// HALF-LIFE STUPID SPEECH SYSTEM SENTENCES. // HUMAN GRUNT HG_GREN0 cad/hgrunt/clik(p120) grenade! clik HG_GREN1 cad/hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 cad/hgrunt/clik clik oh! shit! clik HG_GREN3 cad/hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 cad/hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 cad/hgrunt/clik no! clik HG_GREN6 cad/hgrunt/clik move! clik(p120) HG_ALERT0 cad/hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) HG_ALERT1 cad/hgrunt/clik(p110) target! clik HG_ALERT2 cad/hgrunt/clik movement! clik HG_ALERT3 cad/hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 cad/hgrunt/(t20) clik squad!, neutralize!(e90) hostiles! clik HG_ALERT5 cad/hgrunt/(t30) clik clik move!(e75) in! clik(p120) HG_MONST0 cad/hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 cad/hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 cad/hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 cad/hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) HG_COVER0 cad/hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 cad/hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 cad/hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 cad/hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 cad/hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 cad/hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 cad/hgrunt/clik (t40) god! damn! clik HG_COVER7 cad/hgrunt/clik (t40) cover!(e75) fire! clik HG_THROW0 cad/hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 cad/hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 cad/hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 cad/hgrunt/clik(p110) (t35 e80) squad, stay down clik HG_TAUNT0 cad/hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 cad/hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 cad/hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 cad/hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 cad/hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 cad/hgrunt/clik(p110) (t40) request! backup! clik(p120) clik HG_CHARGE0 cad/hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 cad/hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 cad/hgrunt/clik go! clik(p120) HG_CHARGE3 cad/hgrunt/clik lets! go! clik(p120) HG_IDLE0 cad/hgrunt/gr_idle1 HG_IDLE1 cad/hgrunt/gr_idle2 HG_IDLE2 cad/hgrunt/gr_idle3 HG_QUEST0 cad/hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 cad/hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 cad/hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 cad/hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 cad/hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 cad/hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 cad/hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 cad/hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 cad/hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 cad/hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 cad/hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 cad/hgrunt/clik (t30) squad, stay(e80) alert(e80) four hostiles, over clik HG_ANSWER0 cad/hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 cad/hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 cad/hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 cad/hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 cad/hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 cad/hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 cad/hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 cad/hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 cad/hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 cad/hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 cad/hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 cad/hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 cad/hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 cad/hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 cad/hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 cad/hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 cad/hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 cad/hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 