// BARNEY BA_OK0 barney/teamup2(p90) BA_OK1 barney/dobettertogether(p90) BA_OK2 barney/imwithyou(p90) BA_OK3 barney/teamup1(p90) BA_OK4 barney/gladtolendhand(p90) BA_OK5 barney/letsgo(p90) BA_OK6 barney/letsmoveit(p90) BA_WAIT0 barney/helpothers(p90) BA_WAIT1 barney/iwaithere(p90) BA_WAIT2 barney/slowingyoudown(p90) BA_WAIT3 barney/illwait(p90) BA_WAIT4 barney/seeya(p90) BA_WAIT5 barney/standguard(p90) BA_HELLO0 barney/hellonicesuit(p90) BA_HELLO1 barney/howdy(p90) BA_HELLO2 barney/howyoudoing(p90) BA_HELLO3 barney/hayfella(p90) BA_HELLO4 barney/heyfella(p90) BA_QUESTION0 barney/beertopside(p90) BA_QUESTION1 barney/wayout(p90) BA_QUESTION2 barney/getanyworse(p90) BA_QUESTION3 barney/gladof38(p90) BA_QUESTION5 barney/wayout(p90) BA_QUESTION6 barney/whatsgoingon(p90) BA_QUESTION7 barney/aintscared(p90) BA_QUESTION8 barney/youhearthat(p90) BA_QUESTION9 barney/somethingmoves(p90) BA_QUESTION10 barney/thinking(p90) BA_ANSWER0 barney/noway(p90) BA_ANSWER1 barney/ireckon(p90) BA_ANSWER2 barney/soundsright(p90) BA_ANSWER3 barney/yessir(p90) BA_ANSWER4 barney/youbet(p90) BA_ANSWER5 barney/yougotit(p90) BA_ANSWER6 barney/yup(p90) BA_ANSWER7 barney/dontaskme(p90) BA_ANSWER8 barney/dontbet(p90) BA_ANSWER9 barney/dontbuyit(p90) BA_ANSWER10 barney/dontfigure(p90) BA_ANSWER11 barney/dontguess(p90) BA_ANSWER12 barney/hardtosay(p90) BA_ANSWER13 barney/justdontknow(p90) BA_ANSWER14 barney/nope(p90) BA_ANSWER15 barney/nosir(p90) BA_ANSWER16 barney/cantfigure(p90) BA_ANSWER17 barney/maybe(p90) BA_ANSWER18 barney/notelling(p90) BA_ANSWER19 barney/bequiet(p90) BA_ANSWER20 barney/youtalkmuch(p90) BA_ANSWER21 barney/alreadyasked(p90) // player is staring at scientist BA_STARE0 barney/yup(p90) BA_STARE1 barney/yessir(p90) BA_STARE2 barney/howyoudoing(p90) BA_STARE3 barney/heyfella(p90) BA_IDLE0 barney/whatisthat(p90) BA_IDLE1 barney/coldone(p90) BA_IDLE2 barney/luckwillturn(p90) BA_IDLE3 barney/targetpractice(p90) BA_IDLE4 barney/badfeeling(p90) BA_IDLE5 barney/ambush(p90) BA_IDLE6 barney/survive(p90) BA_IDLE7 barney/stophere(p90) BA_ATTACK2 barney/standback(p90) BA_ATTACK3 barney/whatisthat(p90) BA_ATTACK4 barney/diebloodsucker(p90) BA_ATTACK5 barney/aimforhead(p90) BA_HEAR0 barney/hearsomething(p90) BA_HEAR1 barney/icanhear(p90) BA_HEAR2 barney/soundsbad(p90) BA_SMELL0 barney/somethingdied(p90) BA_SMELL1 barney/somethingstinky(p90) BA_SMELL2 barney/stench(p90) BA_CUREA barney/checkwounds(p90) BA_CUREB barney/youneedmedic(p90) BA_CUREC barney/realbadwound(p90) BA_SCARED0 