mmx_start = bgm/00.bgm mmx_ssel = bgm/02.bgm // play music for when the end stage is accessable bgm/01.bgm // normal stage select music mmx_ocean = bgm/03.bgm mmx_iceberg = bgm/04.bgm mmx_tower = bgm/05.bgm mmx_mines = bgm/06.bgm mmx_airship = bgm/07.bgm mmx_forest = bgm/08.bgm mmx_factory = bgm/09.bgm mmx_pplant = bgm/10.bgm mmx_boss1 = bgm/11.bgm mmx_boss2 = bgm/12.bgm mmx_boss3 = bgm/13.bgm mmx_boss4 = bgm/14.bgm gameover = bgm/99.bgm battle intro = bgm/97.bgm battle loop = bgm/98.bgm