cad/hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 cad/hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 cad/hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 cad/hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 cad/hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 cad/hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 cad/hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 cad/hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 cad/hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 cad/hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) // BASE COMPUTER C1A0_START dadeda vox_login C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100) C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100) C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100) C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100) C1A0_5 doop (e95) doctor cross, call seven two nine please(e100) C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100) C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100) C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100) C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100) C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100) C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100) C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100) C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100) C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100) C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100) C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100) C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100) C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100) C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100) C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100) C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100) C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100) C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104) C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100) C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately C1A2_2 deeoo deeoo attention, security personnel to sector d C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100) C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100) C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100) C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100) C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, atomic biological chemical alert C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100) C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100) C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100) C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e FUEL_OFF fuel and power must be engaged to activate rocket test fire C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100) C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e C2A1_5 deeoo sector e track control please report status C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab POWER_OFF buzwarn main power is not on POWER_ON deeoo main power is on C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100) C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter C2A2_5 deeoo deeoo launch control train activity detected C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint C2A2_7 deeoo deeoo satellite rocket loading bay reports status green C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go C2A4_0 buzwarn buzwarn warning. emergency containment system activated C2A4_1 bizwarn bizwarn. alert. biological containment breach detected C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected C2A4_6 deeoo deeoo high power laser status is green C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender C2A4_ster bizwarn bizwarn sterilization system activated C3A1_0 buzwarn buzwarn warning primary antenna failure detected C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade freeman is now your primary target C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure C3A2_target bloop(p150) bloop(p150) satellite target system, engaged