"lang" { "Language" "English" "Tokens" { "CKF3_Game_Name" "Chicken Fortress 3" "CKF3_Buildable_Sentry" "Sentry Gun" "CKF3_Buildable_Dispenser" "Dispenser" "CKF3_Buildable_TeleEntrance" "Entrance" "CKF3_Buildable_TeleExit" "Exit" "CKF3_Buildable_Building" "Building..." "CKF3_Buildable_NotBuilt" "Not Built" "CKF3_HudMenu_Back" "Hit \"%s1\" to Cancel" "CKF3_BuildMenu_AlreadyBuilt" "Already Built" "CKF3_BuildMenu_NeedMetal" "Need Metal" "CKF3_DisgMenu_SwitchTeam" "Hit \"%s1\" to Toggle Teams" "CKF3_SelectAClass" "SELECT A CLASS" "CKF3_TeamCount" "Other players on your team" "CKF3_Offense" "OFFENSE" "CKF3_Defense" "DEFENSE" "CKF3_Support" "SUPPORT" "CKF3_SelectATeam" "SELECT A TEAM" "CKF3_Spectate" "SEPECTATE" "CKF3_Menu_Exit" "EXIT(X)" "CKF3_Menu_Next" "CONTINUE(C)" "CKF3_Menu_Prev" "BACK(Z)" "CKF3_Menu_Cancel" "CANCEL(C)" "CKF3_Build" "BUILD" "CKF3_Demolish" "DEMOLISH" "CKF3_Disguise" "DISGUISE" "CKF3_Random" "RANDOM" "CKF3_ScoreBoard_Spectator" "Spectators: " "CKF3_ScoreBoard_Name" "Name" "CKF3_ScoreBoard_Score" "Score" "CKF3_ScoreBoard_Death" "Death" "CKF3_ScoreBoard_Assist" "Assist" "CKF3_ScoreBoard_Ping" "Ping" "CKF3_ScoreBoard_ServerName" "Server: " "CKF3_ScoreBoard_CurrentMap" "Current Map: " "CKF3_ScoreBoard_PlayerNum" "%s1 player" "CKF3_ScoreBoard_PlayersNum" "%s1 players" "CKF3_ScoreBoard_RedTeam" "RED" "CKF3_ScoreBoard_BlueTeam" "BLU" "CKF3_Stats_Kill" "Kills: " "CKF3_Stats_Death" "Deaths: " "CKF3_Stats_Assist" "Assists: " "CKF3_Stats_Demolish" "Destruction: " "CKF3_Stats_Capture" "Captures: " "CKF3_Stats_Defence" "Defenses: " "CKF3_Stats_Dominate" "Dominate: " "CKF3_Stats_Revenge" "Revenge: " "CKF3_Stats_Ubercharge" "Ubercharge: " "CKF3_Stats_Headshot" "Headshots: " "CKF3_Stats_Teleport" "Teleport: " "CKF3_Stats_Healing" "Healing: " "CKF3_Stats_Backstab" "Backstabs: " "CKF3_Stats_Bonus" "Bonus: " "CKF3_ClassTips_Scout_1" "You capture points faster than other classes!" "CKF3_ClassTips_Scout_2" "Double jump while in the air!" "CKF3_ClassTips_Soldier_1" "Shoot your rocket launcher at enemy's feet!" "CKF3_ClassTips_Soldier_2" "Use your rocket launcher to rocket jump!" "CKF3_ClassTips_Pyro_1" "Ambush enemies at corners!" "CKF3_ClassTips_Pyro_2" "Your flamethrower is more effective the closer you are to your target!" "CKF3_ClassTips_Demoman_1" "Remote detonate your stickybombs when enemies are near them!" "CKF3_ClassTips_Demoman_2" "Stickybomb jump by standing on a stickybomb and jumping as you detonate it!" "CKF3_ClassTips_Heavy_1" "Spin your minigun without firing to be ready for approaching enemies!" "CKF3_ClassTips_Engineer_1" "Collect metal from fallen weapons to build with!" "CKF3_ClassTips_Engineer_2" "Build sentry guns to defend your base! Upgrade them to level 3!" "CKF3_ClassTips_Engineer_3" "Build teleporters to help teammates get to the front lines!" "CKF3_ClassTips_Medic_1" "Fill your ÜberCharge by healing your teammates!" "CKF3_ClassTips_Medic_2" "Use a full ÜberCharge to gain invulnerability for you and your Medi Gun target!" "CKF3_ClassTips_Sniper_1" "Your sniper rifle will power up to do more damage while you are zoomed in!" "CKF3_ClassTips_Sniper_2" "Aim for the head to do critical hits!" "CKF3_ClassTips_Spy_1" "Disguise yourself as a enemy and infiltrate the enemy base!" "CKF3_ClassTips_Spy_2" "Cloak yourself to avoid being seen!" "CKF3_ClassTips_Spy_3" "Backstab your enemies with your knife for an instant kill!" "CKF3_ClassTips_Spy_4" "Plant sappers on enemy sentry guns to destroy them!" "CKF3_ClassTips_Random_1" "Let the game randomly choose a class for you." "CKF3_RoundStatus_Setup" "Setup" "CKF3_RoundStatus_End" "Round End" "CKF3_RoundStatus_Overtime" "Overtime" "CKF3_RoundStatus_Wait" "Wait for Players" "CKF3_Continue" "CONTINUE" "CKF3_Back" "BACK" "CKF3_Close" "CLOSE" "CKF3_Cancel" "CANCEL" "CKF3_MapDesc_CP" "Control Points\n\nObjective:\nTo win each team must own all five Control Points.\n\nOther Notes:\nControl Points cannot be captured while they are locked." "CKF3_CloakEnergy" "Energy" } }