//PUT EVERYTHING BELOW AT THE BOTTOM OF SENTENCES.TXT WHEN THE SENTENCE //LIMIT IS INCREASED!!! //These below are tests to try to prevent the precache overload from //happening anymore... this is very cheesy, I need to find another //way to do this.. :/ //Default PLR_D_DIE0 player/voice/default/death1 PLR_D_DIE1 player/voice/default/death2 PLR_D_DIEW0 player/voice/default/death_water PLR_D_DIEL0 player/voice/default/death_lava PLR_D_DRWN0 player/voice/default/drown PLR_D_FALL0 player/voice/default/falling PLR_D_GASP0 player/voice/default/gasp PLR_D_JUMP0 player/voice/default/jump PLR_D_PAIN0 player/voice/default/pain1 PLR_D_PAIN1 player/voice/default/pain2 //Swat PLR_SW_DIE0 player/voice/swat/death1 PLR_SW_DIE1 player/voice/swat/death2 PLR_SW_DIEW0 player/voice/swat/death_water PLR_SW_DRWN0 player/voice/swat/drown PLR_SW_FALL0 player/voice/swat/falling PLR_SW_GASP0 player/voice/swat/gasp PLR_SW_JUMP0 player/voice/swat/jump PLR_SW_PAIN0 player/voice/swat/pain1 PLR_SW_PAIN1 player/voice/swat/pain2 //Scream PLR_SC_DIE0 player/voice/scream/death1 PLR_SC_DIE1 player/voice/scream/death2 PLR_SC_DIEW0 player/voice/scream/death_water PLR_SC_DRWN0 player/voice/scream/drown PLR_SC_FALL0 player/voice/scream/falling PLR_SC_GASP0 player/voice/scream/gasp PLR_SC_JUMP0 player/voice/scream/jump PLR_SC_PAIN0 player/voice/scream/pain1 PLR_SC_PAIN1 player/voice/scream/pain2 //Sangheili PLR_SH_DIE0 player/voice/sangheili/death1 PLR_SH_DIE1 player/voice/sangheili/death2 PLR_SH_DIEW0 player/voice/sangheili/death_water PLR_SH_DRWN0 player/voice/sangheili/drown PLR_SH_FALL0 player/voice/sangheili/falling PLR_SH_GASP0 player/voice/sangheili/gasp PLR_SH_JUMP0 player/voice/sangheili/jump PLR_SH_PAIN0 player/voice/sangheili/pain1 PLR_SH_PAIN1 player/voice/sangheili/pain2 //Terror PLR_T_DIE0 player/voice/terror/death1 PLR_T_DIE1 player/voice/terror/death2 PLR_T_DIEW0 player/voice/terror/death_water PLR_T_DRWN0 player/voice/terror/drown PLR_T_FALL0 player/voice/terror/falling PLR_T_GASP0 player/voice/terror/gasp PLR_T_JUMP0 player/voice/terror/jump PLR_T_PAIN0 player/voice/terror/pain1 PLR_T_PAIN1 player/voice/terror/pain2 //USCM PLR_U_DIE0 player/voice/uscm/death1 PLR_U_DIE1 player/voice/uscm/death2 PLR_U_DIEW0 player/voice/uscm/death_water PLR_U_DRWN0 player/voice/uscm/drown PLR_U_FALL0 player/voice/uscm/falling PLR_U_GASP0 player/voice/uscm/gasp PLR_U_JUMP0 player/voice/uscm/jump PLR_U_PAIN0 player/voice/uscm/pain1 PLR_U_PAIN1 player/voice/uscm/pain2 //ATHLETE PLR_A_DIE0 player/voice/athlete/death1 PLR_A_DIE1 player/voice/athlete/death2 PLR_A_DIEW0 player/voice/athlete/death_water PLR_A_DRWN0 player/voice/athlete/drown PLR_A_FALL0 player/voice/athlete/falling PLR_A_GASP0 player/voice/athlete/gasp PLR_A_JUMP0 player/voice/athlete/jump PLR_A_PAIN0 player/voice/athlete/pain1 PLR_A_PAIN1 player/voice/athlete/pain2