C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining NA0 access denied NA1 access is denied NA2 unauthorized access NA3 illegal access NA4 this door is locked NA5 unauthorized access NA6 entry forbidden NA7 entry not permitted NA8 no unauthorized personnel NA9 you do not have access to this facility NA10 (p102) sorry, you may not enter NA11 (p102) sorry, this door is locked NA12 (p102) please, move away from this area NA13 (p102) please, move away from door NA14 (p103) you will not get in NA15 (p103) entry is not an option NA16 (p104) will we do this all day NA17 (p104) move on immediately NA18 (p105) no, no, and no(p80) EA0 access granted EA1 access permitted EA2 entry granted EA3 entry permitted EA4 access authorized EA5 entry is permitted EA6 access authorized EA7 access to facility, granted EA8 access granted ND0 security lock is engaged ND1 secure area, no entry ND2 security lockout, no entry ND3 secure door, no entry ND4 security system in force ND5 security system armed, no entry ND6 door is secured ND7 illegal access, move away ED0 security lock disengaged ED1 security clear, proceed ED2 security lockout, released ED3 secure override accepted ED4 security access acknowledged ED5 security system disengaged ED6 door security disengaged NF0 emergency blast door activated NF1 emergency blast shield activated NF3 the blast containment shield is down EF0 emergency blast door, open EF1 emergency blast shield, deactivated EF3 blast containment shield is, open NFIRE0 fire containment door is down EFIRE0 fire containment door, open NCHEM0 chemical leak containment door activated ECHEM0 chemical leak containment door, open NRAD0 radiation containment door activated ERAD0 radiation containment door, open NCON0 emergency containment door engaged ECON0 emergency containment door disengaged NG0 sorry, this door is inoperative NG1 sorry, door out of service NG2 door damage detected, please call service personnel NH0 no access, maintenance area NH1 no personnel permitted in maintenance area EH0 maintenance area access granted EH1 maintenance area door open T0 extreme hazard, defense system is armed in this zone T1 hazard area, defense system activated T2 danger, turret perimeter defense system armed T3 extreme hazard, nearest defense system engaged T4 danger, base defense turret system may power up T5 danger, automatic defense system activated WE0 warning, high voltage cable WE1 warning, high power cable WE2 warning, electric shock hazard WE3 warning, severe electric shock hazard DR0 danger, radiation leak detected DR1 danger, radiation hazard detected DR2 danger, high radiation level detected DR3 danger, severe radiation hazard, evacuate area immediately DR4 danger, safety violation, extreme radiation level detected DC0 danger, chemical leak, area now a high health hazard DC1 danger, chemical coolant leak, health hazard zone DC2 danger, chemical containment breach, all personnel evacuate this area DC3 danger, supercooled chemical leak DC4 danger, supercooled helium leak DB0 danger, liquid biohazard leak in immediate area DB1 danger, coolant leak, severe biohazard now in this area DB2 danger, liquid biohazard released, evacuate area DB3 danger, biohazard detected in immediate area TR_A three, two, one, deeoo(p110) TR_B deeoo(p110) (p102 t20) target system deactivated // HEV SUIT HEV_AAx common/null HEV_A0 common/null HEV_A1 common/null HEV_A2 common/null HEV_A3 common/null HEV_A4 common/null HEV_A5 common/null HEV_A6 common/null HEV_A7 common/null HEV_A8 common/null HEV_A9 common/null HEV_A10 common/null HEV_DEAD0 common/null HEV_DEAD1 common/null HEV_MED0 common/null HEV_MED1 common/null HEV_MED2 common/null HEV_HEAL0 common/null HEV_HEAL1 common/null HEV_HEAL2 common/null HEV_HEAL3 common/null HEV_HEAL4 common/null HEV_HEAL5 common/null HEV_HEAL6 common/null HEV_HEAL7 common/null HEV_HEAL8 common/null HEV_DMG0 common/null HEV_DMG1 common/null HEV_DMG2 common/null HEV_DMG3 common/null HEV_DMG4 common/null HEV_DMG5 common/null HEV_DMG6 common/null HEV_DMG7 common/null HEV_HLTH0 common/null HEV_HLTH1 common/null HEV_HLTH2 common/null HEV_HLTH3 common/null HEV_HLTH4 common/null HEV_HLTH5 