// HUMAN GRUNTS HG_GREN0 combine_soldier/(v100) on1(p120) bouncerbouncer off1 HG_GREN1 combine_soldier/(v100) on1(p120) flaredown off1 HG_GREN2 combine_soldier/(v100) on1(p120) bouncerbouncer off1 HG_GREN3 combine_soldier/(v100) on1(p120) flaredown off1 HG_GREN4 combine_soldier/(v100) on1(p120) bouncerbouncer off1 HG_GREN5 combine_soldier/(v100) on1(p120) flaredown off1 HG_GREN6 combine_soldier/(v100) on1(p120) bouncerbouncer off1 // Player Alert HG_ALERT0 combine_soldier/(v100) on2(p110) contactconfim, range meters, bearing degrees off1 HG_ALERT1 combine_soldier/(v100) on1(p110) gosharpgosharp, meters off1 HG_ALERT2 combine_soldier/(v100) on2(p110) callcontacttarget1, grid dash off1 HG_ALERT3 combine_soldier/(v100) on1(p110) targetisat meters bearing degrees off1 HG_ALERT4 combine_soldier/(v100) on1(p110) targetmyradial degrees off1 HG_ALERT5 combine_soldier/(v100) on2(p110) contact off3 HG_ALERT6 combine_soldier/(v100) on1(p110) targetcontactat meters, bearing degrees off1 HG_ALERT7 combine_soldier/(v100) on2(p110) designatetargetas off1 HG_ALERT8 combine_soldier/(v100) on1(p110) contactconfirmprosecuting off2 HG_ALERT9 combine_soldier/(v100) on1(p110) contactconfim, designatetargetas off1 // Monster Alert HG_MONST0 combine_soldier/(v100) confirmsectornotsterile off1 HG_MONST1 combine_soldier/(v100) visualonexogens off1 HG_MONST2 combine_soldier/(v100) overwatch sector infected off1 HG_MONST3 combine_soldier/(v100) outbreak off1 // Take cover HG_COVER0 combine_soldier/(v100) on1 coverhurt off1 HG_COVER1 combine_soldier/(v100) on1 displace2 off1 HG_COVER2 combine_soldier/(v100) on2 requestmedical off1 HG_COVER3 combine_soldier/(v100) on1 requeststimdose off1 //HG_COVER4 combine_soldier/(v100) on2 V_MYNAMES V_MYNUMS requestmedical off1 //HG_COVER5 combine_soldier/(v100) on1 V_MYNAMES V_MYNUMS requeststimdose off1 HG_COVER4 combine_soldier/(v100) on2 sweeper five requestmedical off1 HG_COVER5 combine_soldier/(v100) on1 swift six requeststimdose off1 HG_COVER6 combine_soldier/(v100) on1 coverme off1 HG_COVER7 combine_soldier/(v100) on1 cover off1 // Throw grenade HG_THROW0 combine_soldier/(v100) on1 extractoraway off1 HG_THROW1 combine_soldier/(v100) on1 extractorislive off1 HG_THROW2 combine_soldier/(v100) on1 flush sharpzone off1 HG_THROW3 combine_soldier/(v100) on1 extractoraway sharpzone off1 HG_THROW4 combine_soldier/(v100) on1. six, five, four, three, two, one, flash flash(p105) flash(p110) off1 // Taunt HG_TAUNT0 combine_soldier/(v100) on1(p110) targetineffective off1(p120) on1 HG_TAUNT1 combine_soldier/(v100) on2(p110) bodypackholding off2(p120) on1 HG_TAUNT2 combine_soldier/(v100) on1(p110), fullactive off1(p120) on1 //HG_TAUNT3 combine_soldier/(v100) on1(p110) V_MYNAMES V_MYNUMS, fullactive off1(p120) on1 HG_TAUNT3 combine_soldier/(v100) on1(p110) savage seven, fullactive off1(p120) on1 HG_TAUNT4 scmod/peaceslikeus/hgrunt/laugh1 HG_TAUNT5 scmod/peaceslikeus/hgrunt/laugh2 // Charge HG_CHARGE0 combine_soldier/(v100) on1 alert1 off1 HG_CHARGE1 combine_soldier/(v100) on1 executingfullresponse off1 HG_CHARGE2 combine_soldier/(v100) on1 alert1 off1 //HG_CHARGE3 combine_soldier/(v100) on1 V_MYNAMES V_MYNUMS executingfullresponse off1 HG_CHARGE3 combine_soldier/(v100) on1 hunter zero executingfullresponse off1 // Idle //HG_IDLE0 combine_soldier/(v30) on1 V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1 HG_IDLE0 combine_soldier/(v30) on1 phantom apex zero dash niner off1 HG_IDLE1 combine_soldier/(v30) on1 overwatchreportspossiblehostiles off1 HG_IDLE2 combine_soldier/(v30) on1 ovewatchorders3ccstimboost off2 HG_IDLE3 combine_soldier/(v30) on2 stabilizationteamholding off1 //HG_IDLE4 combine_soldier/(v30) on1 V_MYNAMES V_MYNUMS standingby] off1(p120) HG_IDLE4 combine_soldier/(v30) on1 