stand ACT_IDLE looped death ACT_DIESIMPLE deathc ACT_DIESIMPLE load ACT_RELOAD { 8 5 } pain ACT_SMALL_FLINCH painb ACT_SMALL_FLINCH painc ACT_SMALL_FLINCH run ACT_RUN speed 200 looped shoot ACT_RANGE_ATTACK1 looped { 5 4 } prowl_ ACT_WALK speed 60 looped