common/null HEV_HLTH6 common/null HEV_SHOCK common/null HEV_FIRE common/null HEV_AIM_ON common/null HEV_AIM_OFF common/null HEV_BATTERY common/null HEV_MEDKIT common/null HEV_9MM common/null HEV_44AMMO common/null HEV_BUCKSHOT common/null HEV_BOLTS common/null HEV_RPGAMMO common/null HEV_AGRENADE common/null HEV_EGONPOWER common/null HEV_D00 common/null HEV_D01 common/null HEV_0P common/null HEV_1P common/null HEV_2P common/null HEV_3P common/null HEV_4P common/null HEV_5P common/null HEV_6P common/null HEV_7P common/null HEV_8P common/null HEV_9P common/null HEV_10P common/null HEV_11P common/null HEV_12P common/null HEV_13P common/null HEV_14P common/null HEV_15P common/null HEV_16P common/null HEV_17P common/null HEV_18P common/null HEV_19P common/null HEV_AMO0 common/null HEV_V0 common/null HEV_V1 common/null HEV_E0 common/null HEV_E1 common/null HEV_E2 common/null HEV_E3 common/null HEV_E4 common/null HEV_E5 common/null HEV_DET0 common/null HEV_DET1 common/null HEV_DET2 common/null HEV_DET3 common/null HEV_DET4 common/null HEV_DET5 common/null // BARNEY BA_OK0 cad/barney/teamup2 BA_OK1 cad/barney/dobettertogether BA_OK2 cad/barney/imwithyou BA_OK3 cad/barney/teamup1 BA_OK4 cad/barney/gladtolendhand BA_OK5 cad/barney/letsgo BA_OK6 cad/barney/letsmoveit BA_WAIT0 cad/barney/helpothers BA_WAIT1 cad/barney/iwaithere BA_WAIT2 cad/barney/slowingyoudown BA_WAIT3 cad/barney/illwait BA_WAIT4 cad/barney/seeya BA_WAIT5 cad/barney/standguard BA_HELLO0 cad/barney/hellonicesuit BA_HELLO1 cad/barney/howdy BA_HELLO2 cad/barney/howyoudoing BA_HELLO3 cad/barney/haybuddy BA_HELLO4 cad/barney/hayfella BA_HELLO5 cad/barney/heybuddy BA_HELLO6 cad/barney/heyfella BA_QUESTION0 cad/barney/beertopside BA_QUESTION1 cad/barney/wayout BA_QUESTION2 cad/barney/getanyworse BA_QUESTION3 cad/barney/gladof38 BA_QUESTION4 cad/barney/workingonstuff BA_QUESTION5 cad/barney/wayout BA_QUESTION6 cad/barney/whatsgoingon BA_QUESTION7 cad/barney/aintscared BA_QUESTION8 cad/barney/nodrill BA_QUESTION9 cad/barney/gettingcloser BA_QUESTION10 cad/barney/youhearthat BA_QUESTION11 cad/barney/crewdied BA_QUESTION12 cad/barney/somethingmoves BA_QUESTION13 cad/barney/thinking BA_QUESTION14 cad/barney/missingleg BA_ANSWER0 cad/barney/noway BA_ANSWER1 cad/barney/ireckon BA_ANSWER2 cad/barney/soundsright BA_ANSWER3 cad/barney/yessir BA_ANSWER4 cad/barney/youbet BA_ANSWER5 cad/barney/yougotit BA_ANSWER6 cad/barney/yup BA_ANSWER7 cad/barney/dontaskme BA_ANSWER8 cad/barney/dontbet BA_ANSWER9 cad/barney/dontbuyit BA_ANSWER10 cad/barney/dontfigure BA_ANSWER11 cad/barney/dontguess BA_ANSWER12 cad/barney/hardtosay BA_ANSWER13 cad/barney/justdontknow BA_ANSWER14 cad/barney/nope BA_ANSWER15 cad/barney/nosir BA_ANSWER16 cad/barney/cantfigure BA_ANSWER17 cad/barney/maybe BA_ANSWER18 cad/barney/notelling BA_ANSWER19 cad/barney/bequiet BA_ANSWER20 cad/barney/youtalkmuch BA_ANSWER21 cad/barney/alreadyasked BA_STARE0 cad/barney/yup BA_STARE1 cad/barney/yessir BA_STARE2 cad/barney/howyoudoing BA_STARE3 cad/barney/heyfella BA_IDLE0 cad/barney/whatisthat BA_IDLE1 cad/barney/coldone BA_IDLE2 cad/barney/guyresponsible BA_IDLE3 cad/barney/bigmess BA_IDLE4 cad/barney/luckwillturn BA_IDLE5 cad/barney/bigplace BA_IDLE6 cad/barney/targetpractice BA_IDLE7 cad/barney/badfeeling BA_IDLE8 cad/barney/ambush BA_IDLE9 cad/barney/survive BA_IDLE10 cad/barney/stophere BA_ATTACK0 cad/barney/openfire(e50) BA_ATTACK1 cad/barney/openfire(s50) BA_ATTACK2 cad/barney/standback BA_ATTACK3 cad/barney/whatisthat BA_ATTACK4 cad/barney/diebloodsucker BA_ATTACK5 cad/barney/aimforhead BA_HEAR0 cad/barney/hearsomething BA_HEAR1 cad/barney/icanhear BA_HEAR2 cad/barney/soundsbad BA_SMELL0 cad/barney/somethingdied BA_SMELL1 cad/barney/somethingstinky BA_SMELL2 cad/barney/stench BA_CUREA cad/barney/checkwounds BA_CUREB cad/barney/youneedmedic BA_CUREC cad/barney/realbadwound BA_SCARED0 cad/barney/donthurtem BA_SCARED1 cad/barney/leavealone BA_WOUND0 cad/barney/imhit BA_WOUND1 cad/barney/hitbad BA_MORTAL0 cad/barney/imdead BA_SHOT0 cad/barney/ba_whoathere BA_SHOT1 cad/barney/ba_dotoyou BA_SHOT2 cad/barney/ba_watchit BA_SHOT3 cad/barney/ba_whatyou BA_SHOT4 cad/barney/ba_friends