet1\Rib-X1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: rip.mdl QC Script: .\rip\rip.qc Reference: .\rip\RIP1_Template_Biped1.smd Sequence: .\rip\idle1.smd Texture: .\rip\Jaw1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: roach.mdl WARNING: Sequence name "run" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\roach\roach.qc Reference: .\roach\reference.smd Sequence: .\roach\run_1.smd Sequence: .\roach\run_2.smd Texture: .\roach\top.bmp Texture: .\roach\Untitled-5.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: rockgibs.mdl QC Script: .\rockgibs\rockgibs.qc Reference: .\rockgibs\rockgib_big.smd Reference: .\rockgibs\rockgib_med.smd Reference: .\rockgibs\rockgib_small.smd Sequence: .\rockgibs\idle1.smd Texture: .\rockgibs\rock.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: rpgrocket.mdl QC Script: .\rpgrocket\rpgrocket.qc Reference: .\rpgrocket\rocket.smd Sequence: .\rpgrocket\idle.smd Texture: .\rpgrocket\rocket.bmp Texture: .\rpgrocket\rocketmotor.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: sat_globe.mdl WARNING: Gived name to 6 unnamed bone(s). QC Script: .\sat_globe\sat_globe.qc Reference: .\sat_globe\sat_globe_ref.smd Sequence: .\sat_globe\orbit.smd Texture: .\sat_globe\topo.bmp Texture: .\sat_globe\orange.bmp Texture: .\sat_globe\green.bmp Texture: .\sat_globe\offline.bmp Texture: .\sat_globe\array.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist.mdl WARNING: Sequence name "crouch_idle3" is repeated 2 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\scientist\scientist.qc Reference: .\scientist\SCI3_Template_Biped1(Headless_Body).smd Reference: .\scientist\SCI3_Template_Biped1(NerdHead).smd Reference: .\scientist\SCI2_Template_Biped1(EinstienHead).smd Reference: .\scientist\SCI3_Template_Biped1(LutherHead).smd Reference: .\scientist\SCI3_Template_Biped1(SlickHead).smd Reference: .\scientist\SCI2_Template_Biped(Needle_Hand)1.smd Sequence: .\scientist\walk.smd Sequence: .\scientist\walk_scared.smd Sequence: .\scientist\run.smd Sequence: .\scientist\run1.smd Sequence: .\scientist\run2.smd Sequence: .\scientist\180_Left.smd Sequence: .\scientist\180_Right.smd Sequence: .\scientist\flinch.smd Sequence: .\scientist\flinch1.smd Sequence: .\scientist\laflinch.smd Sequence: .\scientist\raflinch.smd Sequence: .\scientist\llflinch.smd Sequence: .\scientist\rlflinch.smd Sequence: .\scientist\idle1.smd Sequence: .\scientist\idle3.smd Sequence: .\scientist\idle4.smd Sequence: .\scientist\idle5.smd Sequence: .\scientist\idle6.smd Sequence: .\scientist\idle7.smd Sequence: .\scientist\crouchstand.smd Sequence: .\scientist\crouch_idle.smd Sequence: .\scientist\crouch_idle2.smd Sequence: .\scientist\crouch_idle3_1.smd Sequence: .\scientist\crouch_idle3_2.smd Sequence: .\scientist\panic.smd Sequence: .\scientist\fear1.smd Sequence: .\scientist\fear2.smd Sequence: .\scientist\eye_wipe.smd Sequence: .\scientist\pull_needle.smd Sequence: .\scientist\return_needle.smd Sequence: .\scientist\give_shot.smd Sequence: .\scientist\diesimple.smd Sequence: .\scientist\dieforward.smd Sequence: .\scientist\dieforward1.smd Sequence: .\scientist\diebackward.smd Sequence: .\scientist\headshot.smd Sequence: .\scientist\gutshot.smd Sequence: .\scientist\lying_on_back.smd Sequence: .\scientist\lying_on_stomach.smd Sequence: .\scientist\dead_sitting.smd Sequence: .\scientist\dead_table1.smd Sequence: .\scientist\dead_table2.smd Sequence: .\scientist\dead_table3.smd Sequence: .\scientist\barnacled1.smd Sequence: .\scientist\barnacled2.smd Sequence: .\scientist\barnacled3.smd Sequence: .\scientist\barnacled4.smd Sequence: .\scientist\console.smd Sequence: .\scientist\checktie.smd Sequence: .\scientist\dryhands.smd Sequence: .\scientist\tieshoe.smd Sequence: .\scientist\writeboard.smd Sequence: .\scientist\studycart.smd Sequence: .\scientist\lean.smd Sequence: .\scientist\pondering.smd Sequence: .\scientist\pondering2.smd Sequence: .\scientist\pondering3.smd Sequence: .\scientist\buysoda.smd Sequence: .\scientist\pause.smd Sequence: .\scientist\yes.smd Sequence: .\scientist\no.smd Sequence: .\scientist\push_button.smd Sequence: .\scientist\converse1.smd Sequence: .\scientist\converse2.smd Sequence: .\scientist\retina.smd Sequence: .\scientist\talkleft.smd Sequence: .\scientist\talkright.smd Sequence: .\scientist\deskidle.smd Sequence: .\scientist\coffee.smd Sequence: .\scientist\franticbutton.smd Sequence: .\scientist\startle.smd Sequence: .\scientist\sitlookleft.smd Sequence: .\scientist\sitlookright.smd Sequence: .\scientist\sitscared.smd Sequence: .\scientist\sitting2.smd Sequence: .\scientist\sitting3.smd Sequence: .\scientist\cprscientist.smd Sequence: .\scientist\cprscientistrevive.smd Sequence: .\scientist\cowering_in_corner.smd Sequence: .\scientist\sstruggleidle.smd Sequence: .\scientist\sstruggle.smd Sequence: .\scientist\headcrabbed.smd Sequence: .\scientist\c1a0_catwalkidle.smd Sequence: .\scientist\c1a0_catwalk.smd Sequence: .\scientist\ceiling_dangle.smd Sequence: .\scientist\ventpull1.smd Sequence: .\scientist\ventpull2.smd Sequence: .\scientist\ventpullidle1.smd Sequence: .\scientist\ventpullidle2.smd Sequence: .\scientist\sitidle.smd Sequence: .\scientist\sitstand.smd Sequence: .\scientist\keypad.smd Sequence: .\scientist\panic1.smd Sequence: .\scientist\lookwindow.smd Sequence: .\scientist\wave.smd Sequence: .\scientist\pulldoor.smd Sequence: .\scientist\beatdoor.smd Sequence: .\scientist\fallingloop.smd Sequence: .\scientist\crawlwindow.smd Sequence: .\scientist\divewindow.smd Sequence: .\scientist\locked_door.smd Sequence: .\scientist\push_button2.smd Sequence: .\scientist\unlock_door.smd Sequence: .\scientist\quicklook.smd Sequence: .\scientist\handrailidle.smd Sequence: .\scientist\handrail.smd Sequence: .\scientist\hanging_idle.smd Sequence: .\scientist\fall.smd Sequence: .\scientist\scientist_get_pulled.smd Sequence: .\scientist\hanging_idle2.smd Sequence: .\scientist\fall_elevator.smd Sequence: .\scientist\scientist_idlewall.smd Sequence: .\scientist\ickyjump_sci.smd Sequence: .\scientist\haulscientist.smd Sequence: .\scientist\c1a4_wounded_idle.smd Sequence: .\scientist\c1a4_dying_speech.smd Sequence: .\scientist\tentacle_grab.smd Sequence: .\scientist\helicack.smd Sequence: .\scientist\windive.smd Sequence: .\scientist\scicrashidle.smd Sequence: .\scientist\scicrash.smd Sequence: .\scientist\onguard.smd Sequence: .\scientist\seeya.smd Sequence: .\scientist\rocketcrawl.smd Sequence: .\scientist\portal.smd Sequence: .\scientist\gluonshow.smd Sequence: .\scientist\crouch.smd Sequence: .\scientist\kneel.smd Texture: .\scientist\Sci3(Back2).bmp Texture: .\scientist\Sci3(L-Leg).bmp Texture: .\scientist\Sci3(Shoe).bmp Texture: .\scientist\Sci3(Chest).bmp Texture: .\scientist\Sci3(Pelvis).bmp Texture: .\scientist\Sci3(C-Tail).bmp Texture: .\scientist\SCI3_LegBack1.bmp Texture: .\scientist\SCI3_Collar1.bmp Texture: .\scientist\Sci3(R-Leg).bmp Texture: .\scientist\Sci3(R-Arm).bmp Texture: .\scientist\Sci2_Hand1.bmp Texture: .\scientist\Sci2_Knuckles.bmp Texture: .\scientist\Sci3(L-Arm).bmp Texture: .\scientist\SCI3X_HSide1.bmp Texture: .\scientist\SCI3X_Face1.bmp Texture: .\scientist\Sci2_Tounge.bmp Texture: .\scientist\Sci2_Teeth.bmp Texture: .\scientist\SCI3X_Glasses1.bmp Texture: .\scientist\SCI3X_GRim1.bmp Texture: .\scientist\Hair_Side2.bmp Texture: .\scientist\Face1.bmp Texture: .\scientist\Hair_Side1.bmp Texture: .\scientist\Stache1.bmp Texture: .\scientist\L_Side1.bmp Texture: .