// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences. // HUMAN GRUNTS HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) // Player Alert HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) heavy!, clik(p110) clik HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) hostiles! clik HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120) // Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik // Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik // Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik // Charge HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) // Insecure Scripts HG_CIVVIES hgrunt/hg_civvies HG_DRAG1A insecure/hgrunt/c2a3_hg_1drag2 HG_DRAG2A insecure/hgrunt/c2a3_hg_2drag2 HG_DRAG1A2 hgrunt/c2a3_hg_1drag HG_DRAG2A2 hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh HG_INTER1 insecure/hgrunt/of1a6_fg04 HG_INTER2 insecure/hgrunt/of1a6_fg05 HG_GOT_BARNEY hgrunt/hg_got_barney // BASE COMPUTER // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A0_0 dadeda (e95) agent(t0) guthrie(t0), report to(e70) area two security checkpoint(e100) C1A0_1 dadeda (e95) black mesa topside temperature is ninety three degrees(e100) C1A0_2 dadeda (e95) captain johnson, report to(e70) administration sub level two(e100) C1A0_3 doop (e95) service team, check elevator one(s0 e100 t0), (p100) sector b(e100) C1A0_4 bloop (e95) black mesa topside temperature is ninety three degrees(e100) C1A0_5 doop (e95) officer birdwell, call nine three one please(e100) C1A0_6 doop (e95) sargeant(s0) cooper(s0), report to(e70) train system level five immediately(e100) C1A0_7 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level two(e100) C1A0_8 bloop (e95) attention. service personnel please clear helicopter hangar three(e100) C1A0_9 dadeda (e95 p104) lieutenant west, report to(e70) topside tactical operations center(e100) // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b C1A1_0 (p110) bizwarn bizwarn bizwarn (e95 p95) attention. black mesa announcement system now(e100) under military command C1A1_1 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning C1A1_2 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security storage facility C1A1_3 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector f(e100) C1A1_4 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100) C1A1_5 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force C1A1_6 (p130) bizwarn bizwarn bizwarn (e95 p95) attention. this announcement system now(e100) under military command C1A1_7 (p130) buzwarn buzwarn (p98 e95) search and destroy force mike, reports secondary objective terminated C1A1_8 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra bravo facility is secured C1A1_9 (p130) bizwarn bizwarn (p100 t15 e95) attention. all security personnel report topside for immediate questioning C1A1_10 (p130) bizwarn bizwarn (p100 t15 e95) attention. all military personnel, extreme atomic biological chemical alert VOX_TRAM deeoo, attention, train system failure at level five, security personnel please call maintenance team, deeoo VOX_ELEV1 deeoo, warning, main power failure on levels three, five and eight, deeoo VOX_ELEV2 deeoo, warning, extreme electromagnetic field hazard in sector c, deeoo VOX_ROCKET (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go VOX_C3A2 bizwarn bizwarn, biological force detected in primary coolant system // HEV Suit // has muerto HEV_DEAD0 player/pl_pain5 HEV_DEAD1 player/pl_pain6 // powerup HEV_AAx common/null HEV_A0 common/null HEV_A1 common/null HEV_A2 common/null HEV_A3 common/null HEV_A4 common/null HEV_A5 common/null HEV_A6 common/null HEV_A7 common/null HEV_A8 common/null HEV_A9 common/null HEV_A10 