BA_SHOT5 cad/barney/ba_pissme BA_MAD0 cad/barney/ba_stepoff BA_MAD1 cad/barney/ba_iwish BA_MAD2 cad/barney/ba_uwish BA_MAD3 cad/barney/ba_somuch BA_MAD4 cad/barney/ba_endline BA_MAD5 cad/barney/ba_dontmake BA_MAD6 cad/barney/ba_tomb BA_KILL0 cad/barney/ba_gotone BA_KILL1 cad/barney/ba_another BA_KILL2 cad/barney/ba_buttugly BA_KILL3 cad/barney/ba_seethat BA_KILL4 cad/barney/ba_close BA_KILL5 cad/barney/ba_firepl BA_KILL6 cad/barney/ba_bring BA_POK0 cad/barney/ba_post BA_POK1 cad/barney/ba_duty BA_POK2 cad/barney/ba_raincheck BA_POK3 cad/barney/ba_later BA_STOP0 cad/barney/stop1 BA_STOP1 cad/barney/stop2 BA_STOP2 cad/barney/stop3 BA_HEADDOWN cad/barney/c1a0_ba_headdown BA_CTRAIN1 cad/barney/t0a0a_generator BA_CTRAIN2 cad/barney/t0a0a_generator2 // SCIENTIST SC_OK0 cad/scientist/excellentteam SC_OK1 cad/scientist/fellowscientist SC_OK2 cad/scientist/fine SC_OK3 cad/scientist/hopeyouknow SC_OK4 cad/scientist/leadtheway SC_OK5 cad/scientist/letsgo SC_OK6 cad/scientist/yesletsgo SC_OK7 cad/scientist/yes3 SC_OK8 cad/scientist/alright SC_WAIT0 cad/scientist/beenaburden SC_WAIT1 cad/scientist/slowingyou SC_WAIT2 cad/scientist/reconsider SC_WAIT3 cad/scientist/whyleavehere SC_WAIT4 cad/scientist/illwaithere SC_WAIT5 cad/scientist/istay SC_WAIT6 cad/scientist/illwait SC_STOP0 cad/scientist/stop1 SC_STOP1 cad/scientist/stop2 SC_STOP2 cad/scientist/stop3 SC_STOP3 cad/scientist/stop4 SC_STARE0 cad/scientist/yees SC_STARE1 cad/scientist/areyouthink SC_STARE2 cad/scientist/noidea SC_HELLO0 cad/scientist/hellothere SC_HELLO1 cad/scientist/freemanalive SC_HELLO2 cad/scientist/afellowsci SC_HELLO3 cad/scientist/greetings2 SC_HELLO4 cad/scientist/hello SC_HELLO5 cad/scientist/goodtoseeyou SC_HELLO6 cad/scientist/newhevsuit SC_HELLO7 cad/scientist/hellofromlab SC_HELLO8 cad/scientist/inmesstoo SC_ANSWER0 cad/scientist/notsure SC_ANSWER1 cad/scientist/notcertain SC_ANSWER2 cad/scientist/perhaps SC_ANSWER3 cad/scientist/whocansay SC_ANSWER4 cad/scientist/inconclusive SC_ANSWER5 cad/scientist/theoretically SC_ANSWER6 cad/scientist/whyaskme SC_ANSWER7 cad/scientist/lowervoice SC_ANSWER8 cad/scientist/ofcourse SC_ANSWER9 cad/scientist/absolutely SC_ANSWER10 cad/scientist/yes SC_ANSWER11 cad/scientist/ibelieveso SC_ANSWER12 cad/scientist/right SC_ANSWER13 cad/scientist/imsure SC_ANSWER14 cad/scientist/positively SC_ANSWER15 cad/scientist/nodoubt SC_ANSWER16 cad/scientist/yees SC_ANSWER17 cad/scientist/ofcoursenot SC_ANSWER18 cad/scientist/absolutelynot SC_ANSWER19 cad/scientist/noo SC_ANSWER20 cad/scientist/idontthinkso SC_ANSWER21 cad/scientist/completelywrong SC_ANSWER22 cad/scientist/cantbeserious SC_ANSWER23 cad/scientist/dontknow SC_ANSWER24 cad/scientist/ridiculous SC_ANSWER25 cad/scientist/shutup SC_ANSWER26 cad/scientist/noguess SC_ANSWER27 cad/scientist/stopasking SC_ANSWER28 cad/scientist/justasked SC_ANSWER29 cad/scientist/repeat SC_QUESTION0 cad/scientist/everseen SC_QUESTION1 cad/scientist/needsleep SC_QUESTION2 cad/scientist/areyouthink SC_QUESTION3 cad/scientist/evergetout SC_QUESTION4 cad/scientist/rightwayout SC_QUESTION5 cad/scientist/cantbeworse SC_QUESTION6 cad/scientist/rescueus SC_QUESTION7 cad/scientist/fascinating SC_QUESTION8 cad/scientist/stimulating SC_QUESTION9 cad/scientist/luckwillchange SC_QUESTION10 cad/scientist/hearsomething SC_QUESTION11 cad/scientist/doyousmell SC_QUESTION12 cad/scientist/uselessphd SC_QUESTION13 cad/scientist/waithere SC_QUESTION14 cad/scientist/survival SC_QUESTION15 cad/scientist/headcrab SC_QUESTION16 cad/scientist/goodpaper SC_QUESTION17 cad/scientist/catchone SC_QUESTION18 cad/scientist/dinner SC_QUESTION19 cad/scientist/alientrick SC_QUESTION20 cad/scientist/alienappeal SC_QUESTION21 cad/scientist/rumorclean SC_QUESTION22 cad/scientist/nothostile SC_QUESTION23 cad/scientist/announcer SC_QUESTION24 cad/scientist/smellburn SC_QUESTION25 cad/scientist/noidea SC_QUESTION26 cad/scientist/whatnext SC_IDLE0 cad/scientist/ipredictedthis SC_IDLE1 cad/scientist/containfail SC_IDLE2 cad/scientist/chaostheory SC_IDLE3 cad/scientist/howinteresting SC_IDLE4 cad/scientist/neverseen SC_IDLE5 cad/scientist/peculiarmarks SC_IDLE6 cad/scientist/whoresponsible