\scientist\L_Face1.bmp Texture: .\scientist\Sci2_Hd-Side.bmp Texture: .\scientist\Sci2_Face.bmp Texture: .\scientist\SCI2_Needle1.bmp Texture: .\scientist\Sci2_Chrome1.bmp Texture: .\scientist\Sci2_Hand(Black)1.bmp Texture: .\scientist\Sci2_Knuckles(Blk).bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist01.mdl ERROR: scientist01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist02.mdl ERROR: scientist02.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist03.mdl ERROR: scientist03.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist04.mdl ERROR: scientist04.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist05.mdl ERROR: scientist05.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist06.mdl ERROR: scientist06.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientist07.mdl ERROR: scientist07.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scientistt.mdl ERROR: scientistt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: scigun.mdl QC Script: .\scigun\scigun.qc Reference: .\scigun\scigun.smd Sequence: .\scigun\idle.smd Sequence: .\scigun\onguard.smd Sequence: .\scigun\seeya.smd Texture: .\scigun\shotside.bmp Texture: .\scigun\shotdark.bmp Texture: .\scigun\shothole.bmp Texture: .\scigun\shottop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: sentry.mdl QC Script: .\sentry\sentry.qc Reference: .\sentry\SENTRY_Template_Biped1.smd Sequence: .\sentry\idle_off.smd Sequence: .\sentry\fire.smd Sequence: .\sentry\spin.smd Sequence: .\sentry\deploy.smd Sequence: .\sentry\retire.smd Sequence: .\sentry\die.smd Texture: .\sentry\SENTRY_Base1.BMP Texture: .\sentry\SENTRY_MBase1.BMP Texture: .\sentry\SENTRY_Leg1.BMP Texture: .\sentry\SENTRY_Chrome2.bmp Texture: .\sentry\SENTRY_Frnt1.BMP Texture: .\sentry\SENTRY_Side1.BMP Texture: .\sentry\SENTRY_Ammo1.BMP Texture: .\sentry\SENTRY_Ammo2.BMP Texture: .\sentry\SENTRY_GSide1.BMP Texture: .\sentry\SENTRY_GTop1.BMP Texture: .\sentry\SENTRY_GTip1.BMP Texture: .\sentry\SENTRY_Chrome3.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: sentryt.mdl ERROR: sentryt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: shell.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\shell\shell.qc Reference: .\shell\shellcase.smd Sequence: .\shell\shell.smd Texture: .\shell\back.bmp Texture: .\shell\bulletCHROME.bmp Texture: .\shell\front.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: shotgunshell.mdl QC Script: .\shotgunshell\shotgunshell.qc Reference: .\shotgunshell\shell.smd Sequence: .\shotgunshell\idle.smd Texture: .\shotgunshell\shell.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: shrapnel.mdl QC Script: .\shrapnel\shrapnel.qc Reference: .\shrapnel\schrapnel1.smd Reference: .\shrapnel\schrapnel2.smd Reference: .\shrapnel\schrapnel3.smd Sequence: .\shrapnel\idle1.smd Texture: .\shrapnel\chrome_blueblack6.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: skeleton.mdl WARNING: Gived name to 27 unnamed bone(s). QC Script: .\skeleton\skeleton.qc Reference: .\skeleton\SKELETON_Template_Biped1.smd Sequence: .\skeleton\s_onback.smd Sequence: .\skeleton\s_sitting.smd Texture: .\skeleton\SK_Skl-side1.bmp Texture: .\skeleton\SK_Face1.bmp Texture: .\skeleton\SK_Mouth1.bmp Texture: .\skeleton\SK_Leg1.bmp Texture: .\skeleton\SK_Foot1.bmp Texture: .\skeleton\SK_Arm1.bmp Texture: .\skeleton\SK_Spine1.bmp Texture: .\skeleton\SK_Pelvis-Side1.bmp Texture: .\skeleton\SK_Scapula1.bmp Texture: .\skeleton\SK_Pelvis-Fnt1.bmp Texture: .\skeleton\SK_Chest1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: snapbug.mdl WARNING: Gived name to 27 unnamed bone(s). QC Script: .\snapbug\snapbug.qc Reference: .\snapbug\snapbug_Template_Biped1.smd Sequence: .\snapbug\idle.smd Texture: .\snapbug\SB_Top1.bmp Texture: .\snapbug\SB_Front2.bmp Texture: .\snapbug\SB_Tooth-Fnt1.bmp Texture: .\snapbug\SB_Bottom1.bmp Texture: .\snapbug\SB_Butt1.bmp Texture: .\snapbug\SB_ToothMid1.bmp Texture: .\snapbug\SB_Leg1.bmp Texture: .\snapbug\SB_Lip1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: sphere.mdl WARNING: Gived name to 7 unnamed bone(s). QC Script: .\sphere\sphere.qc Reference: .\sphere\Sphere_Template_Biped1.smd Sequence: .\sphere\idle_off.smd Sequence: .\sphere\fire.smd Sequence: .\sphere\deploy.smd Sequence: .\sphere\retire.smd Texture: .\sphere\SPHERE_Eye1.bmp Texture: .\sphere\SPHERE_Base1.bmp Texture: .\sphere\SPHERE_Chrome1.bmp Texture: .\sphere\SPHERE_Side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: spiggot.mdl QC Script: .\spiggot\spiggot.qc Reference: .\spiggot\spiggot.smd Sequence: .\spiggot\idle.smd Sequence: .\spiggot\finalspiggot.smd Sequence: .\spiggot\spiggotidle.smd Texture: .\spiggot\spiggot_top.bmp Texture: .\spiggot\metal_spiggot.bmp Texture: .\spiggot\metal_spiggot2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: spit.mdl WARNING: Gived name to 3 unnamed bone(s). QC Script: .\spit\spit.qc Reference: .\spit\spit.smd Sequence: .\spit\idle.smd Texture: .\spit\spit.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: stealth.mdl QC Script: .\stealth\stealth.qc Reference: .\stealth\stealth.smd Sequence: .\stealth\idle1.smd Texture: .\stealth\chrome_blueblack6.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: stick.mdl WARNING: Gived name to 1 unnamed bone(s). QC Script: .\stick\stick.qc Reference: .\stick\stick_ref.smd Sequence: .\stick\orbit.smd Texture: .\stick\glowskin.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: stickygib.mdl QC Script: .\stickygib\stickygib.qc Reference: .\stickygib\stickygib.smd Reference: .\stickygib\stickygib2.smd Reference: .\stickygib\stickygib3.smd Sequence: .\stickygib\idle1.smd Texture: .\stickygib\blood.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: stickygibpink.mdl QC Script: .\stickygibpink\stickygibpink.qc Reference: .\stickygibpink\stickygibbrain.smd Sequence: .\stickygibpink\idle1.smd Texture: .\stickygibpink\brains.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: stukabat.mdl WARNING: Gived name to 62 unnamed bone(s). QC Script: .\stukabat\stukabat.qc Reference: .\stukabat\stukabat_Template_Biped1.smd Sequence: .\stukabat\Land_ceiling.smd Sequence: .\stukabat\Land_ground.smd Sequence: .\stukabat\Attack_bomb.smd Sequence: .\stukabat\Attack_claw.smd Sequence: .\stukabat\Dive_cycler.smd Sequence: .\stukabat\Death_fall_simple.smd Sequence: .\stukabat\Death_fall_violent.smd Sequence: .\stukabat\fall_cycler.smd Sequence: .\stukabat\Flinch_big.smd Sequence: .\stukabat\Flinch_small.smd Sequence: .\stukabat\Flying_cycler.smd Sequence: .\stukabat\Flying_turn_left.smd Sequence: .\stukabat\Flying_turn_right.smd Sequence: .\stukabat\Hover.smd Sequence: .\stukabat\Die_on_ground.smd Sequence: .\stukabat\Flinch_on_ground.smd Sequence: .\stukabat\Eat_on_ground.smd Sequence: .\stukabat\Disply_fidget_on_ground.smd Sequence: .\stukabat\Subtle_fidget_on_ground.smd Sequence: .\stukabat\Ground_walk.smd Sequence: .\stukabat\Subtle_fidget.smd Sequence: .\stukabat\Preen_fidget.smd Sequence: .\stukabat\Swing_fidget.smd Sequence: .\stukabat\Take_off_from_land.smd Texture: .\stukabat\STUKA_Intake1.bmp Texture: .\stukabat\STUKA_Side1.bmp Texture: .\stukabat\STUKA_Head1.bmp Texture: .\stukabat\STUKA_Wing1.bmp Texture: .\stukabat\STUKA_Delt1.bmp Texture: .\stukabat\STUKA_Delt2.bmp Texture: .\stukabat\STUKA_Tounge1.bmp Texture: .\stukabat\STUKA_Jaw1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: tech_crategibs.mdl QC Script: .\tech_crategibs\tech_crategibs.qc Reference: .\tech_crategibs\wood3.smd Reference: .