common/null HEV_MED0 common/null HEV_MED1 common/null HEV_MED2 common/null HEV_HEAL0 common/null HEV_HEAL1 common/null HEV_HEAL2 common/null HEV_HEAL3 common/null HEV_HEAL4 common/null HEV_HEAL5 common/null HEV_HEAL6 common/null HEV_HEAL7 common/null HEV_HEAL8 common/null HEV_DMG0 common/null HEV_DMG1 common/null HEV_DMG2 common/null HEV_DMG3 common/null HEV_DMG4 common/null HEV_DMG5 common/null HEV_DMG6 common/null HEV_DMG7 common/null HEV_HLTH0 common/null HEV_HLTH1 common/null HEV_HLTH2 common/null HEV_HLTH3 common/null HEV_HLTH4 common/null HEV_HLTH5 common/null HEV_HLTH6 common/null HEV_SHOCK common/null HEV_FIRE common/null // items HEV_AIM_ON common/null HEV_AIM_OFF common/null HEV_BATTERY common/null HEV_MEDKIT common/null HEV_PISTOL common/null HEV_SHOTGUN common/null HEV_GRENADE common/null HEV_ASSAULT common/null HEV_44PISTOL common/null HEV_RPG common/null HEV_SATCHEL common/null HEV_TRIPMINE common/null HEV_HORNET common/null HEV_SQUEEK common/null HEV_EGON common/null HEV_GAUSS common/null HEV_XBOW common/null HEV_9MM common/null HEV_44AMMO common/null HEV_BUCKSHOT common/null HEV_BOLTS common/null HEV_RPGAMMO common/null HEV_AGRENADE common/null HEV_EGONPOWER common/null // time //HEV_C1t common/null //HEV_C13t common/null // power levels HEV_D00 common/null HEV_D01 common/null HEV_0P common/null HEV_1P common/null HEV_2P common/null HEV_3P common/null HEV_4P common/null HEV_5P common/null HEV_6P common/null HEV_7P common/null HEV_8P common/null HEV_9P common/null HEV_10P common/null HEV_11P common/null HEV_12P common/null HEV_13P common/null HEV_14P common/null HEV_15P common/null HEV_16P common/null HEV_17P common/null HEV_18P common/null HEV_19P common/null // weapon/ammo HEV_AMO0 common/null // suit HEV_V0 common/null HEV_V1 common/null HEV_E0 common/null HEV_E1 common/null HEV_E2 common/null HEV_E3 common/null HEV_E4 common/null HEV_E5 common/null // time remaining countdown //HEV_F10t common/null //HEV_F15t common/null //HEV_F20t common/null //HEV_F30t common/null // detections HEV_DET0 common/null HEV_DET1 common/null HEV_DET2 common/null HEV_DET3 common/null HEV_DET4 common/null HEV_DET5 common/null //HEV_GR0r common/null //HEV_GR1r common/null //HEV_GR2r common/null // BARNEY BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 insecure/barney/ba_hello1 BA_HELLO2 insecure/barney/ba_hello2 BA_HELLO3 insecure/barney/ba_hello3 BA_HELLO4 insecure/barney/ba_hello4 BA_HELLO5 barney/heyfella BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at scientist BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/ba_openfire(e50) BA_ATTACK1 barney/ba_openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT0 barney/ba_whoathere BA_SHOT1 insecure/barney/ba_shot2 BA_SHOT2 insecure/barney/ba_shot3 BA_SHOT3 insecure/barney/ba_shot4 BA_SHOT4 insecure/barney/ba_shot5 BA_SHOT5 barney/ba_whatyou //When Barney s really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb //When Barney s killed something BA_KILL0 insecure/barney/ba_another BA_KILL1 barney/ba_buttugly BA_KILL2 barney/ba_seethat BA_KILL3 barney/ba_close BA_KILL4 barney/ba_firepl BA_KILL5 barney/ba_bring BA_KILL6 barney/aimforhead //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 insecure/barney/ba_pok0 BA_POK1 insecure/barney/ba_pok1 BA_POK2 insecure/barney/ba_pok2 BA_POK3 insecure/barney/ba_pok3 // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop3 // Insecure Scripts // insecure01 BA_SEC1_D1 insecure/barney/ba_security1_door1 BA_SEC1_D2 insecure/barney/ba_security1_door2 BA_SEC1_D3 insecure/barney/ba_security1_door3 BA_SEC1_NOPASS insecure/barney/ba_pass1 BA_SEC1_PASS insecure/barney/ba_pass2 BA_SEC2_DESK1 insecure/barney/ba_security2_desk1 BA_SEC2_DESK2 