SC_IDLE7 cad/scientist/nogrant SC_IDLE8 cad/scientist/bloodsample SC_IDLE9 cad/scientist/administrator SC_IDLE10 cad/scientist/improbable SC_IDLE11 cad/scientist/organicmatter SC_IDLE12 cad/scientist/lambdalab SC_IDLE13 cad/scientist/ihearsomething SC_NOGO cad/scientist/dontgothere SC_MONST0 cad/scientist/seeheadcrab SC_MONST1 cad/scientist/importantspecies SC_HEAR0 cad/scientist/ihearsomething SC_HEAR1 cad/scientist/didyouhear SC_HEAR2 cad/scientist/whatissound SC_SMELL0 cad/scientist/somethingfoul SC_SMELL1 cad/scientist/odorfromyou SC_SMELL2 cad/scientist/peculiarodor SC_SMELL3 cad/scientist/stench SC_WOUND0 cad/scientist/iwounded SC_WOUND1 cad/scientist/iwounded2 SC_MORTAL0 cad/scientist/iwoundedbad SC_MORTAL1 cad/scientist/iwounded2 SC_CUREA cad/scientist/youlookbad SC_CUREB cad/scientist/youwounded SC_CUREC cad/scientist/youneedmedic SC_HEAL0 cad/scientist/heal1 SC_HEAL1 cad/scientist/heal2 SC_HEAL2 cad/scientist/youneedmedic, letstrythis SC_HEAL3 cad/scientist/youlookbad, holdstill SC_HEAL4 cad/scientist/youwounded, letstrythis SC_HEAL5 cad/scientist/heal3 SC_HEAL6 cad/scientist/heal4 SC_HEAL7 cad/scientist/heal5 SC_PLFEAR0 cad/scientist/whatyoudoing SC_PLFEAR1 cad/scientist/canttakemore SC_PLFEAR2 cad/scientist/madness SC_PLFEAR3 cad/scientist/noplease SC_PLFEAR4 cad/scientist/getoutofhere SC_PLFEAR5 cad/scientist/sorryimleaving SC_FEAR0 cad/scientist/nooo SC_FEAR1 cad/scientist/startle2 SC_FEAR2 cad/scientist/startle1 nooo SC_FEAR3 cad/scientist/dontwantdie SC_FEAR4 cad/scientist/getoutalive SC_FEAR5 cad/scientist/startle3 SC_FEAR6 cad/scientist/startle4 SC_FEAR7 cad/scientist/startle5 SC_FEAR8 cad/scientist/startle6 SC_FEAR9 cad/scientist/startle7 SC_FEAR10 cad/scientist/startle8 SC_FEAR11 cad/scientist/startle9 SC_FEAR12 cad/scientist/startle1 SC_SCREAM0 cad/scientist/sci_fear1 SC_SCREAM1 cad/scientist/sci_fear2 SC_SCREAM2 cad/scientist/sci_fear3 SC_SCREAM3 cad/scientist/sci_fear4 SC_SCREAM4 cad/scientist/sci_fear5 SC_SCREAM5 cad/scientist/sci_fear6 SC_SCREAM6 cad/scientist/sci_fear7 SC_SCREAM7 cad/scientist/sci_fear8 SC_SCREAM8 cad/scientist/sci_fear9 SC_SCREAM9 cad/scientist/sci_fear10 SC_SCREAM10 cad/scientist/sci_fear11 SC_SCREAM11 cad/scientist/sci_fear12 SC_SCREAM12 cad/scientist/sci_fear13 SC_SCREAM13 cad/scientist/sci_fear14 SC_SCREAM14 cad/scientist/sci_fear15 SC_SCARED0 cad/scientist/whatyoudoing SC_SCARED1 cad/scientist/stopattacking SC_SCARED2 cad/scientist/youinsane SC_PHELLO0 cad/scientist/hellofreeman SC_PHELLO1 cad/scientist/greetings2 SC_PHELLO2 cad/scientist/goodtoseeyou SC_PHELLO3 cad/scientist/greetings SC_PHELLO4 cad/scientist/hello SC_PHELLO5 cad/scientist/hellothere SC_PHELLO6 cad/scientist/freeman SC_PQUEST0 cad/scientist/beverage SC_PQUEST1 cad/scientist/statusreport SC_PQUEST2 cad/scientist/tunnelcalc SC_PQUEST3 cad/scientist/shakeunification SC_PQUEST4 cad/scientist/correcttheory SC_PQUEST5 cad/scientist/analysis SC_PQUEST6 cad/scientist/purereadings SC_PQUEST7 cad/scientist/newsample SC_PQUEST8 cad/scientist/perfectday SC_PQUEST9 cad/scientist/cascade SC_PQUEST10 cad/scientist/delayagain SC_PQUEST11 cad/scientist/softethics SC_PQUEST12 cad/scientist/tunedtoday SC_PQUEST13 cad/scientist/donuteater SC_PQUEST14 cad/scientist/seencup SC_PQUEST15 cad/scientist/hungryyet SC_PQUEST16 cad/scientist/recalculate SC_PQUEST17 cad/scientist/checkatten SC_PIDLE0 cad/scientist/hideglasses SC_PIDLE1 cad/scientist/weartie SC_PIDLE2 cad/scientist/runtest SC_PIDLE3 cad/scientist/limitsok SC_PIDLE4 cad/scientist/asexpected SC_PIDLE5 cad/scientist/thatsodd SC_PIDLE6 cad/scientist/allnominal SC_PIDLE7 cad/scientist/shutdownchart SC_PIDLE8 cad/scientist/reportflux SC_PIDLE9 cad/scientist/simulation SC_PIDLE10 cad/scientist/hopenominal SC_POK0 cad/scientist/sci_alone SC_POK1 cad/scientist/sci_bother SC_POK2 cad/scientist/sci_busy SC_POK3 cad/scientist/sci_aftertest SC_POK4 cad/scientist/sci_somewhere SC_LETYOUIN cad/scientist/letyouin SC_OVERHERE cad/scientist/overhere SC_CTRAINLAM1 cad/scientist/t0a0b_train SC_CTRAINLAM2 cad/scientist/t0a0b_train2 SC_CEVAC cad/scientist/t0a0b_evacuation SC_LAB2_SCI cad/scientist/cad_lab2_sci // OUTDOOR WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20)) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // ROCKET ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 // DISTANT WAR FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // NEAR WAR NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // ALIEN SLAVE SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 // GMAN GM_OUT_CHOOSE1 cad/gman/gman_outro_choose1 GM_OUT_CHOOSE2 cad/gman/gman_outro_choose2 GM_OUT_HELLO cad/gman/gman_outro_hello GM_OUT_NOREGRET cad/gman/gman_outro_noregret GM_OUT_STEPIN cad/gman/gman_outro_stepin GM_OUT_WISE cad/gman/gman_outro_wise GM_OUT_WITNESS cad/gman/gman_outro_witness GM_OUT_WITNESS2 cad/gman/gman_outro_witness2 GM_OUT_WORK cad/gman/gman_outro_work // OTIS OT_OK0 cad/otis/teamup2 OT_OK1 cad/otis/dobettertogether OT_OK2 cad/otis/imwithyou OT_OK3 cad/otis/teamup1 OT_OK4 cad/otis/gladtolendhand OT_OK5 cad/otis/letsgo OT_OK6 cad/otis/letsmoveit OT_WAIT0 cad/otis/helpothers OT_WAIT1 cad/otis/iwaithere OT_WAIT2 cad/otis/slowingyoudown OT_WAIT3 cad/otis/illwait OT_WAIT4 cad/otis/seeya OT_WAIT5 cad/otis/standguard OT_HELLO0 cad/otis/hellonicesuit OT_HELLO1 cad/otis/howdy OT_HELLO2 cad/otis/howyoudoing OT_HELLO3 cad/otis/haybuddy OT_HELLO4 cad/otis/hayfella OT_HELLO5 cad/otis/heybuddy OT_HELLO6 cad/otis/heyfella OT_QUESTION0 cad/otis/beertopside OT_QUESTION1 cad/otis/wayout OT_QUESTION2 cad/otis/getanyworse OT_QUESTION3 cad/otis/gladof38 OT_QUESTION4 cad/otis/workingonstuff OT_QUESTION5 cad/otis/wayout OT_QUESTION6 cad/otis/whatsgoingon OT_QUESTION7 cad/otis/aintscared OT_QUESTION8 cad/otis/nodrill OT_QUESTION9 cad/otis/gettingcloser OT_QUESTION10 cad/otis/youhearthat OT_QUESTION11 cad/otis/crewdied OT_QUESTION12 cad/otis/somethingmoves OT_QUESTION13 cad/otis/thinking OT_QUESTION14 cad/otis/missingleg OT_ANSWER0 cad/otis/noway OT_ANSWER1 cad/otis/ireckon OT_ANSWER2 cad/otis/soundsright OT_ANSWER3 cad/otis/yessir OT_ANSWER4 cad/otis/youbet OT_ANSWER5 cad/otis/yougotit OT_ANSWER6 cad/otis/yup OT_ANSWER7 cad/otis/dontaskme OT_ANSWER8 cad/otis/dontbet OT_ANSWER9 cad/otis/dontbuyit OT_ANSWER10 cad/otis/dontfigure OT_ANSWER11 cad/otis/dontguess OT_ANSWER12 cad/otis/hardtosay OT_ANSWER13 cad/otis/justdontknow OT_ANSWER14 cad/otis/nope OT_ANSWER15 cad/otis/nosir OT_ANSWER16 cad/otis/cantfigure OT_ANSWER17 cad/otis/maybe OT_ANSWER18 cad/otis/notelling OT_ANSWER19 cad/otis/bequiet OT_ANSWER20 cad/otis/youtalkmuch OT_ANSWER21 cad/otis/alreadyasked OT_STARE0 cad/otis/yup OT_STARE1 cad/otis/yessir OT_STARE2 cad/otis/howyoudoing OT_STARE3 cad/otis/heyfella OT_IDLE0 cad/otis/whatisthat OT_IDLE1 cad/otis/coldone OT_IDLE2 cad/otis/guyresponsible OT_IDLE3 cad/otis/bigmess OT_IDLE4 cad/otis/luckwillturn OT_IDLE5 cad/otis/bigplace OT_IDLE6 cad/otis/targetpractice OT_IDLE7 cad/otis/badfeeling OT_IDLE8 cad/otis/ambush OT_IDLE9 cad/otis/survive OT_IDLE10 cad/otis/stophere OT_ATTACK0 cad/otis/openfire(e50) OT_ATTACK1 cad/otis/openfire(s50) OT_ATTACK2 cad/otis/standback OT_ATTACK3 cad/otis/whatisthat OT_ATTACK4 cad/otis/diebloodsucker OT_ATTACK5 cad/otis/aimforhead OT_HEAR0 cad/otis/hearsomething OT_HEAR1 cad/otis/icanhear OT_HEAR2 cad/otis/soundsbad OT_SMELL0 cad/otis/somethingdied OT_SMELL1 cad/otis/somethingstinky OT_SMELL2 cad/otis/stench OT_CUREA cad/otis/checkwounds OT_CUREB cad/otis/youneedmedic OT_CUREC cad/otis/realbadwound OT_SCARED0 cad/otis/donthurtem OT_SCARED1 cad/otis/leavealone OT_WOUND0 cad/otis/imhit OT_WOUND1 cad/otis/hitbad OT_MORTAL0 cad/otis/imdead OT_SHOT0 cad/otis/ba_whoathere OT_SHOT1 cad/otis/ba_dotoyou OT_SHOT2 cad/otis/ba_watchit OT_SHOT3 cad/otis/ba_whatyou OT_SHOT4 cad/otis/ba_friends OT_SHOT5 cad/otis/ba_pissme OT_MAD0 cad/otis/ba_stepoff OT_MAD1 cad/otis/ba_iwish OT_MAD2 cad/otis/ba_uwish OT_MAD3 cad/otis/ba_somuch OT_MAD4 cad/otis/ba_endline OT_MAD5 cad/otis/ba_dontmake OT_MAD6 cad/otis/ba_tomb OT_KILL0 cad/otis/ba_gotone OT_KILL1 cad/otis/ba_another OT_KILL2 cad/otis/ba_buttugly OT_KILL3 cad/otis/ba_seethat OT_KILL4 cad/otis/ba_close OT_KILL5 cad/otis/ba_firepl OT_KILL6 cad/otis/ba_bring OT_POK0 cad/otis/ba_post OT_POK1 cad/otis/ba_duty OT_POK2 cad/otis/ba_raincheck OT_POK3 cad/otis/ba_later