\tech_crategibs\wood4.smd Reference: .\tech_crategibs\wood1.smd Reference: .\tech_crategibs\wood2.smd Reference: .\tech_crategibs\wood3.smd Reference: .\tech_crategibs\wood1.smd Reference: .\tech_crategibs\pcvac.smd Reference: .\tech_crategibs\bigscrewd.smd Reference: .\tech_crategibs\cd.smd Reference: .\tech_crategibs\circboard1.smd Reference: .\tech_crategibs\floppy1.smd Reference: .\tech_crategibs\floppy2.smd Reference: .\tech_crategibs\hdd.smd Reference: .\tech_crategibs\littlesd.smd Reference: .\tech_crategibs\tester.smd Reference: .\tech_crategibs\wrench1.smd Reference: .\tech_crategibs\wrench2.smd Reference: .\tech_crategibs\power_sup.smd Sequence: .\tech_crategibs\idle1.smd Texture: .\tech_crategibs\canteenstrap.bmp Texture: .\tech_crategibs\Image9.bmp Texture: .\tech_crategibs\vgrey.bmp Texture: .\tech_crategibs\vac.bmp Texture: .\tech_crategibs\screwd.bmp Texture: .\tech_crategibs\cd.bmp Texture: .\tech_crategibs\circboard1.bmp Texture: .\tech_crategibs\floppy1back.bmp Texture: .\tech_crategibs\floppy1.bmp Texture: .\tech_crategibs\floppy2back.bmp Texture: .\tech_crategibs\floppy2.bmp Texture: .\tech_crategibs\hdd.bmp Texture: .\tech_crategibs\grey1.bmp Texture: .\tech_crategibs\littlesd.bmp Texture: .\tech_crategibs\testerside.bmp Texture: .\tech_crategibs\testertop.bmp Texture: .\tech_crategibs\wrench.bmp Texture: .\tech_crategibs\red.bmp Texture: .\tech_crategibs\blue.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: teleporter_blue_sprites.mdl WARNING: Gived name to 20 unnamed bone(s). QC Script: .\teleporter_blue_sprites\teleporter_blue_sprites.qc Reference: .\teleporter_blue_sprites\teleporter_blue_sprites_ref.smd Sequence: .\teleporter_blue_sprites\orbit.smd Texture: .\teleporter_blue_sprites\glow.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: teleporter_orange_rings.mdl WARNING: Gived name to 4 unnamed bone(s). QC Script: .\teleporter_orange_rings\teleporter_orange_rings.qc Reference: .\teleporter_orange_rings\teleporter_orange_rings_ref.smd Sequence: .\teleporter_orange_rings\orbit.smd Texture: .\teleporter_orange_rings\ringglow.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: tentacle2.mdl WARNING: This model uses the $flags keyword set to 512 WARNING: Sequence Pit_Idle uses transition nodes. WARNING: Sequence rise_to_Temp1 uses transition nodes. WARNING: Sequence Temp1_to_Floor uses transition nodes. WARNING: Sequence Floor_Idle has a custom activity flag (ACT_1010 5). WARNING: Sequence Floor_Idle uses transition nodes. WARNING: Sequence Floor_Fidget_Pissed has a custom activity flag (ACT_1010 1). WARNING: Sequence Floor_Fidget_Pissed uses transition nodes. WARNING: Sequence Floor_Fidget_SmallRise has a custom activity flag (ACT_1010 1). WARNING: Sequence Floor_Fidget_SmallRise uses transition nodes. WARNING: Sequence Floor_Fidget_Wave has a custom activity flag (ACT_1010 1). WARNING: Sequence Floor_Fidget_Wave uses transition nodes. WARNING: Sequence Floor_Strike has a custom activity flag (ACT_1030 1). WARNING: Sequence Floor_Strike uses transition nodes. WARNING: Sequence Floor_Tap has a custom activity flag (ACT_1020 1). WARNING: Sequence Floor_Tap uses transition nodes. WARNING: Sequence Floor_Rotate uses transition nodes. WARNING: Sequence Floor_Rear uses transition nodes. WARNING: Sequence Floor_Rear_Idle has a custom activity flag (ACT_1040 1). WARNING: Sequence Floor_Rear_Idle uses transition nodes. WARNING: Sequence Floor_to_Lev1 uses transition nodes. WARNING: Sequence Lev1_Idle has a custom activity flag (ACT_1011 5). WARNING: Sequence Lev1_Idle uses transition nodes. WARNING: Sequence Lev1_Fidget_Claw has a custom activity flag (ACT_1011 1). WARNING: Sequence Lev1_Fidget_Claw uses transition nodes. WARNING: Sequence Lev1_Fidget_Shake has a custom activity flag (ACT_1011 1). WARNING: Sequence Lev1_Fidget_Shake uses transition nodes. WARNING: Sequence Lev1_Fidget_Snap has a custom activity flag (ACT_1011 1). WARNING: Sequence Lev1_Fidget_Snap uses transition nodes. WARNING: Sequence Lev1_Strike has a custom activity flag (ACT_1031 1). WARNING: Sequence Lev1_Strike uses transition nodes. WARNING: Sequence Lev1_Tap has a custom activity flag (ACT_1021 1). WARNING: Sequence Lev1_Tap uses transition nodes. WARNING: Sequence Lev1_Rotate uses transition nodes. WARNING: Sequence Lev1_Rear uses transition nodes. WARNING: Sequence Lev1_Rear_Idle has a custom activity flag (ACT_1041 1). WARNING: Sequence Lev1_Rear_Idle uses transition nodes. WARNING: Sequence Lev1_to_Lev2 uses transition nodes. WARNING: Sequence Lev2_Idle has a custom activity flag (ACT_1012 5). WARNING: Sequence Lev2_Idle uses transition nodes. WARNING: Sequence Lev2_Fidget_Shake has a custom activity flag (ACT_1012 1). WARNING: Sequence Lev2_Fidget_Shake uses transition nodes. WARNING: Sequence Lev2_Fidget_Swing uses transition nodes. WARNING: Sequence Lev2_Fidget_Tut has a custom activity flag (ACT_1012 1). WARNING: Sequence Lev2_Fidget_Tut uses transition nodes. WARNING: Sequence Lev2_Strike has a custom activity flag (ACT_1032 1). WARNING: Sequence Lev2_Strike uses transition nodes. WARNING: Sequence Lev2_Tap has a custom activity flag (ACT_1022 1). WARNING: Sequence Lev2_Tap uses transition nodes. WARNING: Sequence Lev2_Rotate uses transition nodes. WARNING: Sequence Lev2_Rear uses transition nodes. WARNING: Sequence Lev2_Rear_Idle has a custom activity flag (ACT_1042 1). WARNING: Sequence Lev2_Rear_Idle uses transition nodes. WARNING: Sequence Lev2_to_Lev3 uses transition nodes. WARNING: Sequence Lev3_Idle has a custom activity flag (ACT_1013 5). WARNING: Sequence Lev3_Idle uses transition nodes. WARNING: Sequence Lev3_Fidget_Shake has a custom activity flag (ACT_1013 1). WARNING: Sequence Lev3_Fidget_Shake uses transition nodes. WARNING: Sequence Lev3_Fidget_Side has a custom activity flag (ACT_1013 1). WARNING: Sequence Lev3_Fidget_Side uses transition nodes. WARNING: Sequence Lev3_Strike has a custom activity flag (ACT_1033 1). WARNING: Sequence Lev3_Strike uses transition nodes. WARNING: Sequence Lev3_Tap has a custom activity flag (ACT_1023 1). WARNING: Sequence Lev3_Tap uses transition nodes. WARNING: Sequence Lev3_Rotate uses transition nodes. WARNING: Sequence Lev3_Rear uses transition nodes. WARNING: Sequence Lev3_Rear_Idle has a custom activity flag (ACT_1043 1). WARNING: Sequence Lev3_Rear_Idle uses transition nodes. WARNING: Sequence Lev3_to_Engine uses transition nodes. WARNING: Sequence Engine_Idle has a custom activity flag (ACT_1044 1). WARNING: Sequence Engine_Idle uses transition nodes. WARNING: Sequence Engine_Sway has a custom activity flag (ACT_1044 1). WARNING: Sequence Engine_Sway uses transition nodes. WARNING: Sequence Engine_Swat has a custom activity flag (ACT_1044 1). WARNING: Sequence Engine_Swat uses transition nodes. WARNING: Sequence Engine_Bob has a custom activity flag (ACT_1044 1). WARNING: Sequence Engine_Bob uses transition nodes. WARNING: Sequence Engine_death1 uses transition nodes. WARNING: Sequence Engine_death2 uses transition nodes. WARNING: Sequence Engine_death3 uses transition nodes. QC Script: .\tentacle2\tentacle2.qc Reference: .\tentacle2\TENT2_Template_Biped1.smd Sequence: .\tentacle2\Pit_Idle.smd Sequence: .\tentacle2\rise_to_Temp1.smd Sequence: .\tentacle2\Temp1_to_Floor.smd Sequence: .\tentacle2\Floor_Idle.smd Sequence: .\tentacle2\Floor_Fidget_Pissed.smd Sequence: .\tentacle2\Floor_Fidget_SmallRise.smd Sequence: .\tentacle2\Floor_Fidget_Wave.smd Sequence: .