insecure/barney/ba_security2_desk2 BA_RANGE_SPEAK1 insecure/barney/ba_security2_range1 BA_RANGE_SPEAK2 insecure/barney/ba_security2_range2 BA_CAM1_HELLO insecure/barney/ba_cam1_hello BA_RANGE_HELLO insecure/barney/ba_hello5 BA_DESK_GORDON barney/c1a0_ba_desk BA_AREYOUCRAZY insecure/barney/ba_crazydumb BA_GMORNING insecure/barney/ba_gmorning BA_CONVERSE1 barney/ba_friends BA_CONVERSE2 barney/youbet BA_CONVERSE3 barney/iguess BA_CONVERSE4 barney/notelling BA_CONVERSE5 barney/youtalkmuch BA_CONVERSE6 barney/ba_raincheck BA_ADMIN insecure/barney/ba_security2_admin // insecure02 BA_IN02_FIND insecure/barney/ba_in02_find BA_IN02_LOOK0 insecure/barney/ba_in02_look0 BA_IN02_LOOK1 insecure/barney/ba_in02_look1 BA_IN02_LOOK2 insecure/barney/ba_in02_look2 BA_IN02_LOOK3 insecure/barney/ba_in02_look3 BA_IN02_LOOK4 insecure/barney/ba_in02_look4 BA_IN02_LOOK5 insecure/barney/ba_in02_look5 SC_IN02_LOOK0 insecure/scientist/sc_in02_look0 SC_IN02_LOOK1 insecure/scientist/sc_in02_look1 BA_IN02_RADIO1 insecure/barney/ba_radio1_1 BA_IN02_RADIO2 insecure/barney/ba_radio1_2 BA_IN02_RADIO3 insecure/barney/ba_radio1_3 // insecure03 BA_SOLDIERS insecure/barney/ba_soldiers BA_LOBBY insecure/barney/ba_lobby BA_CARGO insecure/barney/ba_in03_cargo // insecure04 BA_STUCK1 insecure/barney/ba_stuck1 BA_STUCK2 insecure/barney/ba_stuck2 BA_HELL insecure/barney/ba_stuck3 BA_DYING barney/c2a5_ba_helpme BA_WAITER insecure/barney/stop2 BA_STAND insecure/barney/standback // insecure05 BA_WINDOW1 insecure/barney/ba_window1 BA_WINDOW2 insecure/barney/ba_window2 BA_WINDOW3 insecure/barney/ba_window3 BA_WINDOW4 insecure/barney/ba_window4 BA_KEYCARD1 insecure/barney/ba_keycard1 BA_KEYCARD2 insecure/barney/ba_keycard2 BA_WARZONE insecure/barney/ba_warzone BA_FAULT0 insecure/barney/shit2 BA_FAULT1 barney/c2a4_ba_arg1a BA_FAULT2 barney/c2a4_ba_arg3a BA_FAULT3 barney/c2a4_ba_arg5a BA_HEEEY insecure/barney/heeey BA_FOLLOW insecure/barney/ba_follow BA_PLAN1 insecure/barney/ba_plan1 BA_PLAN2 insecure/barney/ba_plan2 BA_LAMBDA_TALK1 insecure/barney/ba_lambda_talk1 BA_LAMBDA_TALK2 insecure/barney/ba_lambda_talk2 BA_LAMBDA_TALK3 insecure/barney/ba_lambda_talk3 BA_NOTALK common/null // insecure06 BA_HEEEY2 insecure/barney/c1a4_ba_octo4 // SCIENTIST SC_OK0 insecure/scientist/sc_ok0 SC_OK1 insecure/scientist/sc_ok1 SC_OK2 insecure/scientist/sc_ok2 SC_OK3 sinsecure/cientist/sc_ok3 SC_OK4 scientist/excellentteam SC_OK5 scientist/fine SC_OK6 scientist/hopeyouknow SC_OK7 scientist/leadtheway SC_OK8 scientist/letsgo SC_OK9 scientist/yesletsgo SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait // fail to follow player any more SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop4 SC_STOP3 scientist/sc_stop3 // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 insecure/scientist/sc_hello0 SC_HELLO1 insecure/scientist/sc_hello1 SC_HELLO2 insecure/scientist/sc_hello2 SC_HELLO3 insecure/scientist/sc_hello3 SC_HELLO4 insecure/scientist/sc_hello4 SC_HELLO5 insecure/scientist/sc_hello5 SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane // predisaster scientist SC_PHELLO0 scientist/greetings2 SC_PHELLO1 scientist/hello SC_PHELLO2 scientist/hellothere SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal //If you use Scientists before the disaster SC_POK0 scientist/sc_pok0 SC_POK1 scientist/sc_pok1 SC_POK2 scientist/sc_pok2 SC_POK3 scientist/sc_pok3 SC_POK4 scientist/sc_pok4 SC_POK5 scientist/sc_pok5 SC_POK6 scientist/sc_pok6 SC_POK7 scientist/sci_bother // Insecure Scripts // insecure01 SC_AREYOUDOING scientist/whatyoudoing SC_INSANE scientist/sc_insane SC_GOOD scientist/goodtoseeyou SC_GREETINGS scientist/greetings SC_COUGH scientist/cough SC_RUNAWAY scientist/scream07 SC_RUNAWAY2 