ranger niner standingby] off1(p120) HG_QUEST0 combine_soldier/(v30) on1 readyweaponshostilesinbound off1(p120) HG_QUEST1 combine_soldier/(v30) on1 prepforcontact off3(p120) HG_QUEST2 combine_soldier/(v30) on2 skyshieldreportslostcontact, readyweapons off1(p120) HG_QUEST3 combine_soldier/(v30) on2 stayalert off3(p120) HG_QUEST4 combine_soldier/(v30) on2 weaponsoffsafeprepforcontact off2(p120) //HG_QUEST5 combine_soldier/(v30) on1 overwatch isatcode V_RNDCODES V_RNDNUMS off1(p120) HG_QUEST5 combine_soldier/(v30) on1 overwatch isatcode echo one off1(p120) HG_QUEST6 scmod/peaceslikeus/hgrunt/goddamn HG_QUEST7 scmod/peaceslikeus/hgrunt/noo HG_QUEST8 scmod/peaceslikeus/hgrunt/youcunt HG_QUEST9 scmod/peaceslikeus/hgrunt/heymfucker HG_QUEST10 scmod/peaceslikeus/hgrunt/fuckyou HG_QUEST11 scmod/peaceslikeus/hgrunt/fuck HG_ANSWER0 combine_soldier/(v30) on1 affirmative off1 HG_ANSWER1 combine_soldier/(v30) on1 copy off1 HG_ANSWER2 combine_soldier/(v30) on2 copythat off3 HG_ANSWER3 combine_soldier/(v30) on1 affirmative2 off1 //HG_ANSWER4 combine_soldier/(v30) on1 copythat, V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1 HG_ANSWER4 combine_soldier/(v30) on1 copythat, zero helix four dash niner off1 HG_ANSWER5 scmod/peaceslikeus/hgrunt/laugh1 HG_ANSWER6 scmod/peaceslikeus/hgrunt/fuck //HG_CLEAR0 combine_soldier/(v30) on1 V_MYNAMES V_MYNUMS hasnegativemovement grid V_GRIDXS dash V_GRIDYS on1 off2(p120) //HG_CLEAR1 combine_soldier/(v30) on1 V_MYNAMES V_MYNUMS isholdingatcode V_RNDCODES on1 off1(p120) //HG_CLEAR2 combine_soldier/(v30) on2 V_MYNAMES V_MYNUMS hasnegativemovement on1 off3(p120) HG_CLEAR0 combine_soldier/(v30) on1 striker one hasnegativemovement grid one two three dash four five six on1 off2(p120) HG_CLEAR1 combine_soldier/(v30) on1 tracker seven isholdingatcode uniform on1 off1(p120) HG_CLEAR2 combine_soldier/(v30) on2 razor five hasnegativemovement on1 off3(p120) HG_CLEAR3 combine_soldier/(v30) on1 affirmative, noviscon on1 off1(p120) HG_CLEAR4 combine_soldier/(v30) on1 sightlineisclear on1 off1(p120) //HG_CLEAR5 combine_soldier/(v30) on2 V_MYNAMES reportingclear on1 off3(p120) HG_CLEAR5 combine_soldier/(v30) on2 leader reportingclear on1 off3(p120) HG_CLEAR6 combine_soldier/(v30) on1 sectorissecurenovison on1 off1(p120) //HG_CLEAR7 combine_soldier/(v30) on1 hasnegativemovement grid V_GRIDXS dash V_GRIDYS on1 off2(p120) HG_CLEAR7 combine_soldier/(v30) on1 hasnegativemovement grid three seventy two dash one fourty niner on1 off2(p120) //HG_CLEAR8 combine_soldier/(v30) on1 isholdingatcode V_RNDCODES on1 off1(p120) HG_CLEAR8 combine_soldier/(v30) on1 isholdingatcode payback on1 off1(p120) HG_CLEAR9 combine_soldier/(v30) on2 hasnegativemovement on1 off3(p120) HG_CLEAR10 combine_soldier/(v30) on1 isholdingatcode on1 off1(p120) HG_CLEAR11 combine_soldier/(v30) on2 reportingclear on1 off3(p120) HG_CLEAR12 combine_soldier/(v30) on1 hasnegativemovement grid dash on1 off2(p120) HG_CHECK0 combine_soldier/(v30) on1 stayalertreportsightlines off3 HG_CHECK1 combine_soldier/(v30) on2 reportallpositionsclear off3 HG_CHECK2 combine_soldier/(v30) on1 reportallradialsfree off3 HG_CHECK3 combine_soldier/(v30) on1 stayalertreportsightlines off3 HG_CHECK4 combine_soldier/(v30) on2 reportallpositionsclear off3 HG_CHECK5 combine_soldier/(v30) on1 reportallradialsfree off3 HG_CHECK6 scmod/peaceslikeus/hgrunt/laugh2 HG_CHECK7 scmod/peaceslikeus/hgrunt/goddamn //narrative HG_SNOOP1A hgrunt/c2a2_hg_chat1a HG_SNOOP2A hgrunt/c2a2_hg_chat2a HG_SNOOP3A hgrunt/c2a2_hg_chat3a HG_SNOOP4A hgrunt/c2a2_hg_chat4a HG_SNOOP5A hgrunt/c2a2_hg_chat5a HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A scmod/peaceslikeus/hgrunt/c2a3_hg_laugh HG_SUCKS scmod/peaceslikeus/hgrunt/hg_sucks HG_CIVVIES scmod/peaceslikeus/hgrunt/hg_civvies