\tentacle2\Floor_Strike.smd Sequence: .\tentacle2\Floor_Tap_blend1.smd Sequence: .\tentacle2\Floor_Tap_blend2.smd Sequence: .\tentacle2\Floor_Rotate.smd Sequence: .\tentacle2\Floor_Rear.smd Sequence: .\tentacle2\Floor_Rear_Idle.smd Sequence: .\tentacle2\Floor_to_Lev1.smd Sequence: .\tentacle2\Lev1_Idle.smd Sequence: .\tentacle2\Lev1_Fidget_Claw.smd Sequence: .\tentacle2\Lev1_Fidget_Shake.smd Sequence: .\tentacle2\Lev1_Fidget_Snap.smd Sequence: .\tentacle2\Lev1_Strike.smd Sequence: .\tentacle2\Lev1_Tap_blend1.smd Sequence: .\tentacle2\Lev1_Tap_blend2.smd Sequence: .\tentacle2\Lev1_Rotate.smd Sequence: .\tentacle2\Lev1_Rear.smd Sequence: .\tentacle2\Lev1_Rear_Idle.smd Sequence: .\tentacle2\Lev1_to_Lev2.smd Sequence: .\tentacle2\Lev2_Idle.smd Sequence: .\tentacle2\Lev2_Fidget_Shake.smd Sequence: .\tentacle2\Lev2_Fidget_Swing.smd Sequence: .\tentacle2\Lev2_Fidget_Tut.smd Sequence: .\tentacle2\Lev2_Strike.smd Sequence: .\tentacle2\Lev2_Tap_blend1.smd Sequence: .\tentacle2\Lev2_Tap_blend2.smd Sequence: .\tentacle2\Lev2_Rotate.smd Sequence: .\tentacle2\Lev2_Rear.smd Sequence: .\tentacle2\Lev2_Rear_Idle.smd Sequence: .\tentacle2\Lev2_to_Lev3.smd Sequence: .\tentacle2\Lev3_Idle.smd Sequence: .\tentacle2\Lev3_Fidget_Shake.smd Sequence: .\tentacle2\Lev3_Fidget_Side.smd Sequence: .\tentacle2\Lev3_Fidget_Swipe.smd Sequence: .\tentacle2\Lev3_Strike.smd Sequence: .\tentacle2\Lev3_Tap_blend1.smd Sequence: .\tentacle2\Lev3_Tap_blend2.smd Sequence: .\tentacle2\Lev3_Rotate.smd Sequence: .\tentacle2\Lev3_Rear.smd Sequence: .\tentacle2\Lev3_Rear_Idle.smd Sequence: .\tentacle2\Lev1_Door_reach.smd Sequence: .\tentacle2\Lev3_to_Engine.smd Sequence: .\tentacle2\Engine_Idle.smd Sequence: .\tentacle2\Engine_Sway.smd Sequence: .\tentacle2\Engine_Swat.smd Sequence: .\tentacle2\Engine_Bob.smd Sequence: .\tentacle2\Engine_death1.smd Sequence: .\tentacle2\Engine_death2.smd Sequence: .\tentacle2\Engine_death3.smd Sequence: .\tentacle2\tentacle_grab_idle.smd Sequence: .\tentacle2\tentacle_grab.smd Texture: .\tentacle2\Tent_Side-Mid.bmp Texture: .\tentacle2\Tent_Side1.bmp Texture: .\tentacle2\Tent_Throat1.bmp Texture: .\tentacle2\Tent_Claw1.bmp Texture: .\tentacle2\Tent_Side-Btm.bmp Texture: .\tentacle2\Tent_Hook3.bmp Texture: .\tentacle2\Tent_Hook2.bmp Texture: .\tentacle2\Tent_Lip1.bmp Texture: .\tentacle2\Tent_ToungeTip1.bmp Texture: .\tentacle2\Tent_Back2.bmp Texture: .\tentacle2\Tent_Neck1.bmp Texture: .\tentacle2\Tent_Eye1.bmp Texture: .\tentacle2\Tent_Tounge1.bmp Texture: .\tentacle2\Tent_Toe1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: tentacle2t.mdl ERROR: tentacle2t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: testsphere.mdl QC Script: .\testsphere\testsphere.qc Reference: .\testsphere\sphere1.smd Sequence: .\testsphere\idle.smd Texture: .\testsphere\checker.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: tree.mdl QC Script: .\tree\tree.qc Reference: .\tree\tree.smd Sequence: .\tree\idle1.smd Sequence: .\tree\attack.smd Texture: .\tree\treeside.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: treet.mdl ERROR: treet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: turret.mdl QC Script: .\turret\turret.qc Reference: .\turret\turret_template1.smd Sequence: .\turret\idle_off.smd Sequence: .\turret\fire.smd Sequence: .\turret\spin.smd Sequence: .\turret\deploy.smd Sequence: .\turret\retire.smd Sequence: .\turret\die.smd Texture: .\turret\T_Base1.bmp Texture: .\turret\T_Btm-Side1.bmp Texture: .\turret\T_Trunk1.bmp Texture: .\turret\T_Siren1.bmp Texture: .\turret\Chrome2.bmp Texture: .\turret\T_Lid-Bttm1.bmp Texture: .\turret\T_Top1.bmp Texture: .\turret\T_Side1.bmp Texture: .\turret\T_Gun_Side1.bmp Texture: .\turret\T_B-Base1.bmp Texture: .\turret\T_Tip1.bmp Texture: .\turret\T_Brace1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: turrett.mdl ERROR: turrett.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: uplant1.mdl QC Script: .\uplant1\uplant1.qc Reference: .\uplant1\blades_reference.smd Sequence: .\uplant1\idle1.smd Texture: .\uplant1\leaf.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: uplant1t.mdl ERROR: uplant1t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: uplant2.mdl QC Script: .\uplant2\uplant2.qc Reference: .\uplant2\grass_reference.smd Sequence: .\uplant2\sway1.smd Sequence: .\uplant2\sway2.smd Sequence: .\uplant2\sway3.smd Texture: .\uplant2\leaf.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: uplant2t.mdl ERROR: uplant2t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: uplant3.mdl QC Script: .\uplant3\uplant3.qc Reference: .\uplant3\leaf_reference.smd Sequence: .\uplant3\idle1.smd Texture: .\uplant3\leaf.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: uplant3t.mdl ERROR: uplant3t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: ventgibs.mdl QC Script: .\ventgibs\ventgibs.qc Reference: .\ventgibs\vent1.smd Reference: .\ventgibs\vent2.smd Reference: .\ventgibs\vent3.smd Reference: .\ventgibs\vent4.smd Reference: .\ventgibs\vent5.smd Reference: .\ventgibs\vent6.smd Reference: .\ventgibs\vent7.smd Reference: .\ventgibs\vent5.smd Reference: .\ventgibs\vent6.smd Reference: .\ventgibs\vent7.smd Reference: .\ventgibs\vent8.smd Reference: .\ventgibs\vent9.smd Sequence: .\ventgibs\idle.smd Texture: .\ventgibs\vents.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_357.mdl QC Script: .\v_357\v_357.qc Reference: .\v_357\python_gun.smd Reference: .\v_357\python_bullets.smd Reference: .\v_357\python_speedload.smd Reference: .\v_357\python_hands.smd Reference: .\v_357\python_lasersight.smd Sequence: .\v_357\idle1.smd Sequence: .\v_357\fidget1.smd Sequence: .\v_357\fire1.smd Sequence: .\v_357\reload.smd Sequence: .\v_357\holster.smd Sequence: .\v_357\draw.smd Sequence: .\v_357\idle2.smd Sequence: .\v_357\idle3.smd Texture: .\v_357\bluesteelchrome.bmp Texture: .\v_357\Pythonhandle.bmp Texture: .\v_357\pythoncylrear2.bmp Texture: .\v_357\bulletCHROME.bmp Texture: .\v_357\GLOVED_sleeve.bmp Texture: .\v_357\RubbergloveCHROME.bmp Texture: .\v_357\GLOVED_knuckle.bmp Texture: .\v_357\GLOVE_handpak.bmp.bmp Texture: .\v_357\lasersight.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_9mmar.mdl WARNING: Sequence name "shoot" is repeated 3 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\v_9mmar\v_9mmar.qc Reference: .\v_9mmar\mp5sd.smd Sequence: .\v_9mmar\longidle.smd Sequence: .\v_9mmar\idle1.smd Sequence: .\v_9mmar\grenade.smd Sequence: .\v_9mmar\reload.smd Sequence: .\v_9mmar\deploy.smd Sequence: .\v_9mmar\shoot_1.smd Sequence: .\v_9mmar\shoot_2.smd Sequence: .\v_9mmar\shoot_3.smd Texture: .\v_9mmar\glback.bmp Texture: .\v_9mmar\gunsidemap.bmp Texture: .\v_9mmar\gunbodyrear.bmp Texture: .\v_9mmar\handleback.bmp Texture: .\v_9mmar\rubbergloveCHROME.bmp Texture: .\v_9mmar\clip.bmp Texture: .\v_9mmar\HK_chrome.bmp Texture: .\v_9mmar\Silencerback.bmp Texture: .\v_9mmar\buttstockrear.bmp Texture: .\v_9mmar\PLAYER_Chrome2.bmp Texture: .\v_9mmar\PLAYER_ForeArm1.bmp Texture: .\v_9mmar\PLAYER_Cuff1.bmp Texture: .\v_9mmar\sighttop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_9mmhandgun.mdl QC Script: .\v_9mmhandgun\v_9mmhandgun.qc Reference: .\v_9mmhandgun\glock_reference.smd Reference: .\v_9mmhandgun\clip_reference.smd Reference: .\v_9mmhandgun\glock_reference(silencer).smd Sequence: .\v_9mmhandgun\idle1.smd Sequence: .\v_9mmhandgun\idle2.smd Sequence: .\v_9mmhandgun\idle3.smd Sequence: .\v_9mmhandgun\shoot.smd Sequence: .\v_9mmhandgun\shoot_empty.smd Sequence: .