scientist/scream01 SC_ACC_SCREAM1 scientist/scream22 SC_ACC_SCREAM2 scientist/scream13 SC_FRUSTRATED insecure/scientist/sc_accident2 SC_LEAVE scientist/sci_alone SC_ADMIN1 insecure/scientist/sc_sec2_admin1 SC_ADMIN2 insecure/scientist/sc_sec2_admin2 // insecure02 SC_ROSENBERG insecure/rosenberg/ro_02_despite SC_CANALS2 insecure/scientist/sc_canals2 SC_CANALS4 insecure/scientist/sc_canals4 // insecure03 SC_TEAM scientist/c1a3_sci_team SC_SILO1 scientist/c1a3_sci_silo1a SC_SILO2 scientist/c1a3_sci_silo2a SC_RESCUE1 insecure/scientist/sc_rescue1 SC_RESCUE2 insecure/scientist/sc_rescue2 SC_RESCUE3 insecure/scientist/sc_rescue3 SC_IN03_FAT insecure/scientist/sc_in03_fat // insecure04 SC_YARD_WOUND1 insecure/scientist/sc_yard_wound1 SC_TELE_WORK1 insecure/scientist/sc_tele_work1 SC_DESTROY insecure/scientist/c1a4_sci_rocket // insecure05 SC_DOOR insecure/scientist/c2a5_sci_boobie SC_FAULT1 scientist/c2a4_sci_arg2a SC_FAULT2 scientist/c2a4_sci_arg4a SC_SEEING1 insecure/scientist/sc_hello4 SC_SEEING2 insecure/scientist/letyouin SC_LOBBY1 insecure/scientist/sc_lobby1 SC_LOBBY2 insecure/scientist/sc_lobby2 SC_LOBBY3 insecure/scientist/sc_lobby3 SC_LOBBY4 insecure/scientist/sc_lobby4 SC_WAYOUT scientist/rightwayout SC_KILLED scientist/sci_pain5 SC_BROKENDOOR insecure/scientist/sc_brokendoor SC_LAMBDA_TALK1 insecure/scientist/sc_lambda_talk1 SC_LAMBDA_TALK2 insecure/scientist/sc_lambda_talk2 SC_LAMBDA_TALK3 insecure/scientist/sc_lambda_talk3 SC_LAMBDA_TALK4 insecure/scientist/sc_lambda_talk4 SC_LAMBDA_SHOT1 insecure/scientist/sc_lambda_shot1 SC_LAMBDA_REAC1 insecure/scientist/sc_lambda_reactor1 SC_LAMBDA_REAC2 insecure/scientist/sc_lambda_reactor2 SC_LAMBDA_REAC3 insecure/scientist/sc_lambda_reactor3 SC_LAMBDA_REAC4 insecure/scientist/sc_lambda_reactor4 SC_LAMBDA_REAC5 insecure/scientist/sc_lambda_reactor5 SC_LAMBDA_REAC6 insecure/scientist/sc_lambda_reactor6 SC_LAMBDA_REAC7 insecure/scientist/sc_lambda_reactor7 SC_LAMBDA_REAC8 insecure/scientist/sc_lambda_reactor8 SC_LAMBDA_REAC9 insecure/scientist/sc_lambda_reactor9 // OTIS // insecure02 OT_HELLO otis/hiya OT_LONG insecure/otis/longday OT_CONVERSE1 otis/ass OT_CONVERSE2 otis/chili OT_CONVERSE3 otis/wuss OT_CONVERSE4 otis/mall OT_CONVERSE5 otis/cousin OT_CONVERSE6 otis/friends OT_CONVERSE7 otis/quarter OT_CONVERSE8 otis/yeah OT_JANITOR otis/janitor // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 // GMAN END_GMAN1 insecure/gman/gm_talk1 END_GMAN2 insecure/gman/gm_talk2 END_GMAN3 insecure/gman/gm_talk3 END_GMAN4 insecure/gman/gm_talk4 // MISC ST_FINALE0 shocktrooper/mub puh mub dit dit ST_FINALE1 shocktrooper/kss dit dit kss ST_FINALE2 shocktrooper/ku kur ku ST_FINALE3 shocktrooper/puh pur hyu ka ST_FINALE4 shocktrooper/dup dup //SAW GUNNER FG_QUESTION0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik FG_QUESTION1 hgrunt/clik(p120) (t40) roger, hold position clik FG_QUESTION2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik FG_QUESTION3 hgrunt/clik (t40) mister, you(e75) are going down clik FG_QUESTION4 hgrunt/clik(p120) (t40) you got nothing clik FG_QUESTION5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik FG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) FG_QUEST1 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) FG_ANSWER0 hgrunt/clik(p105) (t30) ok control clik FG_ANSWER1 hgrunt/clik(p105) (t30) roger clik FG_GREN0 hgrunt/clik(p120) grenade! clik FG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik FG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) FG_ALERT1 hgrunt/clik(p110) target! clik FG_ALERT2 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik FG_ALERT3 hgrunt/(t20) clik squad!, neutralize!(e90) hostiles! clik FG_MONSTER0 hgrunt/clik clik (t30) alien!