barney/donthurtem(p90) BA_SCARED1 barney/leavealone(p90) BA_WOUND0 barney/imhit(p90) BA_WOUND1 barney/hitbad(p90) BA_MORTAL0 barney/imdead(p90) //If you shoot Barney: BA_SHOT0 barney/ba_whoathere(p90) BA_SHOT1 barney/ba_dotoyou(p90) BA_SHOT2 barney/ba_watchit(p90) BA_SHOT3 barney/ba_whatyou(p90) BA_SHOT4 barney/ba_friends(p90) //When Barney’s really pissed at you: BA_MAD0 barney/ba_stepoff(p90) BA_MAD1 barney/ba_iwish(p90) BA_MAD2 barney/ba_uwish(p90) BA_MAD3 barney/ba_somuch(p90) BA_MAD4 barney/ba_endline(p90) BA_MAD5 barney/ba_dontmake(p90) BA_MAD6 barney/ba_tomb(p90) //When Barney’s killed something BA_KILL0 barney/ba_gotone(p90) BA_KILL1 barney/ba_another(p90) BA_KILL2 barney/ba_buttugly(p90) BA_KILL3 barney/ba_seethat(p90) BA_KILL4 barney/ba_close(p90) BA_KILL5 barney/ba_firepl(p90) BA_KILL6 barney/ba_bring(p90) //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 barney/ba_post(p90) BA_POK2 barney/ba_raincheck(p90) BA_POK3 barney/ba_later(p90) // if barney can't follow you BA_STOP0 barney/stop1(p90) BA_STOP1 barney/stop2(p90) BA_STOP2 barney/stop3(p90) //scripted_sentences //c1a0 scripts BA_LATE barney/c1a0_ba_late BA_HEADDOWN barney/c1a0_ba_headdown BA_DESK barney/c1a0_ba_desk BA_BUTTON barney/c1a0_ba_button BA_HEVNO barney/c1a0_ba_hevno BA_HEVYES barney/c1a0_ba_hevyes //c1a1 scripts BA_GLAD barney/c1a1_ba_glad //c1a2 scripts BA_BULLSQUID barney/c1a2_ba_bullsquid BA_ZOMBIE2 barney/c1a2_ba_2zomb BA_ZOMBIE4 barney/c1a2_ba_4zomb BA_CLIMB barney/c1a2_ba_climb BA_SLEW barney/c1a2_ba_slew BA_SURFACE barney/c1a2_ba_surface BA_TOPSIDE barney/c1a2_ba_top //c1a4 scripts BA_WHISPER barney/c1a4_ba_wisp BA_TENTACLE barney/c1a4_ba_octo1 //c2a1 scripts BA_HUB1A barney/c2a1_ba_hub1a BA_HUB2A barney/c2a1_ba_hub2a BA_AGAIN barney/c2a1_ba_again //c2a2 scripts BA_LAUNCH barney/c2a2_ba_launch //c2a3 scripts BA_ASSN barney/c2a3_ba_assn //c2a4 scripts BA_LONGNITE barney/c2a4_ba_longnite BA_STERIL barney/c2a4_ba_steril BA_TEACH barney/c2a4_ba_teach BA_ARG1A barney/c2a4_ba_arg1a BA_ARG2A barney/c2a4_ba_arg3a BA_ARG3A barney/c2a4_ba_arg5a BA_TAU1A barney/c2a4_ba_1tau BA_TAU3A barney/c2a4_ba_3tau BA_TAU5A barney/c2a4_ba_5tau BA_ALIVE barney/c2a4_ba_alive //c2a5 scripts BA_LETMEOUT barney/c2a5_ba_letout BA_RPG barney/c2a5_ba_rpg BA_HELPME barney/c2a5_ba_helpme BA_SNIPED barney/c2a5_ba_sniped //c3a2 scripts BA_SURVEY2A barney/c3a2_ba_2surv BA_SURVEY4A barney/c3a2_ba_4surv BA_SURVEY6A barney/c3a2_ba_6surv BA_SURVEY8A barney/c3a2_ba_8surv BA_PORTSTAY barney/c3a2_ba_stay