\v_9mmhandgun\reload.smd Sequence: .\v_9mmhandgun\reload_noshot.smd Sequence: .\v_9mmhandgun\draw.smd Sequence: .\v_9mmhandgun\holster.smd Sequence: .\v_9mmhandgun\add_silencer.smd Texture: .\v_9mmhandgun\GLOVED_sleeve.bmp Texture: .\v_9mmhandgun\rubbergloveCHROME.bmp Texture: .\v_9mmhandgun\back.bmp Texture: .\v_9mmhandgun\GLOVED_knuckle.bmp Texture: .\v_9mmhandgun\GLOVE_handpak.bmp.bmp Texture: .\v_9mmhandgun\side.bmp Texture: .\v_9mmhandgun\chrome.bmp Texture: .\v_9mmhandgun\top.bmp Texture: .\v_9mmhandgun\gclip.bmp Texture: .\v_9mmhandgun\bulletCHROME.bmp Texture: .\v_9mmhandgun\gclipinside.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_chub.mdl WARNING: Gived name to 75 unnamed bone(s). QC Script: .\v_chub\v_chub.qc Reference: .\v_chub\vchub_Template(Hands)1.smd Reference: .\v_chub\vchub_Template(toad)1.smd Sequence: .\v_chub\idle1.smd Sequence: .\v_chub\fidgetLick.smd Sequence: .\v_chub\fidgetCroak.smd Sequence: .\v_chub\down.smd Sequence: .\v_chub\up.smd Sequence: .\v_chub\Throw.smd Texture: .\v_chub\GLOVED_sleeve.bmp Texture: .\v_chub\RubbergloveCHROME.bmp Texture: .\v_chub\GLOVED_knuckle.bmp Texture: .\v_chub\GLOVE_handpak.bmp.bmp Texture: .\v_chub\CHB_Side1.bmp Texture: .\v_chub\CHB_Eye1.bmp Texture: .\v_chub\CHB_Tounge1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_crossbow.mdl QC Script: .\v_crossbow\v_crossbow.qc Reference: .\v_crossbow\compound_scope.smd Reference: .\v_crossbow\crossbow_hand.smd Sequence: .\v_crossbow\idle1.smd Sequence: .\v_crossbow\idle2.smd Sequence: .\v_crossbow\fidget1.smd Sequence: .\v_crossbow\fidget2.smd Sequence: .\v_crossbow\fire1.smd Sequence: .\v_crossbow\fire2.smd Sequence: .\v_crossbow\fire3.smd Sequence: .\v_crossbow\reload.smd Sequence: .\v_crossbow\draw1.smd Sequence: .\v_crossbow\draw2.smd Sequence: .\v_crossbow\holster1.smd Sequence: .\v_crossbow\holster2.smd Texture: .\v_crossbow\grip.bmp Texture: .\v_crossbow\stock.bmp Texture: .\v_crossbow\rubbergloveCHROME.bmp Texture: .\v_crossbow\recevierside.bmp Texture: .\v_crossbow\receivertop.bmp Texture: .\v_crossbow\mechside.bmp Texture: .\v_crossbow\mechtop.bmp Texture: .\v_crossbow\shoulders.bmp Texture: .\v_crossbow\bowtip.bmp Texture: .\v_crossbow\slide_side.bmp Texture: .\v_crossbow\slide_top.bmp Texture: .\v_crossbow\slide_rear.bmp Texture: .\v_crossbow\lensCHROME.bmp Texture: .\v_crossbow\clipside.bmp Texture: .\v_crossbow\cliprear.bmp Texture: .\v_crossbow\ladder.bmp Texture: .\v_crossbow\lensring.bmp Texture: .\v_crossbow\xbow_sleeve.bmp Texture: .\v_crossbow\GLOVE_handpak.bmp.bmp Texture: .\v_crossbow\GLOVED_knuckle.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_crowbar.mdl QC Script: .\v_crowbar\v_crowbar.qc Reference: .\v_crowbar\crowbar_reference.smd Sequence: .\v_crowbar\idle1.smd Sequence: .\v_crowbar\draw.smd Sequence: .\v_crowbar\holster.smd Sequence: .\v_crowbar\attack1.smd Sequence: .\v_crowbar\attack1miss.smd Sequence: .\v_crowbar\attack2.smd Sequence: .\v_crowbar\attack2hit.smd Sequence: .\v_crowbar\attack3.smd Sequence: .\v_crowbar\attack3hit.smd Sequence: .\v_crowbar\idle2.smd Sequence: .\v_crowbar\idle3.smd Texture: .\v_crowbar\chrome_red.bmp Texture: .\v_crowbar\chrome.bmp Texture: .\v_crowbar\GLOVED_sleeve.bmp Texture: .\v_crowbar\rubbergloveCHROME.bmp Texture: .\v_crowbar\GLOVED_knuckle.bmp Texture: .\v_crowbar\GLOVE_handpak.bmp.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_egon.mdl QC Script: .\v_egon\v_egon.qc Reference: .\v_egon\egon_newgun.smd Reference: .\v_egon\egon_hands.smd Sequence: .\v_egon\idle1.smd Sequence: .\v_egon\fidget1.smd Sequence: .\v_egon\altfireon.smd Sequence: .\v_egon\altfirecycle.smd Sequence: .\v_egon\altfireoff.smd Sequence: .\v_egon\fire1.smd Sequence: .\v_egon\fire2.smd Sequence: .\v_egon\fire3.smd Sequence: .\v_egon\fire4.smd Sequence: .\v_egon\draw.smd Sequence: .\v_egon\holster.smd Texture: .\v_egon\butt_work.bmp Texture: .\v_egon\egonchrome2.bmp Texture: .\v_egon\handle.bmp Texture: .\v_egon\ringend.bmp Texture: .\v_egon\blueChrome.bmp Texture: .\v_egon\bracket.bmp Texture: .\v_egon\collarbutt_work.bmp Texture: .\v_egon\collarwork.bmp Texture: .\v_egon\collartops_work.bmp Texture: .\v_egon\collarsides_work.bmp Texture: .\v_egon\ringCHROME.bmp Texture: .\v_egon\nose_work.bmp Texture: .\v_egon\controls_work.bmp Texture: .\v_egon\VF_blanksides.bmp Texture: .\v_egon\VF_back.bmp Texture: .\v_egon\ring_attach_work.bmp Texture: .\v_egon\ring_work.bmp Texture: .\v_egon\GLOVED_sleeve.bmp Texture: .\v_egon\rubbergloveCHROME.bmp Texture: .\v_egon\GLOVED_knuckle.bmp Texture: .\v_egon\GLOVE_handpak.bmp.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_gauss.mdl QC Script: .\v_gauss\v_gauss.qc Reference: .\v_gauss\gauss_gun.smd Reference: .\v_gauss\gauss_hand.smd Sequence: .\v_gauss\idle.smd Sequence: .\v_gauss\idle2.smd Sequence: .\v_gauss\fidget.smd Sequence: .\v_gauss\spinup.smd Sequence: .\v_gauss\spin.smd Sequence: .\v_gauss\fire.smd Sequence: .\v_gauss\fire2.smd Sequence: .\v_gauss\holster.smd Sequence: .\v_gauss\draw.smd Texture: .\v_gauss\spinnerBRIGHT.bmp Texture: .\v_gauss\nuspinner.bmp Texture: .\v_gauss\nuspinner2.bmp Texture: .\v_gauss\spinner_rear.bmp Texture: .\v_gauss\boxsideC.bmp Texture: .\v_gauss\boxrear.bmp Texture: .\v_gauss\boxsideB.bmp Texture: .\v_gauss\boxtopA.bmp Texture: .\v_gauss\boxsideA.bmp Texture: .\v_gauss\boxtopB.bmp Texture: .\v_gauss\barrelCHROME.bmp Texture: .\v_gauss\bottle.bmp Texture: .\v_gauss\wire_chrome.bmp Texture: .\v_gauss\battery.bmp Texture: .\v_gauss\batteryend.bmp Texture: .\v_gauss\batterybox.bmp Texture: .\v_gauss\GLOVED_sleeve.bmp Texture: .\v_gauss\rubbergloveCHROME.bmp Texture: .\v_gauss\GLOVED_knuckle.BMP Texture: .\v_gauss\GLOVE_handpak.bmp.BMP Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_grenade.mdl QC Script: .\v_grenade\v_grenade.qc Reference: .\v_grenade\grenade.smd Reference: .\v_grenade\grenade_hand.smd Sequence: .\v_grenade\idle.smd Sequence: .\v_grenade\fidget.smd Sequence: .\v_grenade\pinpull.smd Sequence: .\v_grenade\throw1.smd Sequence: .\v_grenade\throw2.smd Sequence: .\v_grenade\throw3.smd Sequence: .\v_grenade\holster.smd Sequence: .\v_grenade\draw.smd Texture: .\v_grenade\grenade3.bmp Texture: .\v_grenade\spoont.bmp Texture: .\v_grenade\grenCHROME.bmp Texture: .\v_grenade\xbow_sleeve.bmp Texture: .\v_grenade\rubbergloveCHROME.bmp Texture: .\v_grenade\GLOVED_knuckle.bmp Texture: .\v_grenade\GLOVE_handpak.bmp.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_hgun.mdl QC Script: .\v_hgun\v_hgun.qc Reference: .\v_hgun\v_Hgun_Template_Biped1.smd Sequence: .\v_hgun\idle1.smd Sequence: .\v_hgun\fidgetSway.smd Sequence: .\v_hgun\fidgetShake.smd Sequence: .\v_hgun\down.smd Sequence: .\v_hgun\up.smd Sequence: .\v_hgun\Shoot.smd Texture: .\v_hgun\HGUN_Bottom1.bmp Texture: .\v_hgun\HGUN_Cheek1.bmp Texture: .\v_hgun\HGUN_Horn1.bmp Texture: .\v_hgun\HGUN_Back1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_rpg.mdl QC Script: .\v_rpg\v_rpg.qc Reference: .\v_rpg\egon_newgun.smd Reference: .\v_rpg\egon_hands.smd Sequence: .\v_rpg\idle1.smd Sequence: .\v_rpg\fidget1.smd Sequence: .\v_rpg\altfireon.smd Sequence: .\v_rpg\altfirecycle.smd Sequence: .\v_rpg\altfireoff.smd Sequence: .\v_rpg\fire1.smd Sequence: .\v_rpg\fire2.smd Sequence: .\v_rpg\fire3.smd Sequence: .\v_rpg\fire4.smd Sequence: .\v_rpg\draw.smd Sequence: .\v_rpg\holster.smd Texture: .\v_rpg\grey.bmp Texture: .\v_rpg\radio.bmp Texture: .\v_rpg\black.bmp Texture: .\v_rpg\GLOVED_sleeve.bmp Texture: .