OT_STOP0 cad/otis/stop1 OT_STOP1 cad/otis/stop2 OT_STOP2 cad/otis/stop3 // HELMET HM_OK0 cad/helmet/teamup2 HM_OK1 cad/helmet/dobettertogether HM_OK2 cad/helmet/imwithyou HM_OK3 cad/helmet/teamup1 HM_OK4 cad/helmet/gladtolendhand HM_OK5 cad/helmet/letsgo HM_OK6 cad/helmet/letsmoveit HM_WAIT0 cad/helmet/helpothers HM_WAIT1 cad/helmet/iwaithere HM_WAIT2 cad/helmet/slowingyoudown HM_WAIT3 cad/helmet/illwait HM_WAIT4 cad/helmet/seeya HM_WAIT5 cad/helmet/standguard HM_HELLO0 cad/helmet/hellonicesuit HM_HELLO1 cad/helmet/howdy HM_HELLO2 cad/helmet/howyoudoing HM_HELLO3 cad/helmet/haybuddy HM_HELLO4 cad/helmet/hayfella HM_HELLO5 cad/helmet/heybuddy HM_HELLO6 cad/helmet/heyfella HM_QUESTION0 cad/helmet/beertopside HM_QUESTION1 cad/helmet/wayout HM_QUESTION2 cad/helmet/getanyworse HM_QUESTION3 cad/helmet/gladof38 HM_QUESTION4 cad/helmet/workingonstuff HM_QUESTION5 cad/helmet/wayout HM_QUESTION6 cad/helmet/whatsgoingon HM_QUESTION7 cad/helmet/aintscared HM_QUESTION8 cad/helmet/nodrill HM_QUESTION9 cad/helmet/gettingcloser HM_QUESTION10 cad/helmet/youhearthat HM_QUESTION11 cad/helmet/crewdied HM_QUESTION12 cad/helmet/somethingmoves HM_QUESTION13 cad/helmet/thinking HM_QUESTION14 cad/helmet/missingleg HM_ANSWER0 cad/helmet/noway HM_ANSWER1 cad/helmet/ireckon HM_ANSWER2 cad/helmet/soundsright HM_ANSWER3 cad/helmet/yessir HM_ANSWER4 cad/helmet/youbet HM_ANSWER5 cad/helmet/yougotit HM_ANSWER6 cad/helmet/yup HM_ANSWER7 cad/helmet/dontaskme HM_ANSWER8 cad/helmet/dontbet HM_ANSWER9 cad/helmet/dontbuyit HM_ANSWER10 cad/helmet/dontfigure HM_ANSWER11 cad/helmet/dontguess HM_ANSWER12 cad/helmet/hardtosay HM_ANSWER13 cad/helmet/justdontknow HM_ANSWER14 cad/helmet/nope HM_ANSWER15 cad/helmet/nosir HM_ANSWER16 cad/helmet/cantfigure HM_ANSWER17 cad/helmet/maybe HM_ANSWER18 cad/helmet/notelling HM_ANSWER19 cad/helmet/bequiet HM_ANSWER20 cad/helmet/youtalkmuch HM_ANSWER21 cad/helmet/alreadyasked HM_STARE0 cad/helmet/yup HM_STARE1 cad/helmet/yessir HM_STARE2 cad/helmet/howyoudoing HM_STARE3 cad/helmet/heyfella HM_IDLE0 cad/helmet/whatisthat HM_IDLE1 cad/helmet/coldone HM_IDLE2 cad/helmet/guyresponsible HM_IDLE3 cad/helmet/bigmess HM_IDLE4 cad/helmet/luckwillturn HM_IDLE5 cad/helmet/bigplace HM_IDLE6 cad/helmet/targetpractice HM_IDLE7 cad/helmet/badfeeling HM_IDLE8 cad/helmet/ambush HM_IDLE9 cad/helmet/survive HM_IDLE10 cad/helmet/stophere HM_ATTACK0 cad/helmet/openfire(e50) HM_ATTACK1 cad/helmet/openfire(s50) HM_ATTACK2 cad/helmet/standback HM_ATTACK3 cad/helmet/whatisthat HM_ATTACK4 cad/helmet/diebloodsucker HM_ATTACK5 cad/helmet/aimforhead HM_HEAR0 cad/helmet/hearsomething HM_HEAR1 cad/helmet/icanhear HM_HEAR2 cad/helmet/soundsbad HM_SMELL0 cad/helmet/somethingdied HM_SMELL1 cad/helmet/somethingstinky HM_SMELL2 cad/helmet/stench HM_CUREA cad/helmet/checkwounds HM_CUREB cad/helmet/youneedmedic HM_CUREC cad/helmet/realbadwound HM_SCARED0 cad/helmet/donthurtem HM_SCARED1 cad/helmet/leavealone HM_WOUND0 cad/helmet/imhit HM_WOUND1 cad/helmet/hitbad HM_MORTAL0 cad/helmet/imdead HM_SHOT0 cad/helmet/ba_whoathere HM_SHOT1 cad/helmet/ba_dotoyou HM_SHOT2 cad/helmet/ba_watchit HM_SHOT3 cad/helmet/ba_whatyou HM_SHOT4 cad/helmet/ba_friends HM_SHOT5 cad/helmet/ba_pissme HM_MAD0 cad/helmet/ba_stepoff HM_MAD1 cad/helmet/ba_iwish HM_MAD2 cad/helmet/ba_uwish HM_MAD3 cad/helmet/ba_somuch HM_MAD4 cad/helmet/ba_endline HM_MAD5 cad/helmet/ba_dontmake HM_MAD6 cad/helmet/ba_tomb HM_KILL0 cad/helmet/ba_gotone HM_KILL1 cad/helmet/ba_another HM_KILL2 cad/helmet/ba_buttugly HM_KILL3 cad/helmet/ba_seethat HM_KILL4 cad/helmet/ba_close HM_KILL5 cad/helmet/ba_firepl HM_KILL6 cad/helmet/ba_bring HM_POK0 cad/helmet/ba_post HM_POK1 cad/helmet/ba_duty HM_POK2 cad/helmet/ba_raincheck HM_POK3 cad/helmet/ba_later HM_STOP0 cad/helmet/stop1 HM_STOP1 cad/helmet/stop2 HM_STOP2 cad/helmet/stop3 HM_HELLOBR cad/helmet/cad1a4b_hello HM_DEADHAZ cad/helmet/cad1a4b_deadhaz HM_BLEHBR cad/helmet/cad1a4b_bleh HM_ELEVATORDOWN cad/helmet/cad1a4b_elevator HM_TELEPORT01 cad/helmet/cad1a4c_teleport HM_TELEPORT02 cad/helmet/cad1a4c_teleport2 HM_TELEPORT03 cad/helmet/cad1a4c_teleport3 HM_XENHELLO cad/helmet/cad1a5a_hello HM_XENDYING cad/helmet/cad1a5c_dying