(e85) alert! clik FG_MONSTER1 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) FG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik FG_COVER1 hgrunt/clik(p120) (t20) clear! this! area! clik FG_COVER2 hgrunt/clik (t40) god! damn! clik FG_CLEAR0 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) FG_CLEAR1 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik FG_THROW0 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik FG_THROW1 hgrunt/clik (t35) fire in the(e50) hole clik(p120) FG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) FG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik FG_CHARGE2 hgrunt/clik go! clik(p120) FG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik FG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik FG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik FG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik FG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik FG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik FG_OK0 hgrunt/clik(p105) (t30) roger clik FG_OK1 hgrunt/clik(p105) (t30) roger clik FG_OK2 hgrunt/clik(p105) (t30) roger clik FG_OK3 hgrunt/clik(p105) (t30) roger clik FG_OK4 hgrunt/clik(p105) (t30) roger clik FG_OK5 hgrunt/clik(p105) (t30) roger clik FG_OK6 hgrunt/clik(p105) (t30) roger clik FG_OK7 hgrunt/clik(p105) (t30) roger clik FG_OK8 hgrunt/clik(p105) (t30) roger clik FG_OK9 hgrunt/clik(p105) (t30) roger clik FG_SCARED0 hgrunt/clik(p120) (t30) hold position, clik FG_SCARED1 hgrunt/clik(p120) (t30) hold position, clik FG_WAIT0 hgrunt/gr_idle1 FG_WAIT1 hgrunt/gr_idle2 FG_WAIT2 hgrunt/gr_idle3 FG_WAIT3 hgrunt/gr_idle1 FG_IDLE0 hgrunt/gr_idle1 FG_IDLE1 hgrunt/gr_idle2 FG_IDLE2 hgrunt/gr_idle3 FG_IDLE3 hgrunt/gr_idle1 FG_IDLE4 hgrunt/gr_idle2 FG_IDLE5 hgrunt/gr_idle3 FG_IDLE6 hgrunt/gr_idle1 FG_IDLE7 hgrunt/gr_idle2 FG_IDLE8 hgrunt/gr_idle3 FG_IDLE9 hgrunt/gr_idle1 FG_IDLE10 hgrunt/gr_idle2 FG_IDLE11 hgrunt/gr_idle3 FG_IDLE12 hgrunt/gr_idle1 FG_STOP0 hgrunt/no FG_STOP1 hgrunt/no! FG_STOP2 hgrunt/negative FG_STOP3 hgrunt/negative! FG_KILL0 hgrunt/target FG_KILL1 hgrunt/killer FG_KILL2 hgrunt/sniper FG_KILL3 hgrunt/tag FG_KILL4 hgrunt/corporal FG_KILL5 hgrunt/talking FG_KILL6 hgrunt/take FG_KILL7 hgrunt/sniper FG_KILL8 hgrunt/checkin FG_KILL9 hgrunt/area FG_SHOT0 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) FG_SHOT1 hgrunt/clik (t30) area secure, over clik(p120) FG_SHOT2 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik FG_SHOT3 hgrunt/clik(p120) (t28) sector secure, over clik(p120) clik(p120) FG_SHOT4 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) FG_SHOT5 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) FG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik FG_CHECK1 hgrunt/clik (t30) check your zone, over, clik FG_ATTACK0 hgrunt/clik (t40) go! recon! clik(p120) FG_ATTACK1 hgrunt/clik(p110) (t40) move!(e75) in! clik FG_ATTACK2 hgrunt/clik go! clik(p120) FG_ATTACK3 hgrunt/clik lets! go! clik(p120) FG_ATTACK4 hgrunt/clik (t40) go! recon! clik(p120) FG_ATTACK5 hgrunt/clik(p110) (t40) move!(e75) in! clik FG_ATTACK6 hgrunt/clik go! clik(p120) FG_ATTACK7 hgrunt/clik lets! go! clik(p120) FG_ATTACK8 hgrunt/clik (t40) go! recon! clik(p120) FG_ATTACK9 hgrunt/clik(p110) (t40) move!(e75) in! clik FG_ATTACK10 hgrunt/clik go! clik(p120) FG_ATTACK11 hgrunt/clik lets! go! clik(p120) FG_MAD0 common/null FG_MAD1 common/null FG_HELLO0 common/null FG_HELLO1 common/null FG_HELLO2 common/null FG_WOUND0 common/null FG_WOUND1 common/null FG_WOUND2 common/null FG_MORTAL0 common/null FG_MORTAL1 common/null FG_MORTAL2 common/null FG_CURE1 common/null FG_CURE2 common/null FG_CURE3 common/null FG_CURE4 common/null FG_MAKEIT common/null