\v_rpg\rubbergloveCHROME.bmp Texture: .\v_rpg\GLOVED_knuckle.bmp Texture: .\v_rpg\GLOVE_handpak.bmp.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_satchel.mdl QC Script: .\v_satchel\v_satchel.qc Reference: .\v_satchel\satchel_hand_fix.smd Reference: .\v_satchel\satchel_charge.smd Sequence: .\v_satchel\idle1.smd Sequence: .\v_satchel\fidget1.smd Sequence: .\v_satchel\draw.smd Sequence: .\v_satchel\drop.smd Texture: .\v_satchel\GLOVED_sleeve.bmp Texture: .\v_satchel\rubbergloveCHROME.bmp Texture: .\v_satchel\GLOVED_knuckle.bmp Texture: .\v_satchel\GLOVE_handpak.bmp.bmp Texture: .\v_satchel\satchel_body.bmp Texture: .\v_satchel\strap.bmp Texture: .\v_satchel\radioside.bmp Texture: .\v_satchel\buckleCHROME.bmp Texture: .\v_satchel\expl.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_satchel_radio.mdl QC Script: .\v_satchel_radio\v_satchel_radio.qc Reference: .\v_satchel_radio\satchel_radio_hand.smd Reference: .\v_satchel_radio\satchel_radio_detonator.smd Sequence: .\v_satchel_radio\idle1.smd Sequence: .\v_satchel_radio\fidget1.smd Sequence: .\v_satchel_radio\draw.smd Sequence: .\v_satchel_radio\fire.smd Sequence: .\v_satchel_radio\holster.smd Texture: .\v_satchel_radio\xbow_sleeve.bmp Texture: .\v_satchel_radio\rubbergloveCHROME.bmp Texture: .\v_satchel_radio\GLOVE_handpak.bmp.bmp Texture: .\v_satchel_radio\GLOVED_knuckle.bmp Texture: .\v_satchel_radio\dettop.bmp Texture: .\v_satchel_radio\det_side.bmp Texture: .\v_satchel_radio\det_front.bmp Texture: .\v_satchel_radio\detbutn_bright.bmp Texture: .\v_satchel_radio\flapchrome.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_shotgun.mdl QC Script: .\v_shotgun\v_shotgun.qc Reference: .\v_shotgun\v_shotgun_reference.smd Reference: .\v_shotgun\shell.smd Sequence: .\v_shotgun\sm_idle.smd Sequence: .\v_shotgun\shoot.smd Sequence: .\v_shotgun\shoot_big.smd Sequence: .\v_shotgun\reload.smd Sequence: .\v_shotgun\pump.smd Sequence: .\v_shotgun\start_reload.smd Sequence: .\v_shotgun\draw.smd Sequence: .\v_shotgun\reholster.smd Sequence: .\v_shotgun\idle4.smd Sequence: .\v_shotgun\deepidle.smd Texture: .\v_shotgun\HAND_ForeArm1.bmp Texture: .\v_shotgun\rubbergloveCHROME.bmp Texture: .\v_shotgun\sidemap.bmp Texture: .\v_shotgun\sight.bmp Texture: .\v_shotgun\bodyback.bmp Texture: .\v_shotgun\barrelltop.bmp Texture: .\v_shotgun\barrel_chrome.bmp Texture: .\v_shotgun\handle.bmp Texture: .\v_shotgun\grip.bmp Texture: .\v_shotgun\shell.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_squeak.mdl QC Script: .\v_squeak\v_squeak.qc Reference: .\v_squeak\SQUEAK_Template_Biped(Hand)1.smd Reference: .\v_squeak\SQUEAK_Template_Biped(Weapon)1.smd Sequence: .\v_squeak\idle1.smd Sequence: .\v_squeak\fidgetfit.smd Sequence: .\v_squeak\fidgetnip.smd Sequence: .\v_squeak\down.smd Sequence: .\v_squeak\up.smd Sequence: .\v_squeak\throw.smd Texture: .\v_squeak\GLOVED_sleeve.bmp Texture: .\v_squeak\rubbergloveCHROME.bmp Texture: .\v_squeak\GLOVED_knuckle.bmp Texture: .\v_squeak\GLOVE_handpak.bmp.bmp Texture: .\v_squeak\SQK_Side1.BMP Texture: .\v_squeak\SQK_Eye1.BMP Texture: .\v_squeak\Chrome1.bmp Texture: .\v_squeak\SQK_Mouth1.BMP Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: v_tripmine.mdl QC Script: .\v_tripmine\v_tripmine.qc Reference: .\v_tripmine\tripmine_hands.smd Reference: .\v_tripmine\tripmine_mine.smd Reference: .\v_tripmine\tripmine_boned_world.smd Sequence: .\v_tripmine\idle1.smd Sequence: .\v_tripmine\idle2.smd Sequence: .\v_tripmine\arm1.smd Sequence: .\v_tripmine\place.smd Sequence: .\v_tripmine\fidget.smd Sequence: .\v_tripmine\holster.smd Sequence: .\v_tripmine\draw.smd Sequence: .\v_tripmine\world.smd Sequence: .\v_tripmine\ground.smd Texture: .\v_tripmine\GLOVED_sleeve.bmp Texture: .\v_tripmine\rubbergloveCHROME.bmp Texture: .\v_tripmine\GLOVED_knuckle.bmp Texture: .\v_tripmine\GLOVE_handpak.bmp.bmp Texture: .\v_tripmine\box.bmp Texture: .\v_tripmine\side.bmp Texture: .\v_tripmine\light.bmp Texture: .\v_tripmine\face.bmp Texture: .\v_tripmine\lensCHROME.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: webgibs.mdl QC Script: .\webgibs\webgibs.qc Reference: .\webgibs\{xeno_6gib.smd Reference: .\webgibs\{xeno_6gib2.smd Reference: .\webgibs\{xeno_6gib3.smd Sequence: .\webgibs\idle.smd Texture: .\webgibs\{xeno_6.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: wetfloorsign_gibs.mdl QC Script: .\wetfloorsign_gibs\wetfloorsign_gibs.qc Reference: .\wetfloorsign_gibs\wf1.smd Reference: .\wetfloorsign_gibs\wf2.smd Reference: .\wetfloorsign_gibs\wf3.smd Reference: .\wetfloorsign_gibs\wf4.smd Reference: .\wetfloorsign_gibs\wf5.smd Reference: .\wetfloorsign_gibs\wf6.smd Reference: .\wetfloorsign_gibs\wf7.smd Reference: .\wetfloorsign_gibs\wf8.smd Sequence: .\wetfloorsign_gibs\idle.smd Texture: .\wetfloorsign_gibs\wetfloorsign.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: woodgibs.mdl WARNING: Gived name to 3 unnamed bone(s). QC Script: .\woodgibs\woodgibs.qc Reference: .\woodgibs\WOOD1_Splinter.smd Reference: .\woodgibs\WOOD_Plank1.smd Reference: .\woodgibs\WOOD_Plank2.smd Sequence: .\woodgibs\idle1.smd Texture: .\woodgibs\Image9.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_357.mdl QC Script: .\w_357\w_357.qc Reference: .\w_357\w_python.smd Sequence: .\w_357\position.smd Texture: .\w_357\wrld_python.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_357ammo.mdl QC Script: .\w_357ammo\w_357ammo.qc Reference: .\w_357ammo\w_pythonammo.smd Sequence: .\w_357ammo\idle.smd Sequence: .\w_357ammo\onside.smd Texture: .\w_357ammo\speedload.bmp Texture: .\w_357ammo\bulletCHROME.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_357ammobox.mdl QC Script: .\w_357ammobox\w_357ammobox.qc Reference: .\w_357ammobox\w_pythonammobox.smd Sequence: .\w_357ammobox\idle.smd Texture: .\w_357ammobox\cardboard.bmp Texture: .\w_357ammobox\bulletCHROME.bmp Texture: .\w_357ammobox\boxart2.bmp Texture: .\w_357ammobox\boxart1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_357ammoboxt.mdl ERROR: w_357ammoboxt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_357ammot.mdl ERROR: w_357ammot.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_357t.mdl ERROR: w_357t.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmar.mdl QC Script: .\w_9mmar\w_9mmar.qc Reference: .\w_9mmar\wrld_mp5.smd Sequence: .\w_9mmar\idle.smd Texture: .\w_9mmar\MP5sideview.bmp Texture: .\w_9mmar\M203.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmarclip.mdl QC Script: .\w_9mmarclip\w_9mmarclip.qc Reference: .\w_9mmarclip\clip.smd Sequence: .\w_9mmarclip\idle.smd Texture: .\w_9mmarclip\clipside.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmarclipt.mdl ERROR: w_9mmarclipt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmart.mdl ERROR: w_9mmart.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmclip.mdl QC Script: .\w_9mmclip\w_9mmclip.qc Reference: .\w_9mmclip\gclip.smd Sequence: .\w_9mmclip\idle.smd Texture: .\w_9mmclip\gclip.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmclipt.mdl ERROR: w_9mmclipt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmhandgun.mdl QC Script: .\w_9mmhandgun\w_9mmhandgun.qc Reference: .\w_9mmhandgun\wrld_glock.smd Sequence: .\w_9mmhandgun\idle.smd Texture: .\w_9mmhandgun\glockside.bmp Texture: .\w_9mmhandgun\glockback.bmp Texture: .\w_9mmhandgun\glocktop1.bmp Texture: .\w_9mmhandgun\glockfront.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_9mmhandgunt.mdl ERROR: w_9mmhandgunt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_adrenaline.mdl QC Script: .\w_adrenaline\w_adrenaline.qc Reference: .\w_adrenaline\adrenaline.smd Sequence: .\w_adrenaline\idle.smd Texture: .\w_adrenaline\side.bmp Texture: .\w_adrenaline\top.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_adrenalinet.mdl ERROR: w_adrenalinet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_antidote.mdl QC Script: .\w_antidote\w_antidote.qc Reference: .\w_antidote\antidote.smd Sequence: .\w_antidote\idle.smd Texture: .\w_antidote\side.bmp Texture: .\w_antidote\top.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_antidotet.mdl ERROR: w_antidotet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_argrenade.mdl QC Script: .\w_argrenade\w_argrenade.qc Reference: .\w_argrenade\w_mp5grenade.smd Sequence: .\w_argrenade\idle.smd Texture: .\w_argrenade\Side1.bmp Texture: .\w_argrenade\Tip1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_argrenadet.mdl ERROR: w_argrenadet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_battery.mdl QC Script: .\w_battery\w_battery.qc Reference: .\w_battery\battery.smd Sequence: .\w_battery\idle.smd Texture: .\w_battery\batside.bmp Texture: .\w_battery\battop.bmp Texture: .\w_battery\batpanel.bmp Texture: .\w_battery\grey.bmp Texture: .\w_battery\batcontact.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_batteryt.mdl ERROR: w_batteryt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_chainammo.mdl QC Script: .\w_chainammo\w_chainammo.qc Reference: .\w_chainammo\ammo_box.smd Sequence: .\w_chainammo\idle.smd Texture: .\w_chainammo\a_boxfront.bmp Texture: .\w_chainammo\a_boxgreen.bmp Texture: .\w_chainammo\a_boxside.bmp Texture: .\w_chainammo\bullets.bmp Texture: .\w_chainammo\a_boxtop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_chainammot.mdl ERROR: w_chainammot.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_crossbow.mdl QC Script: .\w_crossbow\w_crossbow.qc Reference: .\w_crossbow\w_crossbow.smd Sequence: .\w_crossbow\idle.smd Sequence: .\w_crossbow\onside.smd Texture: .\w_crossbow\stock.bmp Texture: .\w_crossbow\world_shoulder.bmp Texture: .\w_crossbow\sightcyl.bmp Texture: .\w_crossbow\mechanismside.bmp Texture: .\w_crossbow\world_grip.bmp Texture: .\w_crossbow\world_slide.bmp Texture: .\w_crossbow\string.bmp Texture: .\w_crossbow\receiverside.bmp Texture: .\w_crossbow\bowCHROME.bmp Texture: .\w_crossbow\clip_side.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_crossbowt.mdl ERROR: w_crossbowt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_crossbow_clip.mdl QC Script: .\w_crossbow_clip\w_crossbow_clip.qc Reference: .\w_crossbow_clip\wrld_crossbow_clip.smd Sequence: .\w_crossbow_clip\idle.smd Texture: .\w_crossbow_clip\wrld_bolt.bmp Texture: .\w_crossbow_clip\clip_side.bmp Texture: .\w_crossbow_clip\cliprear.bmp Texture: .\w_crossbow_clip\wrld_fins.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_crowbar.mdl QC Script: .\w_crowbar\w_crowbar.qc Reference: .\w_crowbar\crowbar.smd Sequence: .\w_crowbar\idle.smd Texture: .\w_crowbar\crowbar.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_crowbart.mdl ERROR: w_crowbart.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_egon.mdl QC Script: .\w_egon\w_egon.qc Reference: .\w_egon\world_egon2.smd Sequence: .\w_egon\stayput.smd Texture: .\w_egon\world_egon_combined.bmp Texture: .\w_egon\egonchrome2.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_egont.mdl ERROR: w_egont.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_flare.mdl QC Script: .\w_flare\w_flare.qc Reference: .\w_flare\w_flare.smd Sequence: .\w_flare\idle.smd Texture: .\w_flare\flare.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_flaret.mdl ERROR: w_flaret.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_gauss.mdl QC Script: .\w_gauss\w_gauss.qc Reference: .\w_gauss\w_gauss.smd Sequence: .\w_gauss\stayput.smd Sequence: .\w_gauss\onside.smd Texture: .\w_gauss\body_side.bmp Texture: .\w_gauss\body_rear.bmp Texture: .\w_gauss\stock.bmp Texture: .\w_gauss\rubbertube.bmp Texture: .\w_gauss\barrelCHROME.bmp Texture: .\w_gauss\bottle.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_gaussammo.mdl QC Script: .\w_gaussammo\w_gaussammo.qc Reference: .\w_gaussammo\world_gaussammo.smd Sequence: .\w_gaussammo\idle.smd Texture: .\w_gaussammo\boxside.bmp Texture: .\w_gaussammo\boxtop.bmp Texture: .\w_gaussammo\hinge.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_gaussammot.mdl ERROR: w_gaussammot.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_gausst.mdl ERROR: w_gausst.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_grenade.mdl WARNING: Sequence name "toss" is repeated 3 times. WARNING: Added numeric suffix to repeated sequence name(s). QC Script: .\w_grenade\w_grenade.qc Reference: .\w_grenade\grenade.smd Sequence: .\w_grenade\idle.smd Sequence: .\w_grenade\roll1.smd Sequence: .\w_grenade\roll2.smd Sequence: .\w_grenade\toss_1.smd Sequence: .\w_grenade\toss2.smd Sequence: .\w_grenade\toss_2.smd Sequence: .\w_grenade\toss_3.smd Texture: .\w_grenade\grenade_side.bmp Texture: .\w_grenade\grenade_skin.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_grenadet.mdl ERROR: w_grenadet.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_hgun.mdl QC Script: .\w_hgun\w_hgun.qc Reference: .\w_hgun\WHGUN_Template_Model1.smd Sequence: .\w_hgun\stayput.smd Texture: .\w_hgun\Gun_Back2.bmp Texture: .\w_hgun\Gun_Jaw1.bmp Texture: .\w_hgun\Gun_Top2.bmp Texture: .\w_hgun\GUN_Cheek1.bmp Texture: .\w_hgun\GUN_Mouth1.bmp Texture: .\w_hgun\Gun_Top1.bmp Texture: .\w_hgun\HG_Side1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_hgunt.mdl ERROR: w_hgunt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_isotopebox.mdl QC Script: .\w_isotopebox\w_isotopebox.qc Reference: .\w_isotopebox\isotope_container.smd Sequence: .\w_isotopebox\idle.smd Texture: .\w_isotopebox\suitcase_top.bmp Texture: .\w_isotopebox\suitcase_front.bmp Texture: .\w_isotopebox\suitcase_side.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_isotopeboxt.mdl ERROR: w_isotopeboxt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_longjump.mdl QC Script: .\w_longjump\w_longjump.qc Reference: .\w_longjump\longjump.smd Sequence: .\w_longjump\idle.smd Texture: .\w_longjump\black_chrome.bmp Texture: .\w_longjump\jets.bmp Texture: .\w_longjump\back.bmp Texture: .\w_longjump\filler.bmp Texture: .\w_longjump\backpackfront.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_longjumpt.mdl ERROR: w_longjumpt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_medkit.mdl QC Script: .\w_medkit\w_medkit.qc Reference: .\w_medkit\w_medkit.smd Sequence: .\w_medkit\idle.smd Texture: .\w_medkit\medkit_top.bmp Texture: .\w_medkit\medkit_strap.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_medkitt.mdl ERROR: w_medkitt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_oxygen.mdl QC Script: .\w_oxygen\w_oxygen.qc Reference: .\w_oxygen\wrld_oxygentank.smd Sequence: .\w_oxygen\stayput.smd Texture: .\w_oxygen\chrome_scratch.bmp Texture: .\w_oxygen\highlightchrome.bmp Texture: .\w_oxygen\back.bmp Texture: .\w_oxygen\wing.bmp Texture: .\w_oxygen\chromebump.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_oxygent.mdl ERROR: w_oxygent.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_rad.mdl QC Script: .\w_rad\w_rad.qc Reference: .\w_rad\rad.smd Sequence: .\w_rad\idle.smd Texture: .\w_rad\side.bmp Texture: .\w_rad\top.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_radt.mdl ERROR: w_radt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_rpg.mdl QC Script: .\w_rpg\w_rpg.qc Reference: .\w_rpg\newrpg_worldmodel.smd Sequence: .\w_rpg\stayput.smd Sequence: .\w_rpg\onside.smd Texture: .\w_rpg\new_worldrpg_combo.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_rpgammo.mdl QC Script: .\w_rpgammo\w_rpgammo.qc Reference: .\w_rpgammo\rpgammo.smd Sequence: .\w_rpgammo\idle.smd Sequence: .\w_rpgammo\capped.smd Texture: .\w_rpgammo\ammocan.bmp Texture: .\w_rpgammo\ammocantop.bmp Texture: .\w_rpgammo\rocket.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_rpgammot.mdl ERROR: w_rpgammot.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_rpgt.mdl ERROR: w_rpgt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_satchel.mdl QC Script: .\w_satchel\w_satchel.qc Reference: .\w_satchel\world_satchel.smd Sequence: .\w_satchel\idle.smd Sequence: .\w_satchel\onback.smd Texture: .\w_satchel\wrldsatchel.bmp Texture: .\w_satchel\tag.bmp Texture: .\w_satchel\radioside.bmp Texture: .\w_satchel\black.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_satchelt.mdl ERROR: w_satchelt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_security.mdl QC Script: .\w_security\w_security.qc Reference: .\w_security\security_key.smd Sequence: .\w_security\idle.smd Texture: .\w_security\key.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_securityt.mdl ERROR: w_securityt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_shotbox.mdl QC Script: .\w_shotbox\w_shotbox.qc Reference: .\w_shotbox\box.smd Sequence: .\w_shotbox\idle.smd Texture: .\w_shotbox\shell.bmp Texture: .\w_shotbox\box.bmp Texture: .\w_shotbox\topbox_shell.bmp Texture: .\w_shotbox\boxside.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_shotboxt.mdl ERROR: w_shotboxt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_shotgun.mdl QC Script: .\w_shotgun\w_shotgun.qc Reference: .\w_shotgun\wrld_shotgun.smd Sequence: .\w_shotgun\idle.smd Texture: .\w_shotgun\shotside.bmp Texture: .\w_shotgun\shotdark.bmp Texture: .\w_shotgun\shothole.bmp Texture: .\w_shotgun\shottop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_shotgunt.mdl ERROR: w_shotgunt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_shotshell.mdl QC Script: .\w_shotshell\w_shotshell.qc Reference: .\w_shotshell\shell.smd Sequence: .\w_shotshell\idle.smd Texture: .\w_shotshell\shell.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_shotshellt.mdl ERROR: w_shotshellt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_silencer.mdl QC Script: .\w_silencer\w_silencer.qc Reference: .\w_silencer\wrld_silencer.smd Sequence: .\w_silencer\idle.smd Texture: .\w_silencer\glockside.bmp Texture: .\w_silencer\glockback.bmp Texture: .\w_silencer\glocktop1.bmp Texture: .\w_silencer\glockfront.bmp Texture: .\w_silencer\chrome.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_silencert.mdl ERROR: w_silencert.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_sqknest.mdl QC Script: .\w_sqknest\w_sqknest.qc Reference: .\w_sqknest\SQKNEST_Template_Biped1.smd Sequence: .\w_sqknest\Walk.smd Sequence: .\w_sqknest\idle.smd Texture: .\w_sqknest\NSQK_Top1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_sqknestt.mdl ERROR: w_sqknestt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_squeak.mdl QC Script: .\w_squeak\w_squeak.qc Reference: .\w_squeak\WORLDSQUEAK_Template_Biped1.smd Sequence: .\w_squeak\idle.smd Sequence: .\w_squeak\fidget.smd Sequence: .\w_squeak\jump.smd Sequence: .\w_squeak\run.smd Texture: .\w_squeak\SQK_Side1.bmp Texture: .\w_squeak\SQK_Eye1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_squeakt.mdl ERROR: w_squeakt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_suit.mdl QC Script: .\w_suit\w_suit.qc Reference: .\w_suit\wrld_suit.smd Sequence: .\w_suit\idle.smd Texture: .\w_suit\PLAYER_Chrome1.bmp Texture: .\w_suit\front.bmp Texture: .\w_suit\back.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_suitt.mdl ERROR: w_suitt.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: w_weaponbox.mdl QC Script: .\w_weaponbox\w_weaponbox.qc Reference: .\w_weaponbox\wrld_itemcontainer.smd Sequence: .\w_weaponbox\idle.smd Texture: .\w_weaponbox\sidemap.bmp Texture: .\w_weaponbox\itemc_chrome.bmp Texture: .\w_weaponbox\itemtop.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: zombie.mdl QC Script: .\zombie\zombie.qc Reference: .\zombie\Zom3_Template_Biped(White_Suit)1.smd Sequence: .\zombie\idle1.smd Sequence: .\zombie\turnleft.smd Sequence: .\zombie\turnright.smd Sequence: .\zombie\flinchsmall.smd Sequence: .\zombie\flinch.smd Sequence: .\zombie\bigflinch.smd Sequence: .\zombie\getup.smd Sequence: .\zombie\falling.smd Sequence: .\zombie\attack1.smd Sequence: .\zombie\attack2.smd Sequence: .\zombie\walk.smd Sequence: .\zombie\laflinch.smd Sequence: .\zombie\raflinch.smd Sequence: .\zombie\llflinch.smd Sequence: .\zombie\rlflinch.smd Sequence: .\zombie\dieheadshot.smd Sequence: .\zombie\dieheadshot2.smd Sequence: .\zombie\diesimple.smd Sequence: .\zombie\diebackward.smd Sequence: .\zombie\dieforward.smd Sequence: .\zombie\pause.smd Sequence: .\zombie\busting_through_wall.smd Sequence: .\zombie\kick_punch_wall.smd Sequence: .\zombie\bust_window.smd Sequence: .\zombie\soda.smd Sequence: .\zombie\slideidle.smd Sequence: .\zombie\slidewall.smd Sequence: .\zombie\ventclimbidle.smd Sequence: .\zombie\ventclimb.smd Sequence: .\zombie\deadidle.smd Sequence: .\zombie\deadwall.smd Sequence: .\zombie\freakdie.smd Sequence: .\zombie\freak.smd Sequence: .\zombie\eatbodytable.smd Sequence: .\zombie\eatbody.smd Sequence: .\zombie\eatbodystand.smd Sequence: .\zombie\ripdoor.smd Sequence: .\zombie\zombie_pull_scientist.smd Sequence: .\zombie\zombie_eating.smd Sequence: .\zombie\eat_to_stand.smd Sequence: .\zombie\vent_zidle.smd Sequence: .\zombie\vent_c1a3.smd Sequence: .\zombie\haulzombie.smd Sequence: .\zombie\c2a3_snack_getup.smd Texture: .\zombie\SCIZOM3_Back1.bmp Texture: .\zombie\SCIZOM3_Chest1.bmp Texture: .\zombie\ZOM2_CrabButt1.bmp Texture: .\zombie\ZOM2_Face1.bmp Texture: .\zombie\ZOM2_CrabSide1.bmp Texture: .\zombie\ZOM2_CrabFoot1.bmp Texture: .\zombie\ZOM2_CrabSide2.bmp Texture: .\zombie\ZOM2_Teeth1.bmp Texture: .\zombie\ZOM2_CClaws3.bmp Texture: .\zombie\ZOM2_CClaws2.bmp Texture: .\zombie\SCIZOM3_Arm_R1.bmp Texture: .\zombie\ZOM3_Claw1.bmp Texture: .\zombie\SCIZOM3_Arm_L1.bmp Texture: .\zombie\SCIZOM3_LegFrnt2.bmp Texture: .\zombie\Sci3(Shoe).bmp Texture: .\zombie\SCIZOM3_Pelvis.bmp Texture: .\zombie\SCIZOM3_Back2.bmp Texture: .\zombie\SCIZOM3_LegBack1.bmp Texture: .\zombie\SCIZOM3_LegFrnt1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: zombie01.mdl ERROR: zombie01.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: zombie02.mdl ERROR: zombie02.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: zombie03.mdl ERROR: zombie03.mdl is not a main HL model file. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: zombiegibs1.mdl QC Script: .\zombiegibs1\zombiegibs1.qc Reference: .\zombiegibs1\Zom3_Gib1.smd Sequence: .\zombiegibs1\idle.smd Texture: .\zombiegibs1\Sci3(Shoe).bmp Texture: .\zombiegibs1\SCIZOM3_LegBack1.bmp Texture: .\zombiegibs1\SCIZOM3_LegBack2.bmp Texture: .\zombiegibs1\ZOMBIE_Gib1.bmp Done. -------------------------------------------------- Half-Life MDL Decompiler 1.2 2003, Kratisto. Based on code from Valve's HL SDK. -------------------------------------------------- MDL: zombiet.mdl ERROR: zombiet.mdl is